Mmomakers
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Mmomakers last won the day on February 5
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Headquaters, Pofile and the Header all show the same things Vitals and stats why do you need to repeat it on everypage when its clear at the top of the screen - need to show for mobile view. I made the dark mode lighter . Everything is still png - i havent optimisse image yet to webp Also think you joined when i was pushing update - currently hosted locally on home sserver D;
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Blood and Power — Alpha Now Open A Mafia RPG built on strategy, territory, and a living AI-driven economy Blood and Power is a multiplayer organized-crime RPG focused on decision-making, timing, and long-term progression. This is not a clicker. Power comes from how well you understand systems, manage risk, and control the economy around you. You create your character, choose your organized crime group (OCG), and rise through a world shaped by PvP pressure, faction conflict, and an AI-driven economy that constantly evolves. What Makes It Different Five distinct OCGs with unique identity and playstyle Backend-authoritative systems — consistent, competitive, and resistant to exploits AI-driven economy and balancing that adapts to player behavior Deep interconnected systems — PvP, crime, economy, and territory all influence each other A world built for faction conflict and control, not solo grinding AI-Driven Economy & Systems This is a living game world, not a static one. Dynamic Economy Prices shift based on real supply, demand, and player activity Scarcity, inflation, and opportunity emerge naturally Markets, vendors, and listings reflect actual player behavior Intelligent Balancing Systems monitor: Resource generation vs. sinks Build performance and combat balance Crime efficiency and reward loops Adjustments prevent: Broken metas Infinite money exploits Dead or unused content Adaptive Risk vs Reward High-reward activities become riskier when overused Underused systems become more rewarding over time Territory & Faction Pressure Territory value reacts to: Activity Economic throughput Conflict levels Incentives shift to keep the world contested and competitive Fair Play Enforcement AI-backed detection flags abnormal patterns and stabilizes systems early Result: No fixed meta. No permanent advantage. Players who adapt win. Core Alpha Features World & Progression 5 OCGs 22 territories 40 travel routes 24 gym paths with 4 training routines Crime & Combat 18 solo crimes (petty → high-stakes) 4 organized crime types PvP with revenge, loot pressure, and bounties Economy & Systems Banking, marketplace, stocks, businesses, properties Estate systems with upgrades and services Protection systems (bodyguards, safehouses, informants, intel) Additional Systems Casino (5 rooms, 9 table types, 3 solo games) Racing, marriage, mail, alerts, live feed Player profiles, achievements, progression systems Alpha Content Snapshot 302 items 90 weapons 51 vehicles 30 properties + upgrades 22 stocks 826 vendor listings 60 achievements Cosmetics: frames, banners, glows, titles Core Gameplay Loop Run crimes → earn money, XP, momentum Train → refine your build Acquire assets → weapons, vehicles, consumables Build wealth → market, stocks, properties, businesses Travel → unlock new risks and opportunities Fight → PvP, bounties, reputation Expand → territory control and faction dominance Why Join Alpha Enter before the wider player base arrives Help shape balance, economy, and meta Discover early strategies and advantages Leave a lasting impact on the world Join Now If you want a competitive mafia RPG where strategy > grind and the world evolves with its players: Sign up here: https://www.bloodandpower.com/
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Game in process of testing ready for first phase launch to Google Play Store.
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Mytharais – Official Game Overview Mytharais is a text-based MMORPG currently in Pre-Alpha development. Core Game Features Text-First MMORPG experience emphasizing tactical decision-making. Command-Driven Combat where timing and precision matter. Faction & Guild Systems including political and social warfare mechanics. Persistent Seasonal Content with arenas, ranked systems, and evolving narrative episodes. Living Economy built into progression loops and world systems. Season Story The current season is titled “The Forbidden Grimoire,” a narrative where political history and real-time interpretation by players influence the world’s evolution. Pre-Alpha Notice Before downloading the APK, the site makes it clear that this build is early and unstable: Features are incomplete and subject to change. Progress and player data can be wiped at any time without notice. No guarantees (refunds, compensation) are provided for data loss. https://mytharais.com/
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Admin dashboard. Should I have a static town with just boxes or have this 2d moving character screen-20260213-190029.mp4
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Been busy hardening my code - securing routes. Focusing on getting items art aligned then should be ready for beta - though gameplay is lacking. But need people to test and check for bugs
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Not sure what PVP style of game to do took me couple days to build this out with much effot and bugs. 1: ARENA : Player vs Player AI ( Daily Event 5 rounds each day. Reward provided weekly) 2.RANKED: Player vs Player Live (Match making - unlimited based on energy cost 10) 3. DAILYHUNT: Player vs Monster (AI) - Energy usage , standard drops 4. DUNGEON: ---- 1. INBOX: conversation (like mobile text) , system message MVP is done - now the hard grueling grind to add more features and linked them all
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why not create a life game instead of mafia bigger audience
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Took a look at a few tooling online for pixel art 64x64 came across this pixel art ai for games using their api (1 image = 10p) i created a script which takes in my json file to generate image and name them accordingly saving me time from matching images to an item Yes there other ways to get sprite and cut then rename but still a manual process to match images its working 80% for generating the right image, just need better prompt and slowly do it later but its just a test
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Ah Nice ! You'll be the first I send the built apk if you have an andriod for testing 😄 But its still MVP, wont still feel like a full game All features are working however 😄
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How are you replying instantly ! Im getting a MVP version ready i think its there - add items and images . and just need testing Once thats done I need to add some form of gameplay - theres no gameplay right now (i.e extra life skills using item to craft or stuff)
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Hate ads! Most likely just do a subcription first i guess then move onto packages. Shit is harder than it is, growing white hate thinking about what data to have and mechcanics
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Hopefully i can get a MVP out shortly for testing and see if its worth while to continue developing this. If anyone has a suggestion on the best way to monitise via a mobile game please let me know. Best strategy and best method. FYI: been unemployed since NOV and bank is running really low. The Job market is quite hard right now in the UK even applying to low paying jobs theres just no much work..
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So I gave quite promptly due to the UI just suck and real life stuff happening. However I decided to research abit more about UI and came up with Expo which has more features for mobile devices. So far I'm just working on the UI with MockData just so I know and be statisfied with the frontend being all nice and user friendly. Any feedback would be great or tips.