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Danni

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About Danni

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  • Location
    Wiltshire, UK
  • Interests
    Browser games, text RPGs, PHP security, PSX-era 3D, multiplayer netcode
  • Occupation
    Indie developer โ€” KittyDevil Studio
  • Website
    https://minidevil.itch.io

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  1. Ha, fair play, if it works it works lol. three.js is ace for that kind of thing ๐Ÿ™‚
  2. Wait, no meshes at all? Thatโ€™s proper impressive, all built in code lol. Is it three.js or your own thing? Shame about Infamous Wars, sounds like it had big plans
  3. Ooh nice! Infamous Wars since 2008 is proper going back, love that you keep it up for nostalgia. Factory Blast looks really clean already, and Roadbound is ace, low-poly driving is right up my street lol. No rush on Discord ๐Ÿพ
  4. Hiya, thank you! Lol, heโ€™s been sound so far ๐Ÿ˜„ Yeah PSX as in the PlayStation 1! Theyโ€™re 3D asset packs in that old PS1 style, low-poly with crunchy textures, but British. So a council estate, a high street with a chippy, bookies, phone box, that sort of thing. Theyโ€™re for indie devs making retro or horror games. Which two of yours are on MCCodes? Iโ€™ll add you on Discord as well
  5. Nice one, no deprecation spam on PHP 8 is a proper achievement with that codebase ๐Ÿ˜„ Iโ€™ll add you on Discord! ๐Ÿพ
  6. Thanks Uridium, nice to meet you too! A proper PHP 8+ update for V2 is well overdue, so good on you. I'll have a poke around the tester. Is it mostly compatibility so far (the old mysql_* calls, the wall of deprecation warnings), or are you going into the security side as well? Prepared statements, CSRF tokens, session fixation, and my personal nemesis: the economy race conditions where two requests land in the same millisecond and someone gets paid twice. That's the rabbit hole I disappeared down in mine, so if you hit any of the same nasties I'm happy to compare notes. A 20 year old codebase needs all the eyes it can get ๐Ÿ˜…
  7. Hiya everyone, I'm Danni, from Wiltshire. I run KittyDevil Studio, which is mostly just me and a lot of arguing with multiplayer bugs. I mostly do browser games and the stuff underneath them. Lately it's been Node.js/WebSockets multiplayer, and a big security pass over MCCodes V2 - the auth, the output escaping, the economy race conditions. I wrote down what I didn't fix as well, because it's a 20 year old codebase and pretending otherwise is daft. I also make PSX style low poly asset packs, 90s UK council estates and high streets mostly. Been reading the archives here for a while so figured I'd stop lurking. Happy to talk PHP security, or economy races, or why your tick is firing twice. Nice to meet you all ๐Ÿ˜บ
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