bineye Posted April 28, 2011 Posted April 28, 2011 FML, try this link instead; Devana Script And that, ^^^^ is exactly what is wrong with this community. The link has been removed from the original post, making it hard to find. The question asked was, what I believe, a genuine inquiry as to whether or not the file still existed on the site. I, too, have made the snide comments to obvious questions, but why do people feel the need to go out of their own way to make their point? Like the time "invested" in finding that link, was it really worth it? Quote
bineye Posted April 28, 2011 Posted April 28, 2011 Emm...I need to apologise. I was drinking last night and logged on to check my messages and went on a rant. Sorry Danny, I just lash out at anyone with a few voddies in me :( Quote
Fanatic Posted November 29, 2011 Posted November 29, 2011 Where can I download this, I see no link from the first post. Quote
a_bertrand Posted November 29, 2011 Posted November 29, 2011 Searching with google is too hard, isn't it? http://sourceforge.net/projects/devana/ Quote
Zettieee Posted September 30, 2013 Posted September 30, 2013 Devana has recently had a great update! Here's the link: http://devana.eu/ If you check the blog you can also see they is another update coming soon. The next update will include quests/missions, trading, PvP, resources trading. This is a nice little script and would recommend. :) On a side note. This script doesn't look good on mobile devices with less than 1000px screens. Quote
a_bertrand Posted September 30, 2013 Posted September 30, 2013 I tried their demo, the interface is let's say really clumsy. Even the registration is odd. The art inside the town is basically the only good part of it in my opinion, everything else... is not so good. Quote
Zettieee Posted September 30, 2013 Posted September 30, 2013 compared to the old version. It's a great improvement! The Art is mostly from Battle of Westnoth <-- an open source mmorts Some other art is from opengameart.org. And for free. It's alot better than mc v1 and most others around here. Still waiting for the day NEaB will be free ;) Quote
advocaite Posted October 9, 2013 Posted October 9, 2013 Still i rember working on this engine back when there old forums was up then moved to travian development its a bad game engine hope v2 is better Quote
Fhizban Posted November 22, 2016 Posted November 22, 2016 hey guys, so im new here with nothing to show yet, but: years ago i talked to andrei, the author of devana. we discussed some features and the future of the project. well, RL is difficult sometimes but i recently decided to pick up and revive devana. andrei seems to have disappeared and the project is open source anyway, so - why not? im a web designer / app developer from europe with sparetime to waste. Im building ontop of beta2, not adding any new ingame features for now. it will be called beta3 and compromises: - complete dissection of templates - code overhaul - template engine - frontend framework that is also responsive - bugfixes and security -way better interface, usability and ui this will take a while, expect a first release spring next year. graphics stay the same. all open source on github and sourceforge once ready i would like to help reviving the browser game scene with this thanks for reading -fhizban (aka tobias, 36) 1 Quote
Fhizban Posted November 28, 2016 Posted November 28, 2016 Sourceforge project page is now available. Expect free download of the first sourcecode release by the end of this year (2016): https://sourceforge.net/projects/d13/ 1 Quote
Dave Posted November 28, 2016 Posted November 28, 2016 Sourceforge project page is now available. Expect free download of the first sourcecode release by the end of this year (2016): https://sourceforge.net/projects/d13/ Looks great, excited to see the download for this. Quote
Makazu Posted December 11, 2016 Posted December 11, 2016 Cool! Interested in seeing where this goes Quote
Fhizban Posted December 11, 2016 Posted December 11, 2016 [MENTION=73822]Makazu[/MENTION]: Thanks! @All: A very early test version is now up and running on my personal homepage. Please note that a lot of stuff is still missing. You can put a dummy email address, activation is currently turned off. After registering you must close the register popover and click on the login icon (door with an arrow). http://www.critical-hit.biz/d13 Quote
Dave Posted December 11, 2016 Posted December 11, 2016 [MENTION=73822]Makazu[/MENTION]: Thanks! @All: A very early test version is now up and running on my personal homepage. Please note that a lot of stuff is still missing. You can put a dummy email address, activation is currently turned off. After registering you must close the register popover and click on the login icon (door with an arrow). http://www.critical-hit.biz/d13 That's actually really cool, I think the UI is a little confusing and I got lost a couple of times trying to build things. Super excited to see this progress. Quote
Fhizban Posted December 11, 2016 Posted December 11, 2016 The UI is "mobile first", you just have to get used to swiping and stuff. Its not so easy porting the original Devana UI (not the best one either) to a 2016 mobile framework LOL glad you like it so far! Quote
Fhizban Posted December 11, 2016 Posted December 11, 2016 [uSER=53642]dave[/uSER] Can you tell me what UI part is most confusing and how I could do better? Thanks! Quote
Dayo Posted December 12, 2016 Posted December 12, 2016 Looks good so far, one thing i would say though, it would be better drawing the tiles etc in canvas/svg. I have done something similar at https://thebattlefield.co.uk/modules/gameMap/map.html granted i still need to work on getting it working on mobile with touch gestures but gives you an idea. Quote
Fhizban Posted December 13, 2016 Posted December 13, 2016 [uSER=64684]Dayo[/uSER] That looks good! Well my project does not even use a real tile map. Its just a simple process that dumps all pictures into a responsive grid. The old Devana had a mapsystem as well, that system is still buried somewhere in the code. I plan to re-activate it later. Right now, combat and map positioning is all "abstract". Like in most mobile games where you select an enemy from a list instead having a real map. Im still struggling finishing the army assignment and combat system. After that, I will release the code. If someone wants to help me with the project, you are very welcome - it goes open-source by the end of the year anyway. Quote
Fhizban Posted December 17, 2016 Posted December 17, 2016 first version has been uploaded, please note that this project is still far from being finished! sourceforge.net/p/d13 next up: building levels,map system, scouting enemies and much more Quote
SRB Posted December 19, 2016 Posted December 19, 2016 What are the chances of getting it on git or bitbucket? Kind of want to take a peek under the hood, but in 2016, I shouldn't need to download anything to peek. 1 Quote
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