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BeNiiiBoiii

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BeNiiiBoiii last won the day on March 19 2024

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  1. Chris gave us a whole game engine for free! GL is what you make it! If you are willing to put the time in you can make something inspiring with it. I'd encourage anyone who wants to own and run a game to use GL as a starting point.. I mean, what's the alternative ? $50 on mccode v2 which imo is outdated and would take just as many hours (if not more) to get to a "playable" game as a GL one would. Yes not EVERY module Chris release's is free and will probably need extra work to suit your games UI / Mechanics but they are solid starting points and decent additions for anyone's project. I'd agree that some people try to use the marketplace as a "money grabber" but not Dayo. So to answer @Uridium i do believe "GL is the new mccodes" w.e that means.. Finally.. Congrats Dayo on wedding/house very well deserved! I'm sure you have worked very hard for it 🙂
  2. Brilliant work urbanz always love seeing your stuff 🙂
  3. Bought the second I saw it 😛 Thank you Kyle, what a great addition to have 🙂 I love it!!
  4. I'm hoping to build an attack system addon to go with my item system at some point 😛 I may update the free attack bundle as well (really don't like it lol).. But I want to release a theme first 🙂
  5. This is looking nice man 🙂 keep up the good work! 👍
  6. Thanks man, I've called it 1.0.0 because its all new.. 1.0.3 was the old inventory module 🙂
  7. Hey guys, just wanted everyone to know that I have pushed a big update on my inventory module. It's now an item system bundle containing 3 modules Inventory, Items and Shops. It's free to download for anyone who purchased my original inventory module. More details about the module can be found here
  8. Welcome to the forum 🙂
  9. Haha no worries 🙈
  10. Not quiet sure what you're on about sim? In his screen shot he has clearly circled the "crime" timer in the header? and the question was to make that go red when crimes are committed. Which my fix does. So with my code, it will update the new "crime-{id}" timers as usual but will also update the original "crime" timer that is set in header, ASLONG as the crime cooldown + current time is higher than currently set "crime" timer (I'm crap at explaining xD) Basically say you did a crime with a 45 second timer.. then immediately after committed a crime that is 25 seconds long then "crime" timer will not update.. The end result is basically crime timer will be red when ANY crime is in cooldown, and green if NO crimes are in cooldown. Edit: With all that said.. I'm sure Dayo's update will be much better than this fix lol
  11. Inside crimes.inc line 56 change to else { then below line 139 add if ($crimeInfo->C_cooldown + time() > $this->user->getTimer('crime')) { $this->user->updateTimer('crime', $crimeInfo->C_cooldown, true); } Hope this helps.
  12. He means dont edit bootstrap.css I'd recommend adding them into your styles.css This did the trick for me.
  13. It's beginning to look a lot like Christmas 🎅🎄🎁
  14. You do relise we are using this theme on criminal empire? 😅
  15. make sure line 5 of investments.hooks.php reads: if ($user && $user->checkTimer("investment")) { and not if ($user->checkTimer("investment")) { I had a problem with investments and this was the fix.. but you may have a different issue..
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