Not quiet sure what you're on about sim?
In his screen shot he has clearly circled the "crime" timer in the header?
and the question was to make that go red when crimes are committed. Which my fix does.
So with my code, it will update the new "crime-{id}" timers as usual but will also update the original "crime" timer that is set in header, ASLONG as the crime cooldown + current time is higher than currently set "crime" timer (I'm crap at explaining xD)
Basically say you did a crime with a 45 second timer.. then immediately after committed a crime that is 25 seconds long then "crime" timer will not update..
The end result is basically crime timer will be red when ANY crime is in cooldown, and green if NO crimes are in cooldown.
Edit: With all that said.. I'm sure Dayo's update will be much better than this fix lol