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a_bertrand

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Everything posted by a_bertrand

  1. Depending on the server you use, services COULD be scripted. But those public IRC server will never let your script command their channel bots. That would mean you need to install yourself an IRC server and handle those tasks yourself.
  2. No that would open a new window for it.
  3. No you can't stop anything. It's not on the client side that the things happens it's all on the server side and there you can't do much. That doesn't mean that integrating an IRC chat is not good, simply it's maybe not the best option for a small game.
  4. The current chat actually works on a separated iframe if you check correctly. You may actually use more or less the same feature. Yet with IRC you will have an hard time to prevent people to change their nickname and make as they would be the admin or other known players. Same for rights to join a channel... You would need to handle all that by hand or somehow automatize the IRC server. Honestly, it's above what the average NWE user can handle.
  5. Closed as requested by the author.
  6. Hi, I just released the version 1.1.6 of the full engine. It contains all the latest modules and upgrades as well as a couple of fixes in the core files. The upgrade is available as upgrade zip or full download from your license area. In total the upgrade zip contains 129 files.
  7. You need to register to the shop and then PM me your username there.
  8. On facebook, you need to create an app (and before that you need to register as developer): https://developers.facebook.com/apps Once your app is created you will see App ID/API Key which needs to be copied to NWE as well as App Secret You will need to also pass the app url which should be something like apps.facebook.com/your-game Once you have setup all the facebook and NWE info, you can simply call the game from the apps.facebook.com/your-game url, and it will log you in automatically.
  9. mmm JS and Java are 2 different languages. So the last link for sure is wrong sorry semaphore.v
  10. Then be payed once you give the screenshot. That would be already acceptable. BTW make sure ALL art you use is yours or you have a license which allows you to re-distribute it.
  11. And why should I stop?For facebook: Customers (new one) ask for features, and as always I try to fulfill the needs. For the user admin, something was needed, and therefore I though about how we could do something which gives an overview and yet enough functions.
  12. I understand why you would want to be payed up-front... but usually it is not really a good practice. Why? Because I may not like the result, or you may simply run away with the money. Would be better to work with service like escrow for example which would make the transaction safe for both parties.
  13. - Quick register from facebook (requires just a username) - Automatic login from facebook - Invite people from within the game - Game news (like level up or others) can be sent via the call of a function: FacebookFeed To grab it, take the facebook module, and update the security module as well. Then create an app inside facebook and setup the facebook keys inside the engine admin menu.
  14. New admin user module which encapsulate all the user admin needs: [ATTACH]887[/ATTACH] Using the new hook admin_user_display.php file, any module can now offer a specific user administration, for example the inventory module can let the admin users see what other players have in their inventory and edit it as well. Due to this new hook, many modules have been upgraded to offer at least an initial administration.
  15. And here you are, the special offers are online! Will last 1 week so hurry up!
  16. The install.sql should always remains inside the module. However it should run only the first time. I wonder why you got that gmoore.
  17. Well, if you want to do all with one language then C# / .NET Now, if you want more specific languages for each: Game development: C++ should be the main choice Website: could be Java, C#, PHP Windows applications: C#, C++ As you can see, C# could do nearly all... on windows. Yet will not run all that well outside the Windows world even if there is options there too.
  18. Ok, a new version of the combat system is available on the market place. However please download the "combat_main_actions" module as well otherwise it will be hard to use. How so? Basically the combat is now split between the main module and the actions are on hooks separated. That will allow developers to add / remove / change rules and action for the player actions at least. NPC or other side actions are still in the main module. I may move those as well if you think it make sense (actually for me it would make sense). Note that this is not valid currently either for the one click combat. The new hooks: combat_action_menu.php: allows to add links to the actions player can do on combat combat_action.php: allows to handle the actions combat_win.php: allows to run code if the combat is won combat_lost.php: allows to run code if the combat is lost In all case check the RunHook function call as I do pass some variables to those hooks.
  19. Odd I have windows 8, and notepad++ works without a glitch. And of course as sniko said: start in desktop and add back a start button.
  20. Komodo Edit Eclipse PDT Netbeans Sublimetext 2 Notepad++ BTW I assumed you want to code in PHP.
  21. You can jump somewhere if you win, and there do something but an set of hooks would be better. Don't worry I will offer something very soon.
  22. Wrong, you could use Eclipse + PDT for example both free and working well. Komodo Edit is another option too (again free).
  23. Ok here I admit my ignorance. I didn't tried on McCodes code specifically. I usually don't have the issue myself neither, but sometimes, when you copy paste some code (yes that happen), you may need to re-format a section.
  24. Since when an IDE cannot reformat existing code? Sorry but my editors allow simple re-format. Anyhow never said your link is not good, just said it's more useful to have a true IDE which does it while you type.
  25. Depends on what you consider production friendly. Here is my opinion: I would say, NWE is nearly ready for a running game. Remains to setup rules and content. Also depending on the type of game you want you may need to develop some mods. For example, if your game is heavy on gang wars, then NWE is lacking currently. If your game is more on quest, NPC discussions, crafting, then NWE do have those. See? On the other side NWE will help you with the administration side, with many tools there ready to be used, as well as the infrastructure which can help you to change the look, the texts and customize the engine to fit YOUR needs. As I always said, if something is lacking, ask, and I shall do my best to implement it as long as it can be re-used by others as well.
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