sniko Posted December 13, 2011 Share Posted December 13, 2011 (edited) Hey, This isn't a request, or a "ahh, help me moment" but an idea someone could do, to try and get the community back as it was, to inspire young/old developers to open and develop games. Anyway, this is the idea; The Idea You mine for ore, and with that ore, you can upgrade your items. A simple concept, and potentially enjoyed by many players. SQL Tables upgrade_items, with the following columns; id int(4) PRIMARY KEY ore_needed varchar(50) item_from int(4) item_to int(4) ID For indexing ore_needed store an array of values, separated by a comma, explode the comma, to see what they need. Stores itemID's from the items table item_from this is the item that you are upgrading, a numerical value. item_to once you have all the "ore_needed", this is the item you get once upgraded. The How Credits This thread This post peterisgb illusions Anyone who makes this has full distributor rights. ~sniko Edited December 13, 2011 by sniko Quote Link to comment Share on other sites More sharing options...
peterisgb Posted December 14, 2011 Share Posted December 14, 2011 yh.. lol, to go abit more on this, beyond me of course, but the idea is, you mine, ore, bronze, tin and more, Then the idea was to melt them, combine them together then upgrade the wepaons, i'm working on the mineing part now Quote Link to comment Share on other sites More sharing options...
Uridium Posted December 14, 2011 Share Posted December 14, 2011 I created a Combine items feature somewhere on here Quote Link to comment Share on other sites More sharing options...
Dave Posted December 14, 2011 Share Posted December 14, 2011 I was going to create a feature like this and got about 50% of the way through. As always I wanted to make the system truly dynamic so it'd fit with any game. I soon realised how much work it'd be to get my unique ideas implemented into the system without making it take up allot of my time. Quote Link to comment Share on other sites More sharing options...
Danny696 Posted December 14, 2011 Share Posted December 14, 2011 I did something like this a while ago, which I dont have anymore, so if someone has my crafting system, please send me a copy :P But it pretty much did this, but you could restrict each 'upgrade' to each job. If I can be resent a copy, I will upgrade it, and create it outside of the jobs. Quote Link to comment Share on other sites More sharing options...
rulerofzu Posted December 14, 2011 Share Posted December 14, 2011 yh.. lol, to go abit more on this, beyond me of course, but the idea is, you mine, ore, bronze, tin and more, Then the idea was to melt them, combine them together then upgrade the wepaons, i'm working on the mineing part now Nothing is beyond you its PHP not quantum physics!! Its really not that hard just a matter of getting used to it and then learning more on how to do it better. Feel free to show what you have and then it can be made better. Quote Link to comment Share on other sites More sharing options...
peterisgb Posted December 14, 2011 Share Posted December 14, 2011 i would post it but it dont work :( Quote Link to comment Share on other sites More sharing options...
Maniak Posted December 15, 2011 Share Posted December 15, 2011 @peterisgb: We're here to help you. Post what you have and we can assist :) Quote Link to comment Share on other sites More sharing options...
peterisgb Posted December 15, 2011 Share Posted December 15, 2011 (edited) well theres the thing, i got so fed up with it failing and not working so i deleted it. but ihave have another go and post it up Edited December 15, 2011 by peterisgb Quote Link to comment Share on other sites More sharing options...
peterisgb Posted December 15, 2011 Share Posted December 15, 2011 (edited) ok, here goes Well so you'll need to place these sql into the users table iron int 54 default 0 bronze int 54 default 0 silver int 54 default 0 copper int 54 default 0 tin int 54 default 0 Make a Page and call it minestats.php <?php include "globals.php"; global $db,$ir,$c,$userid,$h; $db->query("UPDATE users SET lastpage='Mine Stats' WHERE userid=$userid"); print "<h3>General Info:</h2>"; $exp=(int)($ir['exp']/$ir['exp_needed']*100); print "<table width='50%'><tr> <td><b>Iron:</b> {$ir['iron']}</td> <td><b>Bronze:</b> {$ir['bronze']}</td></tr><tr> <td><b>Silver:</b> {$ir['silver']}</td> <td><b>Copper:</b> {$ir['copper']}</td></tr><tr> <td><b>Tin:</b> {$ir['tin']}</td> <td><b>Gold:</b> {$ir['crystals']}</td></tr><tr> </table> <br /> <a href='mine.php'><h3>Go Mining</h3></a> <br /> "; if(isset($_POST['pn_update'])) { $db->query("UPDATE users SET user_notepad='{$_POST['pn_update']}' WHERE userid=$userid"); $ir['user_notepad']=stripslashes($_POST['pn_update']); print "<hr><b>Personal Notepad Updated!</b>"; } print "<hr>Your Personal Notepad:<form action='index.php' method='post'> <textarea rows='10' cols='50' name='pn_update'>".htmlspecialchars($ir['user_notepad'])."</textarea><br /> <input type='submit' value='Update Notes' /></form>"; $h->endpage(); ?> call this one mine.php <?php include "globals.php"; print " <div align='center'> Welcome to the mine. But you can go ahead and try, you might just get lucky.<br /> <a href='gomining.php'>Go Mining for Gold</a> <a href='gominingi.php'>Go Mining for Iron</a> <a href='gominingb.php'>Go Mining for Bronze</a> <a href='gominings.php'>Go Mining for Silver</a> <a href='gominingc.php'>Go Mining for Copper</a> <a href='gominingt.php'>Go Mining for Tin</a>"; ?> <? $h->endpage(); ?> Call this one goming.php <?php include "globals.php"; $rand = rand(1,5); $rand2 = rand(1,5); $reward = crystals; $randreward = rand(1,25); $userid = $ir['userid']; if($ir['brave'] > 4) { if($rand == $rand2) { $db->query("UPDATE users SET brave=brave-4 WHERE userid=$userid"); $db->query("UPDATE users SET $reward=$reward+$randreward WHERE userid=$userid"); print "While mining through the rubble you came across $randreward gold. <a href='mine.php'>Go Back</a>"; } else { $db->query("UPDATE users SET brave=brave-4 WHERE userid=$userid"); print "Sorry, you did not find anything. <a href='mine.php'>Go Back</a><br />"; } } else { print "Sorry, but you cant mine for at the moment. <a href='index.php'>Go Back</a><br />"; } ?> for bronze eetc, copy the page above and name the file and save. Edited December 15, 2011 by peterisgb Quote Link to comment Share on other sites More sharing options...
Uridium Posted December 15, 2011 Share Posted December 15, 2011 Why does the poor user table get so many fields why not create a new table called mining and have it grab userid from users table instead of cluttering up the users table Quote Link to comment Share on other sites More sharing options...
sniko Posted December 15, 2011 Author Share Posted December 15, 2011 ok, here goes [...] for bronze eetc, copy the page above and name the file and save. Just a few pointers, I'm not flaming here, but; 1) Research into the switch control 2) In the database, you are creating columns with 54 bits, even if you are using 8 - at maximum - it will (not to the eye) fill in the rest with 0's, therefore wasting space. Think how many you can have when just using 8 bits. "xxxxxxxx" => "99999999" (Quite a lot) 3) What illusions said, create a new table with the foreign key 'userid' for mining Other than that, well done :) Quote Link to comment Share on other sites More sharing options...
Uridium Posted December 15, 2011 Share Posted December 15, 2011 I notice on the gomining.php if un-successful it deducts 4 brave. you really need to think about how youve done this statement as your users could find themselves going into minus values always make sure they have enough to deduct or tell the statement to only deduct 4 if 4 is available Quote Link to comment Share on other sites More sharing options...
sniko Posted December 15, 2011 Author Share Posted December 15, 2011 I notice on the gomining.php if un-successful it deducts 4 brave. you really need to think about how youve done this statement as your users could find themselves going into minus values always make sure they have enough to deduct or tell the statement to only deduct 4 if 4 is available Following on from this, you need to ask yourself the question - Can they mine even if they don't have enough brave? If no <?php #remove tag if($ir['brave'] < 4) { echo "You need at least 4 brave to enter the mining shaft...<br /> » <a href='index.php'>Back home</a>"; exit($h->endpage()); } If yes <?php #remove tag $db->query("UPDATE `users` SET `brave`=`brave`-4 WHERE `userid`={$userid} AND `brave`>4"); ?> Also, you need to look at your game, and think - Is 4 brave too much? How much brave do they start with and get when they level? Can I make mining items to make, if they have bought, the required brave become less? Just an idea, and a few pointers. Quote Link to comment Share on other sites More sharing options...
peterisgb Posted December 19, 2011 Share Posted December 19, 2011 cool, thanks for this, now moving onto weapon upgrade, i dunno where to start. Quote Link to comment Share on other sites More sharing options...
sniko Posted December 20, 2011 Author Share Posted December 20, 2011 cool, thanks for this, now moving onto weapon upgrade, i dunno where to start. Have a look at the original post and look into these php functions, should help you get there; mysql_fetch_array mysql_num_rows Also make sure you check the php manual and think of the solution (the system) logically, and don't over-complicate it. Also, make use of primary keys and foreign keys. Once you have tried, even if you succeed or fail, post it here, and PM me, and I'll read through your programming and give you pointers, if I feel there needs to be any. -sniko Quote Link to comment Share on other sites More sharing options...
peterisgb Posted December 21, 2011 Share Posted December 21, 2011 i dont get any of that Quote Link to comment Share on other sites More sharing options...
Dominion Posted December 22, 2011 Share Posted December 22, 2011 i dont get any of that Then start reading. What's the one thing you're most confused on? Quote Link to comment Share on other sites More sharing options...
peterisgb Posted December 22, 2011 Share Posted December 22, 2011 well i've always had a problem getting querys from the item section, because i would beleive that once i understand how to do that i can contiune, i think going along of the idea of collecting the weapon data + post=updade+etc i tried using this weapon way when displaying weapons in iframe on the side menu, but this failed. Quote Link to comment Share on other sites More sharing options...
DeaTH_RideR Posted May 7, 2012 Share Posted May 7, 2012 I did something like this a while ago, which I dont have anymore, so if someone has my crafting system, please send me a copy :P But it pretty much did this, but you could restrict each 'upgrade' to each job. If I can be resent a copy, I will upgrade it, and create it outside of the jobs. you talking about the one with recipes for jobs ? i have that. Quote Link to comment Share on other sites More sharing options...
lucky3809 Posted May 7, 2012 Share Posted May 7, 2012 Why could you not create them as items? Items: Copper,Iron.Bronze,Silver,Tin Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.