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Dayo

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Everything posted by Dayo

  1. Dayo

    Cron issues

    what was the issue? Just asking for future googlers 😛
  2. Don't take what I said about the price as me complaining its too high. Just stating my experience when launching a game engine.
  3. The engine looks good and an interesting project. But the $50 price tag may put off potential game owners. Even releasing GL for free it still took 2 years to gain traction
  4. I've not been around much the last month or so due to the holidays but now Im back to work and ready to push GL to the next level this year! I've made a rough plan for GL in 2022 outlining my intentions for 2022, if you would like to read this check it out at https://glscript.net/news/gangster-legends-in-2022/ This is not 100% set in stone, some things may change but this is my rough plan
  5. what error are you getting? whta engine (if any) are you using?
  6. Why are you limiting yourself to cPanel, if you want to learn php any host with ftp will do
  7. You will struggle to find a free host with cPanel
  8. When mods have other instructions outside the module manager this greatly reduces the chances they will run without a hitch. people need to use the review system and start detailing their experiences for others to know and prompt developers to fix their modules.
  9. Why would you ever want to hash back to md5 almost every other hashing method is better https://en.wikipedia.org/wiki/MD5
  10. Yeah each would have to be its own hook. I can look about adding support for multi-dimensional arrays but i would have to add it into loads of places to keep uniformity. It would be annoying to support it on one Hook and not all others.
  11. As @ags_cs4 said about the API fees, for a large scale game it can get quite expensive, its not like a generic website where you get maybe 10-20 clicks before the user has what they want. In a game a user can do 20-30 page clicks a minute. Last year we has a game with 300+ active users and that had about 11,000,000 page impressions a day ... that would be hela costly. Plus you have to account for the added delay in sending your content to google, have it translates and then sent back, again for games like this the overhead would be far too much. You are correct that the site wouldn't be multi lingual, but the core engine could be. You could decide to download the core along with the german translations and have a german game running in no time at all. It also adds the possibility of having a way to dynamically select the language file but then you have the issue with database/user driven content going forward.
  12. Join the GL discord, always some people around to help
  13. Maybe look into ACPu caching, in the next version of GL it was my plan to implement it. I just need to do some comparability checks but looks like it should be ok
  14. The output on the page would be the same, just in one the output is always the same and in the other the user can select a language
  15. So I’ve been asked about this a lot and my usual respond it to run away and pretend it doesn’t exist lol in GL 2.6 I want to start to lay the groundwork’s for multi lingual support, there are two ways to do this a easy way and a pain in the ass way lol Easy way = single translation file, you can code the game using a single language but to change it from one to another would be pretty easy. This is easier as the database driven content would just be added to match the language of the game pain in the ass way = true multi lingual support where you can make your game using multiple languages and the user can select a language or have it auto detected. There would have to me loads of edits especially to the database to support true multi lingual support. what are peoples thoughts on this? Also I forgot to add games are not like a shop where there is no p2p interaction so we need to think how that works too
  16. At least if he keeps using this account its easy to tell going forward .... At the end of the day customers should do research before handing money over
  17. Just adding in this too https://graphicriver.net/item/mammoth-logo/21277331
  18. The userLevel is a parameter that you can send in the makeUser function https://github.com/ChristopherDay/Gangster-Legends-V2/blob/ee3ef133491cf25ff4928e0e84c6ece0f4370016/class/user.php#L167 Also in your code $userToMake is a empty object it isn’t a user object no idea why the code works for setting the location
  19. I'll review this code later and push it to the github
  20. @AlizHarb Just a quick question are you using the module bundle installer? The what how GL Premium works is you download and install the core engine then you install GL Premium via the module installer. I can help you get it working like this if you like
  21. Rather then hooks I would look at using foreign keys, the problem with hooks is you require each developer to add them when they make acp modules
  22. lol you clearly don’t understand what notifications are used for. now what about this scenario where I’ve been shot at at 10pm but I don’t log in until 7am but in that time I have 400 notifications of pointless notifications about people committing crimes. The one notification I care about is now hidden in a sea of rubbish. a log or a single notification per day alonmg the lines of "You and your party earned xx EXP today" would be buch more user friendly
  23. Not a bad idea, but i think the notifications would get tiresome very quickly
  24. GL Premium is 20% off for this weekend only! If you already have GL Premium you can get 25% off any module of mine on the market place just PM me what you want or contact me on discord.
  25. Gangster Legends v2.5.1 has been released, you can find more information here.
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