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Everything posted by Djkanna
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Post your get_rank function (found somewhere in global_func.php if I recall correctly).
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It's not an IDE, though it's responsive enough as a quick on-the-go style editor, which is mainly all I need at the moment. Anything more, I've got Eclipse and VSe (both previously mentioned) :)
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Threads like these, always end up being a ticking bomb. Apparently a simple debate, can never be civil. :) NWE: There's a few things I dislike (which is to be expected, one can never be totally happy with other peoples code, or their own most of the time), there's a few things a I really do like, it has awesome support, it's community support isn't as wide-spread as other engines out there, but only time and adoption rate will change that. In my opinion, if I were to ever want a game, and use an engine for it, NWE would be my first choice. (and more than likely the only choice) Other Engines: MCCodes has the community support (additional mods aplenty), however direct-from-source support is severely lacking (they're apparently better when you go out your way to contact them). It does have some form of ease of use, that makes it somewhat appealing to new comers, though at times I see that within the other engines. EzRPG isn't to bad, though there's no official support (besides one helpful dude, maintaining it), and it's second revision is afaik on hold. GL: No idea, it's somewhat dead in the water, though Dayo (on here) may be still doing something with it/maintaining it. GRPG: Dead.
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Sublime Text 2 for most these days.
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Unfortunately I do not see the benefits over the cost of doing something like this, when htaccess will provide the same results, with a lot less work.
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$maxtopic_id = mysql_query ( 'SELECT `topicid` FROM `game_topic` WHERE (`date2` = "'.$clock2.'")' ); //Should check there is rows first... $mtid = mysql_result ( $maxtopic_id ); echo $mtid;
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I also agree with this, this is what I would call more of a hook, as a module developer, getting markup and data back isn't always what you want, so as an engine, I think it should only provide the data, and let the module using the data itself determine the markup. -2cents. edit: Unless of course, the data required was expected to return markup too, for example DisplayAvatarImg() one would expect to get a populated img tag in return. Could simplify it a little. function GetAvatarUrl ( $user ) { global $baseDir; $uid = FindUser ( $user ); if ( $uid != null && file_exists ( "$baseDir/modules/avatar/images/$user.png" ) ) return "index.php?p=avatar&display=$uid"; return; }
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Using PHP tags, in quick reply, won't show up straight away (there's no refresh, for the client side highlighter to do it's magic) - refresh and it'll be there, don't worry. :)
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Ask and you shall receive, not to mention it needed doing anyway. Posts split from another thread, added onto this collab post surrounding Skooda.
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Good job. :)
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D T K - Collab Experience ( Split from thread )
Djkanna replied to D T K's topic in Collaboration Experiences
Thread posts, split from other thread(s). Try to keep anything you have to say about your collab (that isn't really a collab) experience here. (Though try to keep it somewhat civil.) -
Cleaned up. :) Good luck with finding a game.
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Game Advertising - Signups, Page Views and Banner Rotation.
Djkanna replied to D T K's topic in Advertising offers
Okay, cleaned up. Keep it on topic. If you wish to alert others, simply create a thread in the collab experiences forum, and link to it in this thread, as a warning. *Sorry Sniko & Razor, your posts were fine, yet related to the off-topic posts, so they were removed. Edit: Here is your warning, though it is not my opinion. -
Here I have to agree, if you're expecting other modules to use the hook, it should return just the data. That allows other modules to use the data, without having to live with having some table tags, that may or may not even be within a table in a different module. (Only applies to player_info: But on another note, if I didn't want the the table markup and just an populated img tag, I'd just use the displayAvatar function and bypass the 'hook'.)
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That's fair enough, I was just giving my take on the situation.
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It probably shouldn't show that, especially if there's no warning beforehand. However an email is just to easy to find elsewhere that personally I wouldn't fret about it.
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Whilst it is true, and you can use it without trouble, it's not quite as legit as one would like to believe. Source Either way, currently you can download the files, and the serials via numerous sites that have listed them, however I don't see the Adobe page coming back up anytime soon.
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As in the code highlighter? If so, here's a few options. :) [.CODE][/.CODE] Some random code [.PHP][/.PHP] <?php $v = 0; [.SQL][/.SQL] SELECT `prize` FROM `bingo` [.HTML][/.HTML] <div></div> [.CSS][/.CSS] [CSS].class { color:#000; } [/CSS] (Remove periods :) )
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`laston` I think.
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Happy New Year, all! All the best for 2013.
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Will you be sharing your edits, once you're happy with it? -Somewhat interested in what you come up with. :)
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Indeed I did, I removed all my threads. However as it's of some use to you, and I could only think of the above two to help you, I've re-added the content to thread. http://makewebgames.io/showthread.php/41070-Helpful-Links Hopefully it is of some use, good luck with your learning. :)
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https://tutsplus.com/course/30-days-to-learn-html-and-css/ http://net.tutsplus.com/category/tutorials/html-css-techniques/
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Yes, I don't imagine he'll be back until after new years. :)
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Javascript can write files, though it is server side (ala: Node.js), and interact with a database. I would imagine that games "Powered by HTML5" do a lot more work client side than normal (which dependent on the game, could also be in the form of data storage too).