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Everything posted by Dayo
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It looks to be an issue with the dead.inc.php file, i am looking into this
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Can you send me your logs/errors/major.txt and i can investigate this for you. This mod should work in GL 2.X.X
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The problem with BS is it dosent fully have everything you want in a game it also has a lot of stuff you dont need. Im not going to go and re-invent the wheel especially when its already made. There are frameworks like http://flexboxgrid.com/ already made that i would use to save me the several hours it would take to code the same thing. I agree with providing the bare minimal styling but you need to give them something they can at least work with
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Im thinking of moving GL v2 away from bootstrap but im struggling to find a way to do it without keeping backwards compatibility with 3rd party mods. So my idea is to build a CSS framework (like bootstrap) but it being focused on PBBG's. It will have several elements specifically designed for web games. What do people think about this idea?
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I’ve just hidden your post as you said it’s a paid mod so shouldn’t be posted publicly, maybe contact the author or support.
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I added a few new menus in GL 2.3 and forgot to update that theme. When im home from holiday on monday ill fix it. from memory its missing the casino, money and points menu's
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This is possible, ill be looking at fixing this next week, i didn't have time this week to set up a php8 server.
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I’ll check it out
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Gangster Legends V2.4.1 Release Notes Over the past few months since the previous release of GL I have been working on the next release of Gangster Legends. This release aims to fill a few gaps in the engine and fix some core issues. Below is a full list of the major changes in this version: New Template engine/renderer In the past i built the template engine from scratch using HandleBars.js as a concept. Rather then re-inventing the wheel i have just chosen to replace my engine with the real thing. I have implemented HandleBars PHP into GL. While HandleBars uses double braces ({{variable}}) I have altered HandleBars it so it uses single braces to keep backwards compatibility with 3rd party modules. This fixes several bugs when rendering large templates as well as introducing a lot more functionality you can visit the documentation here to see whats possible with the new engine. New Item System One of the core limitations of Gangster Legends was its lack of an item/inventory system, before you would define several items that the user could equip and that was it. The new system opens up endless possibilities. You now have a inventory of items and you can pick and choose what items to equip/use. Items can have several effects and these can be expanded with 3rd party mods using the hook system. Some of the effects shiped with GL include: Modify Attack Power Modify Defence Power Modify User Health Heal HP Modify timer Give an item Add money Add EXP Add Bullets Premium Membership Out of the box Gangster Legends will ship with a new Premium Membership feature. Users will be able to buy Premium Membership with points, If the user is a Premium Member they will have access to additional features. By default Gangster Legends ships with the following benefits: Reduce crime timers by 25% Increase theft success chance by 10% 75% off of travel costs As with most of GL 3rd party mods can hook into this system to expand on this functionality further. Standardised Money Output By default Gangster Legends output any monetary value in dollars ($x,xxx,xxx) in this version any monetary value is passed through a function, this means if you want to change it from $ to £ or € you just define a new hook with the format. This will only work with modules shipped with the GL Core, but 3rd party modules will need to be updated to follow this. It is very easy to update code from the old way to the new way. //module.inc.php /* old */ $this->error("You need $" . number_format($cost)); /* new */ $this->error("You need " . $this->money($cost)); // module.tpl.php /* old */ Cost: ${number_format cost} /* new */ Cost: {#money cost} Links Download: https://github.com/ChristopherDay/Gangster-Legends-V2/releases/tag/2.4.1 Gangster Legends: https://glscript.net If you like Gangster Legends and want to support us further please consider donating to future development of Gangster Legends
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GLPremium will always support any version of GL V2.X.X And previous purchases get free updates to the latest version
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I’ll previous mods should be backwards compatible, I know my mods will be but I can’t say for certain others will
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Im always about to offer help, you can easily get hold of me on the GL discord server
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I will have to go and check the backwards compatibility with php 7 as that is more mainstream atm, not everyone is able to upgrade php so easily
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Full release should be on Friday. Just working on a few things for that release
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Yeah i did think of doing that but its a lot of time for not that much benefit IMO.
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yeah its a capitalization issue, it will be fixed in the full release
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Ive not updated the demo site to 2.4.0 yet and the 2.3.0 demo was moved to https://demo.glscript.net You can do alot more too like: {#if something} do something {else} dont do something {/if} {>userName} {>userName player1} {>userName player2} {#each array} {@index}: {../parent} {/each}
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Gangster Legends V2.4.0 Pre Release Notes Over the past few months since the previous release of GL I have been working on the next release of Gangster Legends. This release aims to fill a few gaps in the engine and fix some core issues. Below is a full list of the major changes in this version: New Template engine/renderer In the past i built the template engine from scratch using HandleBars.js as a concept. Rather then re-inventing the wheel i have just chosen to replace my engine with the real thing. I have implemented HandleBars PHP into GL. While HandleBars uses double braces ({{variable}}) I have altered HandleBars it so it uses single braces to keep backwards compatibility with 3rd party modules. This fixes several bugs when rendering large templates as well as introducing a lot more functionality you can visit the documentation here to see whats possible with the new engine. New Item System One of the core limitations of Gangster Legends was its lack of an item/inventory system, before you would define several items that the user could equip and that was it. The new system opens up endless possibilities. You now have a inventory of items and you can pick and choose what items to equip/use. Items can have several effects and these can be expanded with 3rd party mods using the hook system. Some of the effects shiped with GL include: Modify Attack Power Modify Defence Power Modify User Health Heal HP Modify timer Give an item Add money Add EXP Add Bullets Premium Membership Out of the box Gangster Legends will ship with a new Premium Membership feature. Users will be able to buy Premium Membership with points, If the user is a Premium Member they will have access to additional features. By default Gangster Legends ships with the following benefits: Reduce crime timers by 25% Increase theft success chance by 10% 75% off of travel costs As with most of GL 3rd party mods can hook into this system to expand on this functionality further. Standardised Money Output By default Gangster Legends output any monetary value in dollars ($x,xxx,xxx) in this version any monetary value is passed through a function, this means if you want to change it from $ to £ or € you just define a new hook with the format. This will only work with modules shipped with the GL Core, but 3rd party modules will need to be updated to follow this. It is very easy to update code from the old way to the new way. //module.inc.php /* old */ $this->error("You need $" . number_format($cost)); /* new */ $this->error("You need " . $this->money($cost)); // module.tpl.php /* old */ Cost: ${number_format cost} /* new */ Cost: {#money cost} Links Download: https://github.com/ChristopherDay/Gangster-Legends-V2/releases/tag/2.4.0 Gangster Legends: https://glscript.net
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Yeah it all depends on what sort of gaming server you want to setup, a PBBG is very different to a minecraft server for example
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It’s like that but only for European clubs, and happens 2 years before/after the world cup
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It’s a European thing, it’s a big football (soccer) tournament in Europe that happens every 4 years
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With the euros around the corner, i have a mod in my backlog that I'm thinking of releasing. A while back i made a mod that allowed you (the admin) to create betting "events". Each Event can have up to 3 outcomes with odds you define in the ACP. You set when people can bet up to and once the event is over you just simply say what outcome won and the bets are payed out. Ive attached an example of the ACP.
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The ease of use of PayPal it too much for me to consider other options at the moment. Ive received payments from over 20 countries over the last 3-6 months so it would have to match that before i considered using it
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I did start a project like this (minus the wiki) a few months back. Never got round to finishing it off 😕