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Djkanna

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Everything posted by Djkanna

  1. Well it's fecked from the point of view of what we can do. >_<
  2. The problem with this example is, of those games I know that you listed, all are at least a few years old. I imagine a few years ago, there was more support for GRPG, and one could actually legally purchase a copy of the engine. Nowadays there is little to no support for GRPG engine (anywhere), and legally purchasing a copy of the engine, could prove to be a painful process. All in all, GRPG is pretty much a lost cause for an engine.
  3. Djkanna

    using JSON

    I'd say not using JSON in this way will be more efficient. The database engine, is a *lot* faster and efficient, over PHP to handle your data. Not to mention just imagine the trouble you'll have to go through just to do something as trivial as say get a users bank money, where the amount surpasses a certain amount. //--First Query //SELECT `userid`, `money` FROM `users` WHERE (`money` > 200 ); //--Second Query. (JSON) //SELECT `userid`, `data` FROM `users`; /* ---------------------------------------------- Imagine: --First Query. $data = array ( `userid` => `money` ); --Second Query. $data = array ( `userid` => `data` ); ; -----------------------------------------------*/ //Loop over dataset from first query. foreach ( $data as $userid => $money ) { //Do something with the data. } //Loop over dataset from second query. foreach ( $data as $userid => $d ) { //First check if you can do something with the data. $d = json_decode ( $d ); if ( $d['money'] > 200 ) { //Then do something with data. } }
  4. Works fine on the Nokia E7-00 and Samsung Galaxy S3 (only two phones, I had handy), quick test using both seemed to function correctly (or at least as one would expect, from just resizing the browser on the PC). Though on that note the responsiveness is indeed a little flaky, most notable is the testimonial section in portrait, or even the same section after a certain width when resizing your browser. All that being said, I don't think most conversion sites that don't specifically state "mobile friendly" or "mobile first", will by default support mobile browsers. Probably will change in the future, round about the same time they drop XHTML as a selling point. :) (As Dayo pointed out) It's just a Themeforest theme, and has specific browser support, so it may be a little unfair to pin the blame on Ben himself.
  5. Skooda, rather than dragging every thread that Ben starts in the mud, do as previously suggested again (oh and again), go here. Edit: On the topic: I find it pretty ironic that one of your major 'selling' points, not even your site can live up to. That being said the selling point in question, really doesn't matter. That, and your testimonial section seems...irrelevant. (Oh before I forget, your site is invalid in: HTML4.01 (TSF), XHTML 1.0 (TSF), HTML5 - close your logo's anchor tag.) Good luck, with your service.
  6. Nice contribution Someone. :)
  7. Djkanna

    Ship Sailed?

    NWE works out the box, skimmed over the demo didn't see any errors (although if you point them out, it may help). MCodes works out the box (maybe, don't actually know after version updates). End of the day, choose which ever engine will suit your needs better, or get a custom one. Either way no engine will suit your needs exactly. Best of luck with your game.
  8. A free download would be a illegal. Therefore the amount of people willing to help you, will be slim. Grab a copy of Photoshop 7 off eBay or something.
  9. Indeed, I've swapped out my temp light-box solution to more of a decent solution: Slimbox 2
  10. Simply change the code in the config.php, then change it in your cron-jobs, to match the new one in config.php :)
  11. Update: V:0.3 pre1; - Image generation for font packages and module packages that have default images. ( click the image name in the image module info box, and it'll show ) - Font preview when uploading font packages ( it'll read "example" in the font files). It's a pre-release version due to it's flaky-ness. -Not sure if the font preview image will be reliable, especially with large font letters (average is around 70x70). -Lightbox is a hack-together implementation by me, it'll move to a proper lightbox solution before v0.3 is out of pre-release. The pre-release is live to test it out, and see if it's stable, so I'd appreciate it if you can report the bugs to me here. After this release the plan is to be finished with the tool, I'll continue to maintain and update as the engine does and as bugs crop up, however as far as new features go, I cannot think of anything that will provide more use out of the tool. Suggestions always welcome. #plan on removing these posts of mine, and implementing a changelog in the first post. Edit: Posts removed, changelog added. - This post remains until out of pre.
  12. 2: The code is in config.php, and is appended to the url when executing cron files. cron_day.php?code=<insert code here> It includes the installation of crons, which is the same across engine versions, for the most part. :) The part that shows you where you get the cron info from after install, isn't needed. http://domain.tld/cron_file.php?code=<lookinconfig.php> is the pattern.
  13. Those are genuine bugs in the script. You have two choices, go in the script and fix them, or turn off the error reporting for notices and hope all works correctly (not advisable). :) Edit: Or:
  14. Allow short-tags in your PHP setup.
  15. It's also handy in profile signatures, for 'profile music' related to their character. Joan Jett - I love playing with fire, for this little rebel. (on that note who ever removed my Mr Rebel user title here, is a bar-steward.)
  16. Sorry about that, cleaned up my dropbox. New link, same applies, top is doc, bottom is code. (don't forget to download the patch:1.1.5 in the thread post) :)
  17. Looks good on the Nokia E7-00, and Samsung Galaxy S3. Nice work.
  18. All I can say is best of luck, don't forget you're still young, you have time to test out the waters so to speak.
  19. Since, people cannot be bothered to post in the right section, or don't realize they did not. Or when folks cannot be bothered to move it to the right section. As previously stated, the mail table will be in your data.sql (may not be called data.sql, hell I don't know) file, that comes with almost every copy of MCCodes.
  20. Thanks for the report, check PM. :) Illusions Edit: Try again, pal.
  21. Thanks man! ;)
  22. Okay, so sometimes I wanna check out the latest module AB releases, but don't really want to load up a copy of NWE (either locally or not), so I created this little tool. It allows you to view the code from a NWP file, with a few other additions. - Note: It doesn't store the files for long, just enough to allow the reading and spitting out. - 2nd Note: AB knows about it, and suggested to post the link here, so I'm calling that, him allowing this. :) Linkage Please post suggestions/bugs/etc here if you can, Thanks. Navigation: Lists files you can view. Sidebar: Potential to have 4 areas: - 1st (Top): Lists mod info, if applicable. This info comes directly from the config.xml file. - 2nd: Lists any images that comes with it. - 3rd: Lists any directories that are created within the mods/modname/ directory upon installation. - 4th: List any files, the system currently doesn't know what to do with. ( I intend on logging these types of files, for future updates, though I don't do that yet, and would have to clear it with AB ). Changelog: Changelog: - V:0.1 (14 - 01 - 2013) [released]: - Official release; - View package files. - List directories created on installation. - List images that are created on installtion. - List any other files the system did not know what to do with (example installed marker file). - V:0.2 (15 - 01 - 2013) [released]: - Style fixes, due to some things not behaving as expected. - Implementation of module version checking with the current version in the marketplace. - V:0.2b (15 - 01 - 2013) [released]: - Implemented the same features for template packages and theme packages. - V:0.2c ( 15 - 01 - 2013) [released]: - Upped the size of package limit to 50mb. - V:0.2d (15 - 01 - 2013) [released]: - Fixed a small issue with the theme files SQL being sorted under other unknown files. - Removed version checking from anything other than modules (may return for fonts/templates). - Additional: UI changes upon different types of packages: Ala: "Module Info", "Fonts Info" so on and so forth. - V:0.3pre (19 - 01 - 2013) [pre release]: -Image generation for font packages and module packages that have default images. -Font preview when uploading font packages. - V:0.4pre ( 18 - 02 - 2013 ) [ pre release to v1 ]: - Redesign, it has a little more colour to it now. - Minor changes behind the scenes to the code, hopefully it's a little more efficient now, though it wasn't that bad to begin with, it's made it easier for the next part in the changelog. - It's somewhat responsive/adaptive. [Go ahead resize your browser] -- It works on mobile somewhat okay, providing your device's browser supports file upload ( and not a flakey implementation like Nokia/Blackberry usually do with native browsers ) - Additional information added. -- User Variables. -- Config Keys. - Image listing has changed ( up down are present until I create images, but use those two to slide the image listing up and down, solves the huge list of images. - Addition of 'file hints/descriptions' - as per the wiki, these little descriptions will appear below the code area on files that have a description available.
  23. I think you mean not* work with select *. :P Also wouldn't a config option break modules? Would it be more beneficial to separate the methods of getting the returned data, rather than packaged together. Would then most likely limit the potential speed decreases to specific modules, rather than the entire engine? If the norm is still an easy approach, yet the secondary methods require extra steps by the module developer, then so be it, this way it's down to choice rather than force. Though then again, would all depend on these speed penalties, and whether the difference is worth making a fuss over.
  24. Yep you do, you'll need a license to use MCCodes V2. Now it may very well be, you got a license along with purchasing the script, or you may not have done and need to go purchase one.
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