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a_bertrand

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Everything posted by a_bertrand

  1. Did that for the NWE engine. It works quiet well. Your site is hosted where you want, and simply viewed through an IFRAME within facebook. Then your soft need to answer to some facebook calls, and can do others as well.
  2. Me wonders what "Mafia dreams is compatable in most browsers" means... Beside that, the home page is as much as I would went as player. Registration is really bad: if you succeed you get no info. On the bottom: "The last account logged in from this ip was: Not Logged in" that's really interesting indeed. Going inside, you have to agree to some rules... to see them I have to click a link? No way. Then inside, you are as lost as possible with any of those mafia game. No story, no help, no tutorial, no clues what to do. "Note* The Admin Skepta is extremely busy" that made my day ;) Sport updates? Create picture? What for? Honestly not a good game. You would need to work first on a story, have some tutorial, some stuff to do, not simply a huge number of useless links.
  3. People are free to not like it ;) Free for everybody to have their own opinion. I do honestly believe it has potential but as Dom said, it is clear it's a lot of work before being actually an ok game. Not the usual amount you invest in a hobby web game. But some of you knows me, I'm not the kind of trying to do the usual stuff.
  4. Nebularider was written in Silverlight, a technology created by Microsoft which would allow to write flash like things (and actually much more) in C#. The technology was nice and it was actually really a pleasure to write something with it. Yet, it was lacking a few things like a good equivalent of socket.io for bi-directional communication, and even more support for other platforms than windows. Sadly Microsoft killed the Silverlight after version 5 by basically stopping further the development and stopping any potential support for other platforms as well. For me this, and the bad .NET support on Linux is basically a show stopper. I don't like much flash, which would be an alternative to JS for this project, yet would require a plugin (even if most users do have it). Flash is odd, and doesn't offer really the tools you would expect from a developer point of view (without saying you should purchase a license to develop it in the right way). JS is not a good language in my opinion, but it has the big advantage to run on any browser (with maybe a couple of tricks for compatibilities). JS seems to offer also most of what I need even if the speed is a bit on the edge.
  5. Let me answer 2 first: It's my project and will not be sold, or if sold, as a whole if I quit it. Doubt it. Now let's answer 1: Plans for developers? About what? People helping me on the project?
  6. Minecraft is certainly MUCH better than my current prototype. Not only art wise (even if minecraft is on the low side of the scale), but on the feature set. Now would that say that an iso game is always worse than a 3D game? No. Games like Diablo are basically isometric games. Does that mean my game will be as good as diablo? Sadly no. Not only the browser doesn't have the capabilities (speed) to do all the nice effects, but my skills / time are way not enough to reach that levels. Yet, I would say, an iso, sprite based game can be nicer than a poor 3D because you can have better animations, better models, and even effects which would be simply too CPU intensive in true 3D.
  7. Well, let's see few things blue: - Minecraft is written in Java, even if Java is MUCH better than JavaScript, I had so much troubles (stability bugs and more) with it that I dropped it many years ago. I don't plan to do anything with it anymore unless being a professional requirement for example. - Minecraft is certainly very well spread, but way not as much as there is people with a computer (Linux, Mac OSX, Windows) and a browser. So... if you just think about the potential market of it, you would shoot for a market which is anyhow smaller and therefore you may end up having less customers (not given but nearly). - Minecraft mods basically are limited by Java and the API Minecraft offer. I don't know if it's really endless but I would say maybe. - If Minecraft die => your game would die because you are linked to it. - If Minecraft change something in their API your game may need substantial work to keep working with the new version. Overall, plus my own interest, and the fact I want to offer true web experience (no applet which are anyhow nearly dead beside for example for runescape) I will stick with my own project and idea. I don't say creating a minecraft server could not be interesting, but not for me.
  8. Well NEaB is maybe not as successful as Minecraft but was / is certainly quiet a success. Most if not all players of NEaB seems to be quiet happy by this prototype of mine and just for that it may very well be a success. Also, never under-estimate re-done projects: facebook is nothing new, it's like a mix of myspace and other web sites. Yet facebook worked out better ;) We have here a different point of view on the project blue, I will not convince you, nor you will convince me.
  9. 3D is not currently doable as true cross browser solution, so no I will not yet pick this road, even if its possible to switch over to it later on. For a Minecraft mod? Why? That's certainly NOT the road I want to take, first the players must have Minecraft, and then it will not a browser game ;) And which odds are you talking about? That it would fail? Sorry not an odd for me, in the worse case I will simply not finish the game, but in any case I had fun, and learned things, so no odds. It's not because the game I'm building takes some ideas of minecraft that it is actually minecraft.
  10. Then, start working yourself, build yourself at least a good start, then when you have something UNIQUE, come back and ask if somebody is willing to help. Till then, learn and work ;) Good luck!
  11. No multiple servers => useless unless you have tons of players. Maps you will play? As said it's a virtual world, currently you don't see anything interesting beside an infinite sized un-interesting map, but wait and that should be improved without talking about the fact players and staff will contribute to build it. And the main difference is => Stories, quests and missions, things that Minecraft don't offer. Minecraft even if it's better in term of graphics (at least due to the fact it's in 3D), is basically a free wandering and sandbox game without much goals beside doing experiments.
  12. Sorry but why should a good coder work for you? Why shouldn't this person work for his/her own project instead? And a share of a potential gain? If there is nothing to show, well, it's like a share of 0% BTW "loads of ideas" are worth nothing, everyone have tons of ideas (many are not even doable), yet bring them to live is the real thing and what makes them worth something. So unless you have like a well known IP (like harry potter or a marvel comics) just a story and an idea is not bringing anything to the table.
  13. Stand out of the crowd? Which one? I never saw such kind of game running inside the browser. And minecraft doesn't offer any true story / quests. So for me this is pretty much a unique game. Maybe I'm wrong here, but till yet I never saw anything like that.
  14. Hi, This is not NWE related, not even PHP related, and it's way not yet a working game. Let's say it's some sort of prototype. It will please some and may annoy others or simply have the kind of "don't care" effect, anyhow I wanted to share with some here the current project I'm tinkering. First the current prototype: http://www.cubicverse.com What can you do currently? You can walk with AWSD or the arrow keys press F3 to have a debug screen long left press the mouse to dig long right press the mouse to place blocks you can navigate in a (really) infinite map (yes it's currently totally lacking interest) you can click on the NPC near the start point you can chat (press tab to enter the chat and esc to exit or click) you can see other players (in real time) there is a single pig walking around you can enter the "building" and the roof disappear as well as the wall goes transparent you can go underground What is the goal? The goal is to create a virtual world, RPG based, which offer both the content / quests you had in NEaB as well as the sandbox feeling of MineCraft, basically you will be able to have an area inside the virtual world which is under your own control and let you modify it as will, while you can walk in the whole world, visit other player areas as well as play quests / missions designed by the staff. RPG as you will have skills, levels and all the goodies you expect from a RPG. It is and will be a full multi player game, you can already see and chat with other players in real time, and you will be able to see the map modification (as well as it will be persistent), battle against the same monsters or even against other players in some areas. Technology used The code both on the client and the server side is 100% JavaScript... so for the experts it should be clear that it means Node.JS and Socket.IO (as well as some other node.js modules). Why? Because on the client side there is not much options beside relying on a plugin than JavaScript, and then, if you want to have a good cross brother web socket implementation socket.io seems to be currently the best choice, which means node.js on the server. There is also another advantage, you are able to share code for the client and the server as well as avoid to use 2 different languages. Yet, for me it's a first, and I don't know how stable node.js is... Biggest drawback? The code is visible by anyone... the client side that's it. Time frame? The time it will take, sorry I don't plan to rush, I just work on my own speed and it will be ready when it will be ready if it will ever be. Who participate? For the code, and the art currently I'm alone. I do have beta testers and some people said they will participate with the story and the concept once I do have a bit more (for example persistence) Frame work used? Beside node.js and some modules on the server side, as well as socket.io used on the client side, all the code is from me. Why? Because jquery here would not offer much, and none of the JS framework I checked actually seems to really offer anything for this project. I also do like to fully know what I'm doing. I know, there is tons of JS frameworks and libs, but I don't want yet to test each and hope to gain something from one. Call me old monkey. As always feedback, questions, ideas are welcome.
  15. As said since the beginning: the free and the dev version are exactly the same. Simply the dev have access to the marketplace which let you download / upgrade the modules from within the admin page as well as upload your own one. The fix and the port to 1.1.6 of the free / dev will hopefully come in the coming days.
  16. DungeonMaster: you should have received the license info: check your license in the NWE shop.
  17. Guest: beside some 3D engines which are actually based on the amount of money you earn from the games you write (it's called royalties) as well as many professional libs or tools which works on the same concept, it's true that such kind of arrangement are not usual for web games. But you always forget that personally I don't run for money with NWE, and even if he would no purchase any additional license, well, it would not hurt me.
  18. Yes I'm talking about the full license, which means you pay one and use as much as you will as long as your second project don't make 1000$ then you should buy an additional license. That's valid for the full license containing all MY official modules. Other developers may require different licenses.
  19. Well, let's say you could start with 1 license, and when you reach at least 1000$ per game of benefice, then you should purchase a license for that game.
  20. I didn't currently said anything about running multiple games with a single license. So that would be assuming too much ;) I would say it needs to be discussed on cases by cases. For example, you try a first game, then start another project and basically kill the first one, and then go on a third, then a single license would suffice. If you run 10 successful games at the same time (with money flooding in each) then maybe a single license is not enough anymore. See my point?
  21. The free version can be used to import any kind of modules (payed or not), yet it doesn't work with the marketplace. We should discuss if I should open the download and update from marketplace or not for the free version, and maybe even remove the dev version altogether as I doubt there is much sense of keeping it at the end of the day. What do you guys think about it?
  22. Ok thanks for the report Kyle, anyhow I will try as said, to fix the free version as quickly as possible.
  23. This has to do with the register_shutdown_function and some of the PHP versions. I'm not 100% sure about which version clash with this yet. Anyhow, the quickest solution for you is simply comment out the line 64 of the index.php file which should be the "register_shutdown_function("engine_stop");", and hopefully I will soon have the time to fix the free version. Next will be hard for me too however I hope to do it soon enough. Let me know if that doesn't fix the issue.
  24. Just to say that if some of you need support, don't think I'm dead, simply I'm off for 2 weeks. Will be back Mon 29th April in worse case, till then don't break the fort!
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