Jump to content
MakeWebGames

a_bertrand

Members
  • Posts

    3,655
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by a_bertrand

  1. It's certainly not all junk and I will carefully check it... tomorrow. Today my long day is nearly over, but tomorrow I should have time to make something good with all that. Thanks for sharing gmoore it's a real pleasure to have you in the (NWE) community.
  2. I finally worked out (one of) the issue in my RL work project, so I should have the time even maybe this week to implement something on the locations. I will let you know.
  3. Hi guys, Just to inform you that tektonic.net is currently making a good offer: 1Gb ram, 500gb transfer monthly, 30gb disk, CPU of 1.3Ghz for 15$ per month or 162$ per year. I use them since quiet a long time, for my secondary hosting needs (game forums for example), with PHP, mysql, and apache running on it without troubles, and I'm quiet happy about their service (price / performances are good). So if you are looking for a serious VPS, you may look at them. Also they do have bigger VPS or cloud services if you need them: http://www.tektonic.net/virtual-servers.html
  4. Well, not totally true, it depends on your php.ini settings. You can set that PHP buffers the output per default, and then you can start the session, set cookies wherever you want in your page.
  5. I will check how to add custom attributes to a location, however you will have to use them somehow, as that's totally dependent on the game and cannot really be made generic. My idea is to have a table which defines which stats locations contains, and then another which will have like stat_id, location_id, value which would store those stats per location. A lib file would then make it easier to access those. What do you think? For a 2D map, to "walk" around, it's certainly possible, but may require some time to make it of any value.
  6. If you provide me a list of modules or features you need, and agree that whatever I will do will be available to others as well, I will try my best to help you with your project.
  7. btw you may download the free version and see how it is organised.
  8. If you explain me a bit more what you need gmoore I'm more than willing to add the wished feature as well as basically implement most (if not all your wishes). However my cost is the following: all the work I will do will be available to all full owners.
  9. I'm not aware of any bugs in the demo. However the demo doesn't allow you to update any tables, so basically none of the actions you do will actually produce an effect. Why? Because I want to show the engine clean and not leave it open only for 2 min before somebody changes the password, or do other stupid things.
  10. Well... the right code for it would be more like: $item=Item::GetObjectInfo(rand(1, 10)); Item::InventoryAdd($item->id,1); ResultMessage(Translate("You stole %s.",$item->name),false);
  11. Start by having a list of sites, a registration and submition process, a review panel, and some sort of "voting" system. Don't forget to add some captcha and your basic top site is done. Honestly it's really not something hard... anyhow there is open source scripts which do that.
  12. So you are looking into some existing code or want to code it yourself?
  13. Good luck for your first working day!
  14. No problem, it was anyhow something needed at some point, so saying you was wanting it now, just pushed the feature up in my todo list ;) And I think indeed it may well be one of the most complex mod of the engine ;)
  15. Well bad configuration will remains bad configuration. As you could as well have a second domain which points to a directory above and doesn't setup PHP and here you are, your config are again visible. BTW for me db access should be made only from the same host or from trusted hosts, and PhpMyAdmin should not be installed on the server ;) Anyhow security will never be 100%, as the only secure way is to disconnect your server from internet => then you don't have hackers troubles unless you let somebody touch your server physically ;)
  16. NEVER had .htaccess failed, either you do something wrong with it, or apache works. I really never saw any issue, nor I'm aware of any security issue about it. For PHP showing the files, again I never had it. May depends how you configure your webserver, for example CGI or MOD.
  17. In the config dir there is a .htaccess which denies all, so what would you need more than that? We could add one in the install directory as well if you think it's useful (as this one give access to the .sql files and shows the table structure, even if it's not really a sensitive info as any owner would receive the same info as well as the free engine would have some of them already).
  18. They in the previous version (before the ajax update of the table editor) all files where open for that module. So now it's more restrictive, even if honestly it doesn't change much.
  19. Was really a stupid thing from me. I thought, why did I opened the full directory at first, so I decided to copy / paste another .htaccess and... I broke it ;)
  20. SOE? Or SEO ? (Search Engine Optimization) And SEO and pure graphic pages are usually not working well together ;) To answer your question: You should edit the welcome module to fit your needs for the first page For additional features / links you can use the public_menu.php hook and to add directly content to the home you may also use the welcome.php hook
  21. Fixed, the .htaccess I modified basically blocked access to 2 important php files. Now it's fixed, and I also fixed the reset to the first page in case you change the sort order or you change a filter.
  22. It should not be hard to code, I will check it later on.
  23. BTW Don't know if I was clear but you may download it from the marketplace right now (don't remember if it's included in the free and dev yet), it should already work for you.
  24. yes there is, as said, check the config.xml in the combat module, and you shall see the limitation on npc_warriors
  25. The dev and free versions are subset of the full engine you have. The 1.1.5 version of the dev and free are now sharing the same libs as the full 1.1.5 that's all. This allows developers to take the free or the dev and produce working NWE code ;)
×
×
  • Create New...