Jump to content
MakeWebGames

realmoflegends

Members
  • Posts

    240
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by realmoflegends

  1. Message me, I can help you with this for a very small fee. :)
  2. My idea that i've wanted to do is give a 'space' theme a try, where you build up your ship, its armor and weapons (from a wide selection), those weapons can in themselves be upgraded, and you have to find fuel over time to keep going without consequences, and other unique additions. All wrapped in an attractive shell with various aspects being randomized for each player at the start. I have loads of ideas for custom 'mods' to make the game unique, and of course, an actual storyline to follow as well. I'm eager to develop this further, should I happen to be selected.
  3. Decent, competent, but still...no story, and everything is so dark in color and feel. Some of the features are a little dull and uninvolving.
  4. Yep, when I built my Mine Mod and several other functions, I had to learn to use global_func to make my life easier, and it certainly does.
  5. I can picture that 'hasitem' function being very useful....grabbed! Good work sniko.
  6. I did this as well: customized the awards for the 'crimes' in the game to balance everything out, and randomize it as well to keep it from getting stale. I'm thinking of add more possible outcomes for 'crimes' too, like going to the 'Hospital' or getting other awards rather than money or 'crystals' to spice it up even further.
  7. In my game to do this, I ended up taking an simple, direct path to doing this. In iteminfo.php:   $id=$db->fetch_row($q); print "<br /> <table width=75% class='table' cellspacing='1'> <tr> <th colspan=5><font color=#FFFFFF>Item Information</font></th> </tr> <tr align=center> <td width=20%><b>Item Name</b></td><td width=80% colspan=4><b>Item Description</b></td> </tr> <tr> <td rowspan=1><center><font color=blue>{$id['itmname']}</font></center></td><td rowspan=2 colspan=1><center><img src='/images/{$id['itmname']}.jpg'></center></td><td rowspan=2 colspan=3><b>{$id['itmdesc']}</b></td>   The last line displays the pic associated with the item, and I just upload the pic with the exact item name on it, and it works.
  8. Yeah I suppose that's the battle, you don't want to lower it so much that people just wait around for the sale. If you do a 30% sale, i'd consider grabbing it, if that matters. :) (No i'm not a 'kiddie' and can afford hosting/domain, etc, if demographics count as well).
  9. Very cool...just a thought though. Someone who won't be spend $100 (should there be such a customer) probably won't spend $70 either. Someone who wouldn't spend $100 might spend $40 or $50 however. It might be a good way to kick start the development of games with it, and encourage more $100 purchases down the road when they see what the engine could (potentially) do. Just a thought anyhow.
  10. Interesting, but for even more intriguing suggestion: Maybe have a 2-3 day sale where the full version is significantly discounted (50% off or more), that way the adopters on here can really have an opportunity to try out the full monty, without spending $100 on an engine that no full game has been made with to date. Just a suggestion for your box, if you're taking any. :)
  11. Ah, thanks ruler :) A case of not reading the code carefully first...just a little tailoring, and this should fit in neatly.
  12. Very nice, djkanna! I think I may look at adding this to my current project (with some revisions for my extra inventory/item types of course).
  13. Yep, I determined the same thing in mine, I just did the additional 'wearing effects' thing manually, and it works fine. Adds stats when equipping, subtracts them when unequipping. The built in system is mostly designed out of the box for 'Use', one-off effects.
  14. I would...if I could get to it. It seems down for me right now, just spins. 2:19PM US Pacific Time, Cable internet.
  15. I would...if I were a strong enough coder. :) Still at the intermediate stage in terms of coding skill myself, but i'd be glad to test/assist or whatever if it were picked back up.
  16. Glad you said it and I didn't have to. :) There should be no 'errors' at all, if there are errors, the game isn't working correctly.
  17. Sadly, this project seems more or less dead - for now anyway. Shame, I saw some potential in this project.
  18. It's usually best (IMHO anyway) to test it on the platform where it will actually run, thereby avoiding performance issues, server software version issues, etc.
  19. Nice one! And yes, if you can't edit this to work with money (or any other game 'currency' or stat that may be valuable in your game), then owning a game may be a tough proposition for you. :)
  20. There's been no mention of any sort of 'money' involved...is there any? :)
  21. Hey....Fighting Fantasy! Loved those books. The Luck score, etc. all very similar to FF. Good luck with this project.
  22. Looks like it might be cool - if that pesky last 5-10% (always takes the most time) gets done. :)
  23. Agreed, I never let anyone become admin that can edit everything besides myself...too many risks involved. I also agree with the admin stats never displaying in the Top Stats listed, I have it directly in the code to never display any admin or assistants stats on those sort of lists. Not fair otherwise. Very good thread for new game owners, to be certain!
  24. I believe this fixed this issue: http://makewebgames.io/showthread.php/39191-Create-New-Crime-Issue
  25. Unfortunately, due to the nature of this business, many of the sites I have worked on in the past are gone now, and I just launched this particular service recently to leverage what i've learned from my own work with the platform. I can do a quick little thing for a game for someone if they need proof i'm not an idiot. :)
×
×
  • Create New...