> Ok most of you agree that I suck at coding and hey I not proud of it either but if I want to make a successful text base game
Start small. Get your programming skills to a reasonable level before taking on a mammoth task, such as creating a game.
Nice!
However;
Why not create a flag in the events table (viewableForEveryone TINYINT(1) NOT NULL DEFAULT 0), then edit the event_add function, and finally the query on the events page to SELECT * FROM `events` WHERE `eventTo`=$userid OR `viewableForEveryone`=1 ;)
:p Perhaps at a later date, but at the moment, I'm good!
@Razor42, I've been awake for 30+ hours, so I may not make it on Skype tonight. If I do, message me, and I'll respond if I'm alive!
Then implement a check before the boost is given
Psudeo;
(This will be in the boost wizard ;))
if user location = 2 then
call apply_boosts()
else
do nothing
Ability to (from a GUI) add more, and rename equip slots
Ability to use a wizard to generate item boosts - an item can have more than 1 boost
Clean code - object orientated?
Volunteering yourself?
I think you were :p
---
Maybe someone will offer to code it for you
someone
me = I (You) = Maybe I will offer to code it for you
I read between the lines, Dave
But we may be able to solve some in the thread - which, inturn, would (maybe) help others in the future - without taking it private.
Perhaps a brief overview?
{ModuleName} {Issue(s)}