Ive created a CCG before for phpBB2.0 called phpBB Card Duel. Little did I know phpBB3.0 was about to be released so I let the project die. PM me if your interested in hiring someone for this. We can work something out.
Enjoy your vacation. I know you will not see this until you get back. ::breaks everything:: including changing your username... (forget changing your password)
I got an unused domain gamemakersforum dot com and I want to turn it into an auto blog that post update's about browser sim game's. So if your game has an RSS news feed or a forum that has a rss feed for updates. PM Me the url your site and give me the address of your feed. I plan on setting this domain up later tonight.
So what does everyone think? How is the bare minimum your game should have?
How many items should your game have?
How many shops should your game have?
I think a game should have around 5 - 10 shop's with at least 400 items.
How is the battle system going to work. I thought about doing exactly what your planning but the battle system gave me hell when trying to design it. Learning new moves and all that is simple, but putting them to use and retalitating offensiving moves with defensive move's, and putting multiple offensive moves into combination's just blow's my freaking mind designing the damn batttle system.
Don't get too freaked out if things don't go your way, they won't
Have a solid set of rules and don't force your beliefs upon others in them
Don't set deadlines if you can't follow through with them.
I am in need of a game owner's tip of the day thing so lets build one. I figured this would only help me, but while doing this we all help each other by posting small tip's on how to run and manage games.
1) Be sure to add unique content frequently