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Everything posted by peterisgb
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So, I've increased the height of the builds from 10x10x10 to 10x10x30. Lowered the Ground level to make more seamless with the maps. Introduced a brand new Builder menu. Added Loads of new materials. Looking for Testers to test it out and show off your builds. For a Limited Time, All new users will get 500 Credits to buy land to build on.
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I have been working away recently on a new concept game. Its early stage but i welcome people to come, try it out and give some feedback. You can find the game here: https://atlasland.peterisgb.com/ You can also find the desktop link on my Desktop Home Page aswell here: https://peterisgb.com/ Location in Picture Below. Well, Now you know how to find the game, the question, What is it? It’s a browser-based land buying and building game where the map is based on the real world. You can buy small squares of virtual land, earn rent from the land you own, and then build on it using a simple block-style builder. Other players can see who owns land around them and view what people have built. So, Check it out, Have a little Build and show me your designs if you wish. Feedback Very welcome. Another Screenie for you. I lack the skill of a block build but this is my land so far.
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🚀 Modern Web Mafia Game Project (Node.js Stack)
peterisgb replied to rockwood's topic in Game Projects
Ok, Good Luck and i look forward to its release to check it out. I've never got into Mafia styled myself, My Infamous-Wars site is plain, I code, Not design lol. As you'll see from my site in this screenshot lol. -
🚀 Modern Web Mafia Game Project (Node.js Stack)
peterisgb replied to rockwood's topic in Game Projects
What sets your site/design apart from the mass influx of Mafia themed games coming out currently? Note: This isn't a dig, just a honest curious question, thats all. -
Couple new games added to the Flash Arcade. PeterIsGB.com and click on FlashArcade on the WebDesktop
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Sorry to be the drag, but what makes this different than the other games that look exactly like this? Being 2 of them recently posting, they look the same with the same colours and theme.
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My Game, Infamous-Wars that i've been working on for since 2008 Is back up and fully running again. Its taken a few weeks as alot of work was needed to bring it upto date and working, you know mccodes. Well, Its back and ready to be played. https://infamouswars.peterisgb.com You can also find a window for it on my Desktop website aswell. (link in signiture). Here are some screenshots. I forgot to mention, This isn't the "Original" as it looked completely different and had loads of bugs, this is my 3rd and last iteration.
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2 New Games Completed and added to the Desktop for some fun. Deal or No Deal and Clue. Great Classics Picture above is where to find the new games. Pictures Below are the games.
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I've Just Released All my Flash games onto my main Desktop Website. Head to peterisgb.com and Click Flash Arcade. No Registration Required. Here is the image of where to go on the desktop website. Once you have click Flash Arcade You will have access to ALL of the Flash Arcade games I have stored. Check Image for the Games list. Enjoy
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Latest Updates Multiplayer improvements Major work on multiplayer stability Better handling of joined multiplayer companies Reduced cases where MP games could reset, desync, or behave unpredictably Improved session handling when switching between single-player and multiplayer Players now return more cleanly when leaving MP or when an MP session ends Better background syncing so multiplayer games behave more consistently for everyone in the session Franchise improvements Added franchise region borders to the map Improved franchise ownership handling in multiplayer Fixed cases where franchise areas or franchise-related state could remain stuck after resets or session changes General cleanup of the franchise system so it behaves more reliably across longer MP sessions Player activity tracking Added Last Action tracking in multiplayer Player lists now make it easier to see who is active and who may be idle Improved visibility of player activity during MP games Routes, trains and multiplayer visibility Fixed issues where another player’s routes could disappear Improved how shared routes and trains are updated in multiplayer Better handling of trains that are active in MP, including cases where they were running but not updating correctly Reduced desync issues where one player could see something different from another Station boards and timetable improvements Fixed multiplayer station-window issues where trains were stopping at stations but the timetable appeared empty Other players’ trains now appear more reliably in station timetables Improved how multiplayer trains are shown so it is easier to tell whose train is whose General cleanup of station board behaviour in multiplayer Train movement improvements Reduced some of the jumpiness caused by timing and update issues Improved movement consistency so trains behave more smoothly during play Better simulation catch-up handling in multiplayer so active services keep progressing properly Single-player and multiplayer separation Cleaned up the MP interface so it is clearer when you are in: Single-player Multiplayer Improved the flow when moving between SP and MP Better refresh behaviour when changing mode so the wrong state is less likely to carry over Heatmap and demand improvements Improved heatmap and demand overlay handling Better separation between SP and MP demand data Reduced cases where the wrong cached demand view could appear after switching modes Heatmaps now refresh more cleanly when moving between game modes Map improvements Removed the infinite repeating world The map no longer endlessly repeats beyond the valid play area Cleaned up the outer map edges so out-of-range areas look much better Improved the overall presentation of the map when zooming and panning near the edges General gameplay cleanup Better cleanup of session state after resets and mode changes Improved long-session reliability in multiplayer General fixes across routes, trains, session handling, and shared game state
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Change Log: Console tables fixed “Disruption” column no longer shows speed (shows disruption state instead) Train speed shows 0 when the train is stopped at a station Finance window added to top nav Ledger moved into Finance Bank/loan system moved into Finance (cleaner layout) Added Balance graph (last 12 hours) (X=time, Y=balance) Ledger tab removed (replaced by Finance) Help updated to match Finance + moved items ~5× more contracts available (more offers + more variety) More contract “line types” / objectives (broader mix) More realistic station choices Contract station picking now uses your stations lat/lon so routes don’t zig-zag across the map Intermediate stops are chosen along the corridor and ordered sensibly Passenger demand layer added Heat overlay showing demand intensity Optional demand flows overlay (corridors) Layer toggles added in the map controls/settings Major Events system added MAJOR + local events Events affect demand (and show up clearly in UI) Events are surfaced in the Overview and Newspaper Help + Newspaper updated to explain/announce these systems Finance chart improved Chart changed from 12 hours → 1 week Uses 6-hour buckets (cleaner, readable trend) Station click info upgraded Added Population / Demand / Waiting block in the station view Added “popular corridors” style demand hints Station timetable list expanded Timetable rows increased from 5 → 15 Station view redesigned Demand overlay colours/opacity adjusted to be more visible Improved station close handling (ESC + safer binding) Still had edge cases (which led to the next change) Station upgrades made fast / instant No full state refresh on every upgrade UI updates in-place (cash + upgrade state + metrics) so it feels responsive
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Hmmm, Strange. I don't see you in the db or ingame :S I see me, and my friend. Are you getting any errors? EDIT: I see now. You joined the desktop website. That login system is for the desktop only to sync desktops across devices. Hit up http://trainsim.peterisgb.com In other news, All Stations on Ireland are now done, Satellite view added
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You should join up. Give a go. I really do want and need feedback. Thanks
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Ok, So I've been working away hard on my new game and i think its ready for Alpha Release and Public Testing. You can get to my new game 2 ways. 1. Head to peterisgb.com and click on RailSimAlpha, Last Link on the Desktop. 2. Head direct. trainsim.peterisgb.com Registrion is Free and Free to play. No Email Required, No Confirm Email, Just Sign up and play. What is it? Well its a train sim.. Isn't there already hundreds? Well yes, but this is My take on it. I havent played any others so there has been no outside influence. I know that there are still loads of stations to add but i have to do it manually so i am slowly adding more stations everyday to complete the map. So more stations will come. Here are some screenshots. Feedback, Ideas etc are VERY welcome.
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Sooo many shadows lol. I check in daily, but not many posts, i dont want to post too much as it'll look like spam 😄 This is what i've been working on recently.
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I've done a few games myself, but never mafia themed, More space/sci-fy mainly. i don't even know enough about mafia stuff to know where to start.
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Hello! I’ve never really done one of these before — if I have, it was a looong time ago. Who am I? Well, my name is Peter (clearly). I’ve been coding, making games, and building random things since the mid-2000s. I was born in 1988 in the UK, and I joined MWG in 2008 — nearly 18 years ago now… geez. I’ve seen this forum from CE all the way up to now. I’ve mainly been releasing free mods for MCCodes ever since — a few good ones, mostly average for the most part. I’ve met some amazing people here, and I’ve enjoyed the last 18 years. I’m looking forward to many more to come. My main game projects have been Infamous-Wars using MCCodes. I’ve had a few good ones, but none have really kicked off. (I should probably do more advertising, but word of mouth is good too.) I’ve had this username since 1999, and only this year I finally got my domain, peterisgb.com. I’ve decided to consolidate my random projects and games into a simple, easy-to-use website. I’ll keep making little projects forever, because I’m not in it for the money — never have been. My kick is seeing people use and play what I’ve made.
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I agree, the market place was picking up and a good direction and the loss of that i think has had a HUGE impact. I even more or less stepped back once the marketplace was removed. Sad times.
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Been working away, Imported the map into the 3D verse, Added clock and compass. I think i will keep both the 2D and 3D worlds instead of picking one or the other.
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Been working on another mode Full 3D mode. Its experimental and kinda ugly. it may not stay yet. But i will continue to work on it as it could be something cool to work with if i can get it going correctly. I am sorry about the pictures, Pictures ain't my strongpoint. (MSPAINT)
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Fishing is now a thing. Working on Ships currently and making some of the towns prettier, Slowly coming along nicely. //------------- MERGED POST --------------// The ship is now a thing, Enjoy a nice ship sailing around the edge of the map. Catch a boat to your next destination. Enjoy the the wind rushing through your hair.
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Factions and Faction Wars are now a thing 🙂 (this is like gangs/clans/alliance)