Jump to content
MakeWebGames

FoohonPie

Members
  • Posts

    17
  • Joined

  • Last visited

1 Follower

About FoohonPie

  • Birthday May 19

Personal Information

  • Location
    California, USA
  • Website
    foohonpie.com

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

FoohonPie's Achievements

Newbie

Newbie (1/14)

22

Reputation

  1. Hi fellow devs! I've been meaning to talk about my game here, so here goes. ? Imperial Conflict is a space-themed military strategy game. I took over almost 3 years ago now from the original owner, who created it all the way back in 2000. Before that, I had been playing it off and on for years, before becoming a moderator and then volunteer dev, and then ultimately the new owner. We've got new players mixed in with oldbies from 18 years ago, and recently have a small surge in new players because of our new "Infinitum" galaxy, which will never end. We also have a round-based galaxy called Milky Way that is our original galaxy, still going strong. Both galaxies start tomorrow, Sat @ 17:00 GMT. Here's an example of our game map, showing the upcoming Milky Way round. You can click here to interact with it, even as a guest: https://imperialconflict.com/map.php?galaxy=62&zoom_level=0 I'd very much love to see some of you guys there if you're interested, not only to play but also to get your critique as fellow webgame devs. ? Interested? Come join us! If this sounds at all good to you, you can start your empire here: https://imperialconflict.com/create-empire.php When you're all set, you can then pick your galaxy here: https://imperialconflict.com/join. Milky Way 69 in particular has teams that are looking for new recruits, and everybody loves teaching new players how to play. ? Feel free to ask any questions here if you have them. See ya there!
  2. I have an update for my game that I'd like to share, but don't want it to come off as ad-spammy. What forum category should I put something like that into? It's very much promo, but I'd also be fielding any questions that come up. Thanks.
  3. This sure took a dramatic turn. ? @illusion I don't know you, but I'm glad you're ok!
  4. I had to go back to the light theme. I don't know if it's just because it's the first one I used here, but it just feels more natural to me.
  5. Thanks! Why oh why isn't this also in user settings. ? I'm gonna try Dark here for awhile. It's nice but I was already somewhat used to light. Hard to call it so far. ?
  6. FoohonPie

    Mysql Shim

    There is code that is perfect that never gets done, and then there is code that is imperfect that gets a project to its users. Sometimes worse is better than better.
  7. I didn't realize there was an option. How do we try dark? I don't see it in my account settings. ?
  8. I saw the first episode. I enjoyed it, but the pacing felt a little off. I'd like to give it another shot sometime though.
  9. Anything instrumental. Words will just pull me right out of my focus. Btw, I appreciate the wording of this question. I've heard it said that the rule against ending on prepositions is antiquated. To that, I say, "what for?".
  10. No problem! I've been pouring myself into my own game for nearly 3 years now, so the question of "what if nobody gives a damn" is very familiar to me. On another note, I do believe there is something about our medium specifically, or at least with persistent text-based worlds, that provide an experience that simply cannot exist in any other way. I wrote about this a bit here: In other words, the line between "game" and "real life" becomes much fuzzier when the communication mechanism (reading and typing) for both is exactly the same. That is 100% unique to persistent browser offerings, in a way that console or pc games will never be able to capture.
  11. The comparison I always make is between movies and books. Sure, the Harry Potter films are fantastic but there will always be a group of people who prefer to read even when there is a compelling and flashier alternative to watch with all kinds of crazy CGI. Board games are another comparison. Call of Duty is great, but so is chess. Text-based games will always have a market. That's evident enough by the traction both here in MWG and pbbg.com. I'm becoming more and more convinced that we're on the cusp of a second era, we just need the right coordination as devs to elevate ourselves and our projects to meet modern user expectations for web/app UI. The market is there, it's the offerings we provide that need to catch up.
  12. Be careful, I hear those guys are smelly.
  13. I noticed when I posted in the Discord chat that MWG doesn't have correct OG data for its home page. Compare how our 2 links rendered: Seems fine on topic links though:
  14. He must mean Copenhagen, Netherlands. It's a city in the future after the great NL-DK war of 2035 that will see NL conquer much of Northwestern Europe and strangely, a few regions in South America too. @SRB has travelled back in time to giving us a warning! Well, a warning for the Danish anyway.
  15. Hello! My name is Vince, but I go by "Pie" most places online. I'm a software engineer by trade and hobby and have been interested in PBBGs, a subset of webgames, ever since I first played Planetarion all those years ago. These days I run Imperial Conflict, which I bought from the original owner who abandoned it for years, a story I am hearing again and again as I meet more players-turned-devs. I also run pbbg.com, a site and directory I created for the service of PBBG devs and players alike. I love helping fellow devs, and although I don't claim to be an expert I'll happily answer as best I can those who need assistance. It's great to meet you all!
×
×
  • Create New...