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Everything posted by Djkanna
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So you bought it a couple of days ago for lets say $10, fast-forward to a few days later and you want to sell it for $1,000. In that case: adoma.in Bought it about 4 months ago for $2.50, anyone wanna give me $1,000 for it?
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That was directed at "Publius" - Who very well may be a she, despite us referring to 'him' as "he". :) And short of getting into contact with Publius, I doubt we (or Google) can answer that for you, all indications point to the intention of releasing it open source, yet never actually doing it.
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You could very well be correct.
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-He never got round to uploading that stable release, therefore it's still not an open source project, not to mention he has sold the script many times, that it's quite plausible he had a change of heart and decided it would be best GRPG remained commercially available and just forgot to amend the Sourceforge project listing.
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That's fine, wood has about 62 uses, 62 cobble = UPGRADE! :D
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But but but, I already got one. :(
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Question is, what do we get for participating?
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It's enough to give someone like me (who has literately no idea), a feel for the game and what one is supposed to be doing. As for helpful enough, I didn't complete the tutorial, so I've no idea in later stages of the tutorial, but starting off, is fine it tells you what to do and where you can go and what does what, cannot ask for anything else, in my opinion. Was it complicated, not in the slightest, yet again I cannot vouch for later stages of the tutorial. The game itself looks complicated for the unaware user, but I have a feeling the game is geared towards those that like this style of strategy game (not my forte). Edit: To make clear, I got up to marching your general to another tile. Games where I have to wait to do things aren't my favorite, so I did not go beyond this point.
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Echo'd from the spam above (as regardless it's helpful in some way) Free digital photos. SXC WikiMedia
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Demo Account for MWG users: Email: [email protected] Password: password1 For me personally, I haven't the foggiest idea of where to start or what I am doing. So the tutorial helps on that one. It looks like it would be a lot of fun, for the right person, I've only given it a couple of minutes look over, so I cannot really say if the game is good or not or what I would change. But kudos on implementing a tutorial, definitely the right thing to do.
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In this situation, no you wouldn't. You cannot gamble with negative values, just doesn't make a lick of sense.
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I believe he means send a blank mail, not with all this html and stuff.
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You can rule out the second, he's got it, he wouldn't have got as far as he is if he had not.
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For me personally this is a tricky one. Classes are fine, except when you limit certain activities to a single class. The reason for this is, class selection usually happens before a player knows what's going on within game that could be limited to a selection. So that makes it a little unfair in the process. To contradict myself, I'd like to see classes make a bigger part within a game other than 'oooh look I got more money on sign up, great.' and only allowing certain classes to do certain things within game fulfills this playing a bigger part. How I went about classes, was simply to do away with them. I created skills instead, they work a lot like classes, but skills is a better name for them. I sign up, I decide within this game I'd like to start as a medic, so I choose the medic. As a medic, I can do activities and certain things that a medic should be able to do, for example, partially heal myself (reduced hospital times etc), and heal others (reduce their times). Now as a medic, I can 'level up' my medical skills to unlock more activities and features that only a medic can do. To make it fair, I've also allowed for a player to be able to change what skill they want as their active skill (I say active skill, as they can switch and swap skills, and the levels for skills remain the same (I'm a level 5 medic, switch to a different skill, level 1 Gunslinger, go back to medic I'm a level 5 medic)). Now only the active skill can be leveled up, and only the active skill has the benefits, so if I've no longer got the medic skills as active I can no longer partially heal myself, or level up my medical skill. Then it can go a little more fun, and after a certain condition is met, unlock a secondary active skill slot, so you can now have two active skills. I'd like to think this plays a good role in team based stuff found in games, as if you're a very high level medic and a team has no medics, you may be recruited in that team for your medic abilities (IE: healing players in a group battle). -I'll leave the levelling up mechanic to be chosen by anyone who likes this idea and wishes to implement it within their own game. I'm not sure if this would work within the context of your game, or if it's even a good take on classes (I hope it is, as I've used it), but it's here if it is.
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Ha! - My reply is sent in a PM, I'd advise you to do the same, if you wish to continue this charade. ----additional not in pm---- As for being offended, quite frankly I am. I'm offended when you use a quote such as: "Sheesh.. Thats bad..When you've worked with mccode's and moved to a complete new standard & methods, you can clearly see when MCCode's is being used or not". That just means I've wasted my time, for one we're not even talking about MCCodes, we're not even in the MCCodes board. The funny thing is, I've not once argued that it's not or it is MCCodes, all I have argued is, you're assuming it is, when it's certainly plausible that it is not, in which case everything you've said, is pretty much unhelpful to the OP. And I'm the one that's hung up on MCCodes. :rolleyes: On the contrary, I don't have a problem with MCCodes.
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I don't have a guarantee the OP is or isn't using MCCodes, or that what this script is intended to be used with. Back to the original point, don't assume the OP is or isn't, help with what's provided. You may continue, however I won't, as it's not helping anyone. Just amusing a few people. ;)
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Until you can prove he does use MCCodes, your argument is equally invalid, however feel free to continue this drivel you're spewing.
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No it doesn't. Do you even read what I say, I help with what I've got, for all I know, there is no primary key for this users table (unlikely, but perfectly plausible), I try to help with what I am given, back to the point of assuming what you don't know, can be very unhelpful. On the same note, how exactly do you know userid is the primary key for this users table? Oh wait assumptions. Then stop arguing with yourself.
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You're doing it again. Making even more presumptions, there is and has been no mention of MCCodes. Look at the code provided, do you see any mention of a login_name column? No. Using the primary key, that's absolutely fine, even I agree. Just one thing, do you happen to know what that is in this case? See, as much as I hate to say it, but I'm not a mind reader, I've no idea if the OP is using MCCodes (though there's a similar db structure from what we've been given, but it means diddly squat). So you give help with what they've provided, because if you just assume, and your assumption is way off, you're no help to the one having troubles.
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First of all, you're making presumptions about the OP's database structure. Second: An email should be considered somewhat unique, therefore you should not actually run into a duplicate email account. Thirdly: Where does login name come into play in this?
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if ($email == $dbemail && $lname == $dblname) { $password = rand(10000,20000); //Why? $passnew = md5($password); //Urm... if (mysql_query('UPDATE `users` SET `userpass` = '.$passnew.' WHERE (`email` = '.mysql_real_escape_string($email).')')) { if (mysql_affected_rows() == 1) { echo '<p>Password updated.</p>'; } else { echo '<p>Password could not be updated.</p>'; } } else { trigger_error('Query error: '.mysql_error(), E_USER_ERROR); } }
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Well it was a 'shitty response', to a valid statement. Plus that meme is overused. :D The mod sounds cool, good job! (not sure if I've seen a 'gta' mod for MCCodes before, I know GL has something similar (or at least similar in name))
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Locked: Pending further review. Reference #2.2.10 and #3.1 If we decide nothing is wrong with your site my decision will be reversed and the thread will be restored and apologies given, however if we do find it breaks our rules it will be removed. If you disagree with my decision Appeal here. General note: MakeWebGames, MCCodes, and the general community, are not responsible for any damage done, by using the sites/services that this site links to. Be careful.
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First one, misses the check for cancelling. The second one, is invalidated by the second query (that I assume has been left in by mistake :) )