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Mitchell

My first survival engine

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Posted (edited)

Hello!

I've been on MWG for years but never actually properly posted so here's to my first proper post. 

For awhile now, I've wanted a game I can play via my phone (when not at my computer), a game similar to Rust but I know that's a no-go so in December, I decided to create my own survival game engine. I'd like to share my progress and my ideas in the hopes people who read may like the look of what they see!

 

So my survival engine is set after end of the world. When you register, you're promoted with old monitor screen reading a news broadcast which occurred before the destruction happened. 

Once accepted, you then begin your journey. 

Farming for materials (wood, stone, metal). This is for ultimately, quite a lot of things. Building bases, crafting items around the game. Certain items can increase your farming amounts (axe for wood and icepick for ores).

Survivors have 2 inventories. 1 an actual inventory and the other is backpack. Everything gained  in-game goes into your backpack and it's down to you to get those items placed into your inventory before other players attack and loot you. Your loot storage is safe from looters but whatever you have in your backpack isn't safe. 

Every 4 hours, a random loot drop is dropped on a random page (there's a 5 minute warning under logo when this is happening). Survivors have to navigate around the different pages to find the drop and loot it. Ofcourse, if you get the drop, there's a chance of being attacked and looted for that very drop you've just earned. 

Food: players can find pumpkin and corn seeds in loot monuments and they can grow them into their very own pumpkins or corn to eat. Eating increases hunger and health. Hunger is very valuable in the game and can't let it get to 0 otherwise you get placed in medic camp. Training in the 4 different training camps and searching monuments decreases hunger.

 

Training camps: there is 4 training camps with 4 different stats

Sprint Camp - Speed

Boxing Camp - Defence 

Shooting Camp - Aim

Weights Camp - Power.

 

Tribes: Tribes are friends way of acting as a group. Each attack earns your tribe a certain amount of respect and my plans for this is for all tribe members to share resources (wood, stone, explosives, guns etc). My plan for tribes is to be able to raid other survivors bases (which they have build with their own resources) But I'm not near that stage yet. 

 

Loot monuments: There is a custom made map in-game where you can search different monuments to gain resources and components.    

 

I have successfully created and released my first very own app and is currently on the Google Play Store. I'm new to app coding so struggling with iOS but I know how much of a pain iOS are to get apps published. But that won't stop me from achieving it!

 

I'll attach screenshots of the game. Feel free to express your opinions or ideas. Either here, in-game or via my Discord. 

Mitchell#1143

This is my Discord server if you want to join and chat: https://discord.gg/pgB2DYG

For the Google Play App visit: https://play.google.com/store/apps/details?id=com.app.chaoticsurvival

iOS: https://apps.apple.com/us/app/chaotic-survival/id1501613131?ls=1

Game URL: https://chaoticsurvival.com/

 

Thanks for reading guys! 🙂

Mitchell

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Edited by Encore
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16 hours ago, Glock1533 said:

it was really cool, did you use WebView to develop for ios?

I wanted some tips because I looked for the xamarin forms language to develop and I was not very successful 😕

Hey! Yes I did use WebView. What kinda tips did you want/are looking for?

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9 hours ago, Mitchell said:

Ei! Sim, eu usei o WebView. Que tipo de dicas você queria / está procurando?

wanted to know which language is better to be able to create a webview app

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