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  1. Today
  2. Uridium

    Mobile Design

    too make sure that the Phone recognises your cell/mobile page add this bit of script to your index or header.php page <SCRIPT> if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) { var url = "http://m.wizwych.com/"; $(location).attr('href',url); } </script> obs change the URL to reflect to your site folder for the mobile/cell version. That way when a player who's on their phone plays it will AUTO go to the correct version.
  3. Yesterday
  4. Yep I do https://mafiammo.com is my current GRPG V2 project, I also currently develop modifications for https://yourthug.com which is GRPG v1 I don't have anything really for RC engine as I've just started playing with it and I've been working with MCCodes since MWG was around waay back in the day 😄 MCCodes work can be shown upon request as I've got a lot lol. For examples of actual code I've written just ask don't want to clutter the thread up.
  5. Dave

    Rockwood is Back

    Welcome back to MWG, if you had an old account I can merge your accounts together.
  6. it would be own engine in laravel and i can do backend web development so i am looking for front end member and theme could crime based
  7. Last week
  8. What engine is this going to be based on? What theme are you considering? Have you got any ideas on what you are wanting from a team member?
  9. most welcome if any wants to join me as a team member
  10. Hello friends, 😛 i am still alive
  11. smith

    Mobile Design

    Torn having very odd layout
  12. After a request i have made a simple scavenge the streets module. Within the admin panel you can alter various setting to increase/decrease payouts. The user can scavenge the streets once a day and can find money, bullets and points. You can download the module from GitHub and view the repository here. To install it you just download the zip file, rename it to scavenge.zip and then upload the .zip file within the "Admin Control Panel > Modules & Themes > Module Manager > Install Module" Screen Shots
  13. Creating custom modifications for all of the above mentioned engines. Prices depends on complexity of the modification and time required to create it. PM me for more information and quotes on ideas you have and would like see come to life.
  14. Alan

    The Marketplace

    Well modules must be openly named, I see no need to restrict people to use *my* naming convention; to a certain extent the same holds true for the namespace. Yes, I suspect modules will need to *extend* an AbstractBaseModule as this will provide them with the necessary facilities (ie access to core services, the render engine etc). As for registration, I'm thinking something along the lines of a JSON registration file which contains a relative link to the module's routes.php file as well as pointers to any schema change. This would mean that for the system to work I only need load the module's routes.php file during initialisation. Thereafter; only if any of the module's components are need it will be autoloaded.
  15. sniko

    The Marketplace

    Make it so "modules" need a specific class name and methods to render a view Have these "modules" have a specific namespace setup Have the core app register these namespaces on generic routes to load the "modules" This way you can have composer autoloader in it or the old fashioned FTP with a custom autoloader to have a solution for those who don't use composer too. It would involve you writing guidelines to creating modules and handling modules but would be a smooth experience to game owners managing them.
  16. Alan

    The Marketplace

    Bit of a mix; I'm using a micro-framework; and adding the elements I need to it: DI, logging, database, image processing etc. It means that the core is very light so problems can be diagnosed more quickly as there is less code to have to hunt through.
  17. DJK owes me beer. Get in line for yer ten dolla.
  18. adamhull

    The Marketplace

    Are you basing it of a already available framework or creating your own, I'm very interested!
  19. Alan

    The Marketplace

    Well that is the general idea - what I'm doing is making a very small core "engine", linked to a marketplace that permits developers to upload modules and optionally set prices. The core engine would be free as would a number of the modules on the marketplace.Initially of course, it will be only my own modules however once I've fully designed the core components, I'll open-source it and see if we can get other developers in to help make some of the modules.
  20. Earlier
  21. adamhull

    The Marketplace

    This concept looks really good and I look forward to seeing this in action, will there be a way other people except yourself can add items to the market place?
  22. Alan

    The Marketplace

    Had a thought last night about using composer as the plugin system -- it's an oddity, but actually it makes a lot of sense in that you are not duplicating code; however I'm a) not sue how to create a "project" for composer, and b) how it would handle things like registration of routes, templates, functions etc. ... Obviously going to have to have another play. Anybody had any experience in this line?
  23. Alan

    The Marketplace

    The plugin system seems to be a winner - there's a couple of caveats that I'm unsure about; specifically I'm having to use reflection to determine the module's identity, and thus path in order to extend the template paths -- not sure how that will work in an "under load" environment; though it could be replaced with the same type of mechanism I use for auto-loading of custom modules. Routing also looks suspiciously or rather potentially slow (currently using a glob), I suspect that can easily be replaced with a simple custom composer script. Next stage is to grant plugins the ability to request alterations to the database structure; this will allow things like the addition of attributes on the player record. The template system is such that while there are a core set of templates; each module will normally extend those to suit. Of course, you are free to override *any* template and in fact you will need to make minor changes to templates when you add certain modules; (ie - positioning links to modules exactly where you want them).
  24. Alan

    The Marketplace

    Well, with the apparent lack of action on games here - I've decided it may be time to create my own. It's a tricky thing creating a new game; as it has to cater for so many different needs; so my first port is a marketplace for modules and templates that can be easily pulled into the game complete with dependencies. The image below is representative of the current work so far. (N.B. module names, brief descriptions, icons, prices and stars are all for my own testing). The core game itself is a while off completion yet - getting it to work with the complexity of the plugins system is causing some interesting headaches, but it looks very possible. Once I've got the core working with a basic set of mods - some of which will be dependant on others like the casino games - I need to design a number of templates which may be a task suitable for some of the peeps here - its primarily Bootstrap 4 based with modules having their own specific overrides, graphics, even typefaces etc. Nothing too fancy, but it allows for fantastic customisation. Anyway, enough rambling ... here's a quick preview of the Marketplace home page (or at least the top part of it!). Oh and before anybody points it out - yes I'm aware I forgot to correctly name the slots module!
  25. I was wondering if anyone might have a copy of the Texas Hold 'Em mod that seanybob made several years ago that they might be willing to post and share since he ended up posting that mod and his 4 casino mods for free. Problem is the site he had them posted on no longer exists it seems and i never saw anyone post the code here on MWG for these mods unless i just missed it. So if anyone has a copy of these mods could you please share them? Thanks in advance. After i posted i went back to search again and found the Texas Hold Em mod >>Here<< So if anyone has a copy of the casino game mods seanybob made and are willing to share them it would be appreciated. Thanks.
  26. lol exactly anyone who knows mtg even a little will trust it
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