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Everything posted by Djkanna
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Either you've watched to many films lately or you want to be a film maker, this is the second time, I've seen you set up a scenario for your post. >_<
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I agree, therefore it's now sticky, I guess if anyone disagrees, they can unsticky it.
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Okay so here is a comparison chart, detailing what each engine, that is either provided via MakeWebGames or is used within and supported (support/modules/etc) by this community. View it here IMHO: It's about time we had one of these. If you've got any criticisms,concerns, comments or even additions to make this comparison chart, please reply. We're trying to get a detailed as possible chart in what hopes to become a help in researching the best product for your game (if you're wanting an engine that is). It covers: MCCodes (v1/lite, v2, Redux, up-coming v3 (details sparse)) NWE (current release) EzRPG GL ( I think Dayo's releases) Let the flame war/favoritism comments commence. ^^
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You could also do; $drugs = array ( 0 => array ('name' => 'Drug', 'price' => 200), 1 => array ('name' => 'Drug2', 'price' => 300), // So on and so forth. ); And yield the same results. Either way best of luck with the mod, come back if you get stuck. :)
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Well it would make sense to do it, providing there wasn't only one single method within your class.
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As in good or evil? If so, taking the ideas that are documented here could make for a interesting addition to the pre-existing character customization (at the moment I think this is just classes of characters: solider, builder etc). Providing the means for other modules to change the alignment value, and also restrict certain actions based on this value, could make for some interesting modules/game play. Not to sure if this would count as a mod that would be useful to multiple game types and make it into the base pack, but it's certainly a good idea for a module (3rd party or otherwise.) If that's not what you mean, forget the above. :rolleyes:
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Hmm, it's a good idea (granted there is many ways/services/products that do this). Thanks for sharing.
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So I'll get past the Newcastle part with ease. The design is simple, easy on the eyes, so from that aspect it's good. It's obviously not finished (as you've said), so it's a good starting point, one thing I might suggest is add some more subtle *light* colours to the design, other than white/grey.
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See much better without the icons being there. :)
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Green: Bad choice to use so much of it. Typography: Equally as bad for the header type. Top-bar, way to big, you can get away with the top-bar being as big, just lower the size of the items that exist within. @Section header: Why so close to the left and the bottom, and why the same size font for the contents within the forum, it's a header surely it should be a little bigger. @Forum contents: You take up to much space, the "comments icon" shouldn't be there, or incorporate in someway that it adds a little something, but doesn't take anything away (icons should be 16,24,48,64 [px]) with the first two being the prominent choices. @background: Some will like it, some won't guess that's a choice you have to make, personally I don't like it, I prefer simple backgrounds that don't take away from the main content but compliment it nicely. However it wouldn't stop me from using/making use of the forum itself. As it's your first or your first actual design, I'd say it's not to bad, probably not something you should make use of for a product, but it's good for learning/experimenting. I'd suggest looking up tutorials for web design, browse things like Dribbble for inspiration and ideas that you can make use of in your own designs. As Octarine suggested, view other forums/forum software and see how they've designed their forums to make more use of the space given for actual content. And to top it all off, you've got a long way to go, you've designed the landing page, there's the topic pages/board pages/reply and what have you that'll need designing too, with their own requirements. Good luck, with your web-design learning. P.S: Point of view of someone that would use such product, I'm not a designer. P.P.S: Why is there only an option to love or like it?
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The top right suffers a lot; http://prntscr.com/estrj It looks like it's out of place and doesn't really belong with the design, the search bar is somewhat fine, but the icons look as if they've just been placed there with no thought of how to better incorporate them into your design. On the search bar, a couple of things, try making the search icon a little smaller and equal distance from top-to-bottom, and the type shouldn't be bold.
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That is better than the previous. I don't understand though, why the big flashy backgrounds, surely you'd want them to focus more on the content area rather than spending their time looking at the background?
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Well it is possible, just not for Minecraft (in a sense of its player-base), generally speaking those that enjoy Minecraft enjoy it because it's focus is more on the gameplay than on the aesthetics, well that and you can build neat things. -Something tells me we're off-topic. ;)
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It's in an appropriate section, you can remove your P.S. :) Urm, in my experience waiting 20 minutes is fine, so long as I can do other things (IE: a secondary tab doing more game stuff), also I generally find when we (by we I mean game developers) impose times and required times to do something, it makes the player think and plan when they're going to do it, and what not. Which isn't a bad thing in my opinion. So yeah, waiting 20 minutes is no big deal providing you make it clear it's going to take 20 minutes before they opt-in to doing it, and also allow them to do other things whilst they wait.
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No worries.:D Thread closed.
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$h->endpage(); ?
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That's not a text-based game though, on this subject it's a great game. :rolleyes: As for text-based games, people still build them, people still play them. It's not as booming as it once was, but there's still a lot of new/old games out there doing well for themselves. Mobile apps aren't really taking anything away, it's the next-gen version of text-based games, just as the internet (ala:MMORPG) was the next-gen to the text-based (yet graphical) MUD games.
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localhost (or 127.0.0.1)/phpmyadmin Need to log in? (shouldn't have to) Username:root No password. Not working; Try resetting the root's password; http://dev.mysql.com/doc/refman/5.0/en/resetting-permissions.html Or play around in the PHPMyAdmin config.
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Why the chuff is this even open?
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$db->query("UPDATE `users` SET `donatormoney` = `donatormoney` + IF(`vipdays` <= 0, LEAST(`donatormoney` + (`donatormoney` / 100) * 0.2, 500000000), LEAST(`donatormoney` + (`donatormoney` / 100) * 0.6, 500000000)) WHERE `donatormoney` AND `donatordays`"); Forgive spelling errors for column names.
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http://en.wikipedia.org/wiki/Comparison_of_WAMPs http://jesseforrest.name/setting-up-a-test-bench-web-server-with-apache-php-mysql-and-more-on-windows/26 http://en.wikipedia.org/wiki/Comparison_of_web_server_software Not really sure what your question was, but here's two options, install an (*)AMP (first link), or set the stuff up you need (second link), perhaps you're looking for Apache alternatives (third link).
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Wanna trade? :o
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I have Skype.
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Provider? -toshort-
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I honestly wouldn't want to look at it, for a couple of hours a day (or however long people spend playing games per day). But it doesn't look to bad, in terms of structure.