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a_bertrand

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Everything posted by a_bertrand

  1. Menu: so basically you would like to add fixed menu links which points to static content. Right? Doable, and not hard. Stats: The issue is, I could very well track which module has been called and how many times, but that would be when the module is actually calling a content.php file, not much more and not when you actually do something there. So I'm somewhat unsure this is useful as stat.
  2. 1) So you would like basically to be able to have a different look and feel for the admin pages than the normal site right? 2) Here, I don't fully understand what you mean. You want some sort of re-usable wiki module? Or what? 3) Web stats you mean? So basically be able to monitor other module activity or what?
  3. Frameworks have pro and cons as always. But being PHP the effects are more dramatics: Pro: - Offer premade (and usually well thougth infrastructures) - Offer usually some abstraction layers (being for the rendering, the db or other concepts) - Would let you re-use code made to extend those frameworks Cons: - Being PHP, more code means slower to run (and honestly, from my own knowledge the effect is really visible) - More code means more bugs and security issues, which would mean we would have to watch also on the possible reports about the framework choosen - More code means more to learn for new comers, which would mean, harder to start with - Some of those would maybe have an incompatible license (even if I believe that should not be such a big deal) Overall I tough it would make more sense to have a more compact game engine than for example taking Zend Framework or whatever else. I think nobody can deny that a NWE module is as simple as it could ever be, it's basically a plain PHP page, which requires little knowledge from the engine. Of course the engine is there to provide features but do not force you to use them. Same reasoning behind the fact modules are not classes, do not extend any class or interface etc.
  4. Well an external admin site could be done as standard as well as offering graphics buttons. Actually I quiet like the admin site as separated option. Specially since the admin part of NWE is maybe a bit more than the one of the average engine we see on this forum.
  5. Nothing prevent you to use graphics with the actual plugins. But I'm still investigating the full map idea, just thinking carefully before losing loads of time into something badly done ;)
  6. The mouse pointer should actually disappear while you move it over the game area... and beside changing the mouse cursor you cannot do much more in JS. So must be something odd on your side. Try with another browser.
  7. The paddle go to the top? No never had this, and I don't believe how it's possible as I don't touch its "Y" axe. Screenshot? BTW I develop with firefox, so that cannot be the reason must be something else. Spud: Indeed it's way not finished and needs some good bug fixing. And yes, it contains a lot from math to logic which makes it a good candidate to learn ;) Musko: JS is just another language which have its own syntax, but honestly is not overall complex. What is more complex is the DOM (Document Object Model) which is not even the same for each browser. You could start by doing some simple textbox checks like is it a number or not, and then slowly add more to your JS. For books and tutorials you will find basically everything you need via google ;)
  8. Why? Beside we don't have all the same skills, I'm just an old monkey which invested too much time on computers. You can certainly still learn more, and if I share those things of mine is not to squash others (as I don't believe they are so incredible), it's more to show what I'm trying and to fire some discussions.
  9. No I don't use the canvas element (btw you could have looked at the source, all is in one single file). Canvas are good when many many elements, and you need rotations or draw lines or whatever, yet just for this kind, I use pure divs, which I move around with JS. And no I didn't used any pre-made engine, libs or whatever, all the code is there, self written.
  10. Hi, Just to check a few things, see how well browsers can handle animations, sounds and more without yet using anything beside JS and HTML, I thought I would want to create a small brick game. Now don't expect it yet to be fun or fully implemented, it needs a few things more (which I will say after the link): http://temp.nowhere-else.org/jaxbrick/ - Sounds are here, yet I would want to check some BG music to see how it works. - Art are not bad but not amazing, I would love to add more effects like trails, shadows, explosions of the bricks and more. - Needs to add bonus dropping from the broken bricks - Needs to add "enemy" floating around - Needs to add score - Needs to handle levels, when the last brick is gone, you should go to the next level - Needs to handle lives. - Add some decoration around the game - Show a "click to start" - Needs to add sound controls Known issues: touching a corner of a brick doesn't really act as expected. Yet, I'm pretty surprised by how good that kind of game can be made just via JS. It actually even works on IE (9, maybe 8 but I doubt), FF and Chrome, and for that, I didn't had much issues. The main issue is the sounds which need to have 2 formats to really work across browsers. Refresh / animation and PNG handling is pretty good across all browsers I tested. Didn't tested on a phone, but I doubt it will work all that well there. If you are interested to have more technical info, let me know. Tested on android with default browser: works, and tested with opera on android it works too. However of course iOS devices shines by the fact they don't work ;) so no Apple your crap is not HTML 5 compatible.
  11. NP, it's a must to support a product, plus it was not such a huge work ;)
  12. Well you can download them for free, so nothing prevent you to take them ;)
  13. Tried a couple of tricks, and produced something which I actually like. There is an issue in the middle, but overall I quiet like it. Comments are welcome ;)
  14. Just some ideas thrown: - House system - Slot machine - Black jack - 50 / 50 bet with other players - An hide and seek game within the modules pages - A text labyrinth game - A multi player poker - A growing / harvesting module, where you could seed things, care the plants, then harvest So much possibilities...
  15. NWE would benefit from some 3rd party mods, so, if you have free time, download the free version of the engine and develop some ;) There is quiet some list of wishes if you don't know yourself what to do there.
  16. Hi, Djkanna requested a nice feature: to be able to run the crons manually from the admin panel, for debug or other reasons. So it's there, if you update the cron module, you will find a new admin menu entry which will let you run the crons when you want.
  17. Spud: indeed that is one of my main concern. Just add a "map" to travel from location to location doesn't bring much in my opinion. However I believe it should be possible to have a full 2D map system like in NEaB on top of NWE, where you do most actions on the map, and some like NPC chat, shops and other trigger an overlay and shows the content of the NWE module. Of course that must be an option to NWE not a transformation from text based engine to 2D engine without possibility to disable it. As said, all that is good and maybe doable, yet it's not free in term of time I need to invest as well as the effort for the future game owner. Maps will need to be drawn (even with the help of a map editor like: http://www.nowhere-else.org/demo_mapeditor.php it's still not free), and you will need quiet some skills in JS and PHP to modify the behaviors of the things. I must admit I'm somewhat skeptic about it. I still need to make tests to see how well it can be integrated. I don't want simply a little map to change location, I would ideally have a 2D world with NWE modules appearing at given locations and combats triggered when you encounter monsters on the map. That would be the goal, but I don't know yet how much of this is actually doable without creating a mess.
  18. Seems yet another offer from Ben here, after: http://makewebgames.io/showthread.php/42932-http-psdconversion-co-uk http://makewebgames.io/showthread.php/42864-Video-Submission-Service http://makewebgames.io/showthread.php/42771-Domain-ideas-for-a-game-news-review-blog (with gaming reviews) http://makewebgames.io/showthread.php/42698-GeekyGamerReviews etc.... Seems WAY too spammy for me. So please stop the spam with all those "business"... thanks.
  19. Well it's not an issue if you re-use the default tiles, simply it would be a shame if all games look and feel the same ;) For copyright, I think you mix copyright and trademark or patent. For copyrights, you don't need to "register" your work to be copyrighted and copyrights are free (as well as automatic).
  20. But keep in mind it would had also quiet some work to the game owner to make it unique, as you would have to replace loads of images for example.
  21. wonder that a pbome is :-P (yes I know it's a phone, just joking) Ok, will wait to see the reaction for a couple more people, as that was why NEaB was not interesting to people of this board: it was not a text engine.
  22. Just as info: http://www.scotchspam.org.uk/law.html So Razor be smart and don't spam. You have better, and more effective ways to advertise than annoying people.
  23. Well would be time to check something else than McCodes then ;) And welcome back.
  24. Was just wondering how much interest you guys would have to have a map system like NEaB within NWE? If this is something wished, then the thing could be basically yet another module which would allow to change location via the map, you walk and reach new locations. It's not a small piece so maybe it would require quiet some work to integrate nicely (takes time). Would do that only if there is strong interest in it, otherwise, I left it at side.
  25. Again must be something on your server, but the way to understand the issue, would be to add some printout inside the set function and see what's going wrong. I can't help you much here as I don't have access to the same setup as your server.
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