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Sim

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Everything posted by Sim

  1. Anyone here familar with american football. The season is right around the corner and I think a quarterback game could work fairly well. I would be interested in partnering with someone.
  2. My engine: http://www.urpg.net (created myself) using my own service http://www.orpgcreator.com So custom.
  3. Anyone know of any decent/good hacking games for android or browser?
  4. Flash Games Ajax Games JS Games (Pong, Checkers, Chess, Breakout) ect.
  5. I agree Dave.
  6. Runthis, I may be interested. contact me on Skype, "FounderSim"
  7. Razor tried to sell me that template before as well. ;-)
  8. Sim

    PrisonHavoc.com

    who the **** are you to tell someone to GO AWAY?
  9. I like the color scheme and the nav on the top =).
  10. I sent you a PM. No response about a blackjack game and a 5 card stud/draw game.
  11. I messaged you on Skype.
  12. I conquer to that Shad
  13. Where is the live preview?
  14. is this sold? The link is gone.
  15. is this coded?
  16. $5.00 usa ;]
  17. Contact me via PM adam_s
  18. #1 sounds fun but will cost a little. ;-)
  19. If you answered "Item Collector", What kind of items, do you like to collect.
  20. So I started coding some of the trigger conditions on the player side and its turning out good. It comes hand and hand with the stat creation system. So I created a few stat's experience and coins. I gave them "Unique Names" "CHAR_EXP" AND "CHAR_COINS"... Then when I created my task, I increased the stat Exp on "If Attempted" which means player will always get experience whether they fail or pass. Then on Success, I increase the coins by 20 - 30. Which will generate a random number upon success. Also on success I added the display text and set that to Congratulations, you completed the task. You gained {this.CHAR_EXP} EXP and {this.CHAR_COINS} Coins When displaying text on the site, you can use brackets to display variables but in this case, you can also use a word "this" to get the stat which was affected during the task. So an outcome from the task was: Congratulations, you completed the task. You gained 2 EXP and 25 Coins This is only the start, once I am done, pictures, sounds and more can be displayed. You will also be able to display the total of your stat by entering Congratulations, you completed the task. You gained {this.CHAR_EXP} EXP and {this.CHAR_COINS} Coins. Now you got {CHAR_COINS}...
  21. Still not a unique mafia battle system. that's just a formula
  22. Mafia game's have the ****tiest attack/battle systems EVER. So I am thinking of something that is kind of neat and looking for idea's and feedback to help grow my idea. FIRST I AM NOT THINKING OF A REAL TIME BATTLE SYSTEM I AM NOT THINKING A TURN BASED BATTLE SYSTEM it will be automatic So here is what I had in mind: Every battle is capable of certain actions: fleeing, charging, healing, shooting, reloading, searching (finding treasures), pushing objects There would be battle scenes. An example of the battle scene: A picture of a ghetto ass alley with a few dumpsters, a sewer cap, and a drop ladder to climb up the roof.   How it would work: The creator of the scenes could create objects and actions for certain objects of the scene. For example: Dumpster: hide behind, shoot from Sewer cap: would be a way to flee the battle scene Ladder: way to flee the battle scene Then the battle would work text based, or a mix between text and image actions: Player 1 runs behind green dumpster and starts shooting at Player 2 Player 2 jumps in red dumpster to duck cover Player 2 returns fire Player 1 throws grenade (if in inventory) killing Player 2 (Picture of grenade)   FEEDBACK?
  23. superRewards - - - Updated - - - I was using one but they wanted $300 before payment which was crazy.. ;-)
  24. I been thinking of making one but I got to many projects right now as it is.
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