Longshot Posted April 9, 2020 Share Posted April 9, 2020 Howdy.  I hope everyone is doing well during their lock down phase. Some of you may have more time available to them, which I plan on taking advantage on with this topic! 🤣 I'm looking for quite a large module being created for achievements, where the user gets them triggered after certain events. Each achievement will give the user a banner (which canl create). The user can then go onto their achievements page and select the achievement banner they wish to display on their profile (they can only show one), but the page will show all of the banners they have earnt.  I appreciate this is probably quite a meaty module, so I am willing to pay more. Budget up to £50.  Let me know if interested, and stay safe 🙂   1 Quote Link to comment Share on other sites More sharing options...
ags_cs4 Posted April 9, 2020 Share Posted April 9, 2020 just trying to make it easy for other ppl, are you asking for like user banner like Torn?? or you want an achivment system? Quote Link to comment Share on other sites More sharing options...
Longshot Posted April 9, 2020 Author Share Posted April 9, 2020 Very much like Torn 🙂  thanks! Quote Link to comment Share on other sites More sharing options...
Dave Posted April 9, 2020 Share Posted April 9, 2020 19 minutes ago, Longshot said: Very much like Torn 🙂  thanks! So their username changes to the banner? Or it only changes which banner is displayed on the profile page? Quote Link to comment Share on other sites More sharing options...
Sim Posted April 9, 2020 Share Posted April 9, 2020 (edited) I already planned on creating an achievement module. I'll take this job on. PM me. Edited April 9, 2020 by Sim 2 Quote Link to comment Share on other sites More sharing options...
Longshot Posted April 9, 2020 Author Share Posted April 9, 2020 (edited) On their profile page is fine! For example: Longshot (banner) Rest of profile Edited April 9, 2020 by Longshot Look nicer Quote Link to comment Share on other sites More sharing options...
ags_cs4 Posted April 9, 2020 Share Posted April 9, 2020 somthing like this?? Quote Link to comment Share on other sites More sharing options...
Longshot Posted April 9, 2020 Author Share Posted April 9, 2020 2 hours ago, ags_cs4 said: somthing like this?? Exactly like that! Quote Link to comment Share on other sites More sharing options...
Dayo Posted April 9, 2020 Share Posted April 9, 2020 I’ve been working on something like this, it will be released some time this weekend 1 Quote Link to comment Share on other sites More sharing options...
Dave Posted April 9, 2020 Share Posted April 9, 2020 Sounds like we might end up with multiple solutions, I feel a competition coming on! Quote Link to comment Share on other sites More sharing options...
Sim Posted April 9, 2020 Share Posted April 9, 2020 1 hour ago, Dayo said: I’ve been working on something like this, it will be released some time this weekend I am wondering how you or anyone has created any type of mod that needs to use any module or feature data without modifying the mod itself. Quote Link to comment Share on other sites More sharing options...
KyleMassacre Posted April 9, 2020 Share Posted April 9, 2020 12 minutes ago, Sim said: I am wondering how you or anyone has created any type of mod that needs to use any module or feature data without modifying the mod itself. That’s where the hooks come in place. Quote Link to comment Share on other sites More sharing options...
Sim Posted April 9, 2020 Share Posted April 9, 2020 1 minute ago, KyleMassacre said: That’s where the hooks come in place.  The hooks don't so nothing but provide where the menu goes and acts basically unless I overlooked something? I believe a simple action log would be sufficient enough. A class every action of the game runs threw, commit crime, fight, steal car. It doesn't need to save to the database but it would be best. Since @Dayo is already working on it. Hire him. :). Quote Link to comment Share on other sites More sharing options...
KyleMassacre Posted April 9, 2020 Share Posted April 9, 2020 1 hour ago, Sim said:  The hooks don't so nothing but provide where the menu goes and acts basically unless I overlooked something? I believe a simple action log would be sufficient enough. A class every action of the game runs threw, commit crime, fight, steal car. It doesn't need to save to the database but it would be best. Since @Dayo is already working on it. Hire him. :). On a previous thread of yours I provided a link to a post I made that talked a little about hooks and how they work. You can DM me or hit me up in discord if you use it and I can try to explain it there or you can pop over to my thread Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.