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Everything posted by a_bertrand
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Mmm prioritize the order of an hook is not something currently in. I will have to think about it.
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Well tested on his site and it works perfectly. .jpg, .jpeg and .png are working without a glitch
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Hop ON chat??? What's that?
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Indeed someone, that should fix the issue and is actually a bug of the engine. It should work without the special editor.
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Official make a wish thread: Request an official mod
a_bertrand replied to Sporto's topic in New Worlds Engine
Forget the 20$ for dev access for the moment, if you produce all those mods (not just copy / paste McCodes mods that's it), I'm willing to offer you the dev license for free. So download the free and start building ;) -
It's normal that there is no default avatar, it was actually a mistake you had mine for a while ;) For the upload, I wonder why it doesn't upload. Which OS and browser do you use?
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So, following the wishes here, that's what I will try to look into next week: - Be able to decide which columns will be displayed in the list - Have some limit of the number of rows displayed (is a paging really useful? Or we can simply display the 100 or 200 first rows?) - Be able to sort by any column (click on the title and sort, click again on it, reverse the sort) - Filter by any column (a filter per column will be available) - Browsing, filter, sort should be ajax driven, the edit, maybe not. I shall check. - Maybe improve the overall look of it? What else would you need or think?
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Indeed that helps ;)
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Then there is certainly no AP removal... as this part needs to be tweaked by your own. All depends on the rules you want to have ;)
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Hi guys, Some of you already know, but since July last year I started yet another hobby of mine: music composition. For that I use Ableton Live, and quiet some plugin (VST instruments) to spice up my noise. Last track just fresh out of the press: Comments and feedback are welcome as well as questions if you have any ;)
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The combat doesn't always (or even don't remember if it actually do) reduce the AP. So I can't say it's a bug yet, would have to check back my code and see that some piece is not executed.
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That should do the trick: $v=rand(2000,5000); $userStats["!Currency"]->value+=$v; ResultMessage(Translate("You stole %d !Currency.",$v),false);
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No bug I believe. Simply put YOU will have to modify it to fit your needs.
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BTW You are welcome to say if that fixes your issues, as just asking without reporting doesn't help others which may potentially have the same issue ;)
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edit the config/config.php file and set the $alwaysShowErrorDetails = FALSE; to true, you should have at least more info ;)
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The NPC are within arena_warriors and npc_warriors. As arena_warriors looks at the npc_warriors table, if you delete first the npc_warriors entry and then the arena_warriors you will get errors. So start deleting from arena_warriors and then the npc_warriors one. BTW you can cleanup nearly all by doing: delete from arena_warriors where warrior_id > 3; delete from npc_warriors where id > 3;
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In NWE post form values are not covered by the token. Why? Because the game must have some ways to give back the values to the server, and how could you pre-calculate the CRC of it before getting it? The only solution would be to have a JS doing some sort of token, but we all know that JS is distributed to the browser as source code, and therefore you would just need to check what's going on to be able to reproduce the CRC of any value. Therefore, the old sentence saying "never trust any user value" is still valid, simply the engine pre-check the GET value and let you fully check the POST one. For a basic example, ajax_click_demo should do the trick I believe. And yes, I tried to make all this ajax / PHP integration as simple as possible.
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this key is to show somebody offline not the actually kick off.
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that's the PHP setting of the session validity as well as the line in the index.php: if (! isset($_SESSION['last_check']) || (time() - $_SESSION['last_check'] > 1800)) We could make that yet another config key if you think it's needed.
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The 2 days per week of school is not of the level of the uni ;)
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I will check it tomorrow. BTW The auto-logout doesn't kill the session it simply should show the player as offline after a given time.
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Ok update the module stats, and you shall be able to translate them as well (either via the admin panel or the "Enable Text Editor" link, and then click the pen near the AP title).
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As most works, you need to have some skills and invest yourself into it if you want to succeed. I'm sure there is loads of open position nearly everywhere in the world, even in the US (I could move there without much troubles myself due to the contacts I have). So if you like the work and accept to invest the time and effort it's a good job. However be prepared to learn all the time, and not stop at the first thing you know how to do. For the salary, I'm a bit biased due to where I live, but the salary is pretty high, specially if you become a specialist in some area. Regarding the apprenticeship, it's a good start but certainly not enough to make a career, you may need to do some higher degree school (evening school or other solutions), not only for the "license" or certificate the school can deliver but for wider knowledge. For example design patterns, math, or other areas could be tricky to learn all by yourself. I'm 40 Y myself, working in this branch since I'm 18, and I'm still highly happy about my choice.
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I hate fixed templates=>why should I have only a little band used when I have a 30'' screen? Anyhow question of taste ;) Yes, as said, this features makes fully sense and I hope to put it in soon enough, simply way too much RL work currently.