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peterisgb

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peterisgb last won the day on June 16

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    Penzance, Cornwall, UK
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    https://peterisgb.com

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  1. Thanks. My heart and sole is normally always in it. Minus a small hiatus between 2018 and 2020 when I lost hope for abit.
  2. So I decided why I got my desktop site going with its games why not add older projects. I was talking to cold blooded a few days ago and got my thinking about one of my original websites i started when joining back in 2008. Sadly i lost a few backups from those years but still had infamous wars from 2011 onwards. After 2 days of non stop updating and fixing, using very early mccodes v2 codes, very secure as you know, I have gone through, fixed, updated and patched everything to bring the original infamous-wars back to life and up to modern coding standards. So, how to get there, As ALWAYS, you can head to my desktop site at https://peterisgb.com and clicking OriginalInfamousWars. If you are Registered on infamous wars, You can re-register or login to the Desktop site to link your account automatically for auto login via infamous wars. If you are new and not registered, register onto the desktop site to automatically register on infamous wars. Account unification at work 😄 Or Head direct and Register only on Infamous Wars https://originalinfamous.peterisgb.com/ if you do not wish to join the peterisgb.com network.
  3. Desktop site has been updated. Peterisgb.com Currently account unification is underway so one account for all my projects. Pinball has been added as a mini game passtime. Here you can play pinball. Create your very own Pinball table and share it with your friends and see if they can beat your high score or will they show you whos boss? Why not give this passtime a go. The default table is still being built but is workable, or just build your own table. https://peterisgb.com/Pinball/ Homepage updated. My main homepage that links to all my projects Account unification is now complete. Sign up on the Desktop site and it auto registers you for all my websites.
  4. Upgraded Nav Menu and New Build Design in place along with many other updates from New Features, Referral System to Daily Tasks.
  5. AtlasLand is a real world map where you can buy land, gain rent from the land to buy more land. On the Land you can build your own designs with blocks to show of your builds. The possibilities are endless. This game is in early Alpha so there is still lots to be done. But for now, why not come and check it out. You can find the game at https://atlasland.peterisgb.com We are also on Discord, You can find it HERE Screenshots attached below.
  6. So, I've increased the height of the builds from 10x10x10 to 10x10x30. Lowered the Ground level to make more seamless with the maps. Introduced a brand new Builder menu. Added Loads of new materials. Looking for Testers to test it out and show off your builds. For a Limited Time, All new users will get 500 Credits to buy land to build on.
  7. I have been working away recently on a new concept game. Its early stage but i welcome people to come, try it out and give some feedback. You can find the game here: https://atlasland.peterisgb.com/ You can also find the desktop link on my Desktop Home Page aswell here: https://peterisgb.com/ Location in Picture Below. Well, Now you know how to find the game, the question, What is it? It’s a browser-based land buying and building game where the map is based on the real world. You can buy small squares of virtual land, earn rent from the land you own, and then build on it using a simple block-style builder. Other players can see who owns land around them and view what people have built. So, Check it out, Have a little Build and show me your designs if you wish. Feedback Very welcome. Another Screenie for you. I lack the skill of a block build but this is my land so far.
  8. Ok, Good Luck and i look forward to its release to check it out. I've never got into Mafia styled myself, My Infamous-Wars site is plain, I code, Not design lol. As you'll see from my site in this screenshot lol.
  9. What sets your site/design apart from the mass influx of Mafia themed games coming out currently? Note: This isn't a dig, just a honest curious question, thats all.
  10. Couple new games added to the Flash Arcade. PeterIsGB.com and click on FlashArcade on the WebDesktop
  11. Sorry to be the drag, but what makes this different than the other games that look exactly like this? Being 2 of them recently posting, they look the same with the same colours and theme.
  12. My Game, Infamous-Wars that i've been working on for since 2008 Is back up and fully running again. Its taken a few weeks as alot of work was needed to bring it upto date and working, you know mccodes. Well, Its back and ready to be played. https://infamouswars.peterisgb.com You can also find a window for it on my Desktop website aswell. (link in signiture). Here are some screenshots. I forgot to mention, This isn't the "Original" as it looked completely different and had loads of bugs, this is my 3rd and last iteration.
  13. 2 New Games Completed and added to the Desktop for some fun. Deal or No Deal and Clue. Great Classics Picture above is where to find the new games. Pictures Below are the games.
  14. I've Just Released All my Flash games onto my main Desktop Website. Head to peterisgb.com and Click Flash Arcade. No Registration Required. Here is the image of where to go on the desktop website. Once you have click Flash Arcade You will have access to ALL of the Flash Arcade games I have stored. Check Image for the Games list. Enjoy
  15. Latest Updates Multiplayer improvements Major work on multiplayer stability Better handling of joined multiplayer companies Reduced cases where MP games could reset, desync, or behave unpredictably Improved session handling when switching between single-player and multiplayer Players now return more cleanly when leaving MP or when an MP session ends Better background syncing so multiplayer games behave more consistently for everyone in the session Franchise improvements Added franchise region borders to the map Improved franchise ownership handling in multiplayer Fixed cases where franchise areas or franchise-related state could remain stuck after resets or session changes General cleanup of the franchise system so it behaves more reliably across longer MP sessions Player activity tracking Added Last Action tracking in multiplayer Player lists now make it easier to see who is active and who may be idle Improved visibility of player activity during MP games Routes, trains and multiplayer visibility Fixed issues where another player’s routes could disappear Improved how shared routes and trains are updated in multiplayer Better handling of trains that are active in MP, including cases where they were running but not updating correctly Reduced desync issues where one player could see something different from another Station boards and timetable improvements Fixed multiplayer station-window issues where trains were stopping at stations but the timetable appeared empty Other players’ trains now appear more reliably in station timetables Improved how multiplayer trains are shown so it is easier to tell whose train is whose General cleanup of station board behaviour in multiplayer Train movement improvements Reduced some of the jumpiness caused by timing and update issues Improved movement consistency so trains behave more smoothly during play Better simulation catch-up handling in multiplayer so active services keep progressing properly Single-player and multiplayer separation Cleaned up the MP interface so it is clearer when you are in: Single-player Multiplayer Improved the flow when moving between SP and MP Better refresh behaviour when changing mode so the wrong state is less likely to carry over Heatmap and demand improvements Improved heatmap and demand overlay handling Better separation between SP and MP demand data Reduced cases where the wrong cached demand view could appear after switching modes Heatmaps now refresh more cleanly when moving between game modes Map improvements Removed the infinite repeating world The map no longer endlessly repeats beyond the valid play area Cleaned up the outer map edges so out-of-range areas look much better Improved the overall presentation of the map when zooming and panning near the edges General gameplay cleanup Better cleanup of session state after resets and mode changes Improved long-session reliability in multiplayer General fixes across routes, trains, session handling, and shared game state
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