Dayo Posted June 2, 2015 Share Posted June 2, 2015 The last year or so i have taken a break from any serious game development, but now that is finished i will be getting back into game development. If there is any work that you need doing i.e. mods, templates, securing, bug fixing etc feel free to contact me via PM. Examples of work: - Available upon request Languages: HTML/CSS JS/JQuery PHP/MySQL (+MsSQL but im sure no one uses it here) Quote Link to comment Share on other sites More sharing options...
sniko Posted June 2, 2015 Share Posted June 2, 2015 I was actually really looking forward to TFA, perhaps finish that up if you don't find anything? Quote Link to comment Share on other sites More sharing options...
Dayo Posted June 2, 2015 Author Share Posted June 2, 2015 The problem with TFA was the ideas i had were just so large, it would take me a year or so just writing the content. Quote Link to comment Share on other sites More sharing options...
Djkanna Posted June 2, 2015 Share Posted June 2, 2015 Best of luck Dayo! Quote Link to comment Share on other sites More sharing options...
Script47 Posted June 2, 2015 Share Posted June 2, 2015 (edited) Good luck dude! GL V2 looked really good with all the OOP, you going to start that again? What's TFA? Edited June 2, 2015 by Script47 Quote Link to comment Share on other sites More sharing options...
sniko Posted June 2, 2015 Share Posted June 2, 2015 Good luck dude! GL V2 looked really good with all the OOP, you going to start that again? What's TFA? TFA = The Forbidden Age It was a awesome concept that was being developed by [MENTION=64684]Dayo[/MENTION] and [MENTION=66223]DreamCoder[/MENTION]. Blog entry Forum thread Another forum thread Quote Link to comment Share on other sites More sharing options...
Dayo Posted June 2, 2015 Author Share Posted June 2, 2015 TFA = The Forbidden Age It was a awesome concept that was being developed by [MENTION=64684]Dayo[/MENTION] and [MENTION=66223]DreamCoder[/MENTION]. Blog entry Forum thread Another forum thread Yea it was a good/unique concept but as you can see there were alot of features/gameplay ideas too much for me to take on atm :P Good luck dude! GL V2 looked really good with all the OOP, you going to start that again? What's TFA? The thing is i wish i would of coded it a different way now. Just latley ive been using JS for 90% of my work and only using PHP to do DB calls but to do this i would be better off starting from scratch Quote Link to comment Share on other sites More sharing options...
Script47 Posted June 2, 2015 Share Posted June 2, 2015 (edited) Yea it was a good/unique concept but as you can see there were alot of features/gameplay ideas too much for me to take on atm :P The thing is i wish i would of coded it a different way now. Just latley ive been using JS for 90% of my work and only using PHP to do DB calls but to do this i would be better off starting from scratch I enjoy using JavaScript a lot more too. Why not start it again? Instead of making a fully fledged engine why not make a base game skeleton where users can cater it to how they want? What editor/IDE do you use for JavaScript development? Edited June 2, 2015 by Script47 Quote Link to comment Share on other sites More sharing options...
Dayo Posted June 2, 2015 Author Share Posted June 2, 2015 I mainly use sublime and vim. I have used brackets.io alotvtoo Quote Link to comment Share on other sites More sharing options...
realmoflegends Posted June 2, 2015 Share Posted June 2, 2015 I'd like to see a really good GL engine started again, one that could be flexible to use for different genres of projects as well, with tons of features out of the gate and easy to add modules. Welcome back Dayo...good to see you getting back into it again. I know i'm glad i'm getting back into it too! Quote Link to comment Share on other sites More sharing options...
Dayo Posted June 19, 2015 Author Share Posted June 19, 2015 After looking throght my old archives i found the old TFA documents and looking at the artwork now available on graphic river/open game art i decided to re start TFA but rather then start with the million features i had planned before ill make the core of the game then add new features as i go. I have the main framework coded up and most of the database structure designed. Over the weekend ill code up the front end template from my sketches. Whilst im doing that my brother will be starting work on the content i.e. making the items, NPCs, towns etc. I also have 20 days of holiday i have to take at work so i may take a week or two so i can get some serious development underway. Im not going too put a time scale down at the moment as i have to go through every module and plan what i need to do. Does any one know of a project management tool that is any good as the one we use at work is crap lol. Quote Link to comment Share on other sites More sharing options...
Just Ace Posted June 19, 2015 Share Posted June 19, 2015 Smartsheet could may be use to you, it's the only one ive ever actually used though so I don't know if it fits what you need! Quote Link to comment Share on other sites More sharing options...
G7470 Posted June 19, 2015 Share Posted June 19, 2015 You can refer to my most recent blog post - it lists a few project management tools, but I'm sure you could find others if these do not fit your needs: http://makewebgames.io/entry.php/700-Importance-of-Project-Planning-Part-2 ~G7470 Quote Link to comment Share on other sites More sharing options...
Dayo Posted June 19, 2015 Author Share Posted June 19, 2015 Started work on the map tonight as it is going to be a major part of the game, this is what i have so far (for the start im only going to do one continent as you will see there is still a lot to do :P) Zoomed out: http://prntscr.com/7izkea 100%: http://prntscr.com/7izl9f Will still need some work but ill refine it as i go Quote Link to comment Share on other sites More sharing options...
DreamCoder Posted July 21, 2015 Share Posted July 21, 2015 (edited) Ohh Heyyy i got a mention, Dayumm HI SNIKO Yeah TFA was a rather huge project when I first planned up all the contents, ideas and so forth. I then pitched it to [MENTION=64684]Dayo[/MENTION] as we have previously encountered each other before, and he found my "vision" of TFA good i hope. So we decided to partner up, then the project hit a hold when Chris *Dayo* got busy with IRL stuff and I moved away from anything to do with games. But I'm happy to see Dayo picking it back up! Oh and i should probably say Welcome back Dayo! Edited July 21, 2015 by DreamCoder Quote Link to comment Share on other sites More sharing options...
Andy Posted March 1, 2019 Share Posted March 1, 2019 On 6/2/2015 at 7:54 AM, Dayo said: The last year or so i have taken a break from any serious game development, but now that is finished i will be getting back into game development. If there is any work that you need doing i.e. mods, templates, securing, bug fixing etc feel free to contact me via PM. Examples of work: - Available upon request Languages: HTML/CSS JS/JQuery PHP/MySQL (+MsSQL but im sure no one uses it here) Messaged you regarding css and html work. Old thread I know but if your still looking for the work let me know. Thanks Quote Link to comment Share on other sites More sharing options...
electrode Posted March 3, 2019 Share Posted March 3, 2019 On 3/1/2019 at 6:46 PM, Andy said: Messaged you regarding css and html work. Old thread I know but if your still looking for the work let me know. Thanks Well I am active and available ? Quote Link to comment Share on other sites More sharing options...
Magictallguy Posted March 4, 2019 Share Posted March 4, 2019 Quick, @Dayo! The vultures are circling :P Quote Link to comment Share on other sites More sharing options...
Dayo Posted March 6, 2019 Author Share Posted March 6, 2019 Im far too busy for private work atm ? 1 Quote Link to comment Share on other sites More sharing options...
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