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Djkanna

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Everything posted by Djkanna

  1. Some of these are relatively common with the newer versions of MCCodes ( I think v2.5 and v2.0.5a (maybe b) ), there's been solutions on the forum, however you will have to search for them. IIRC: It is a bug with the value checking in a few of the add/edit related staff files, so post your staff_x scripts that relate to each problem, and we'll try help out. :) Edit: Duh redux is in the title...silly me. ( still think v2.0.5 has the same issues ). Edit 2: Try These(Edited Files/Staff), no guarantees they'll fix your issues ( untested ) and don't forget to back up these files before changing. ;) ( did provide original files just in case )
  2. May I second this; Just spending less than an hour of casual chatting with Alan leaves you coming away from it a little more knowledgable, a very intelligent fella, with at least a basic familiarity of a wide array of topics. A plus being he doesn't treat you with disrespect if you don't know or understand something the first time, he will attempt to explain what is troubling you where he is able to do so. If anyone is looking to wet their appetite or even gain more experience in the mentioned fields, it wouldn't hurt to enquire into this offer, you'll probably come away from it knowing more than what you bargained for. TL/DR: Just enquire about the offers available, it wouldn't hurt and you may learn a thing or two in an unrelated subject. @Alan: Good luck with this project. :) *any grammatical oddities, I blame iOS, I really do.
  3. Not the appropriate place to post this, try here.
  4. Djkanna

    Guest.....

    I'll be less creative and say blue.
  5. I'm inclined to agree here, there was two posts removed that contained somewhat on topic or at least helpful information, however it had already been mentioned. Honestly I see this thread going no where good, locking it for now before it just gets removed after becoming a spam thread... At least this way CruZer still has a chance however misguided he may or may not be. Good luck, and make sure your PM's are turned on ( in settings ), so people have a way to contact you.
  6. The list was comprised of active folks, as previously mentioned MTG wasn't active when the thread was created. @Lucky3809: The thread was pinned because of it being the only up-to-date list on the forum and valuable content at the time, whilst it was pinned it was made clear that it was Danny's opinion, and only Danny was the one to update the list as he saw fit. The list however probably should be unpinned now, as Danny is not as active as he once was, and as MNG stated, the list is outdated.
  7. Direct from KnockoutJS's site (guess you didn't actually look into it): "Simplify dynamic Javascript UIs with the Model-View-View-Model ( MVVM ) pattern", far from being pointless.
  8. As you're not tricking people with your referral link, it's fine. :) It seems like a decent promotion, thanks for sharing.
  9. Congratulations on the release, looking forward to how it progresses.
  10. Can you make "flat design" work for a game, of course. A "flat design" can also be "flashy" depending on your definition of "flashy". "Minimalistic" and "flat" aren't interchangeable here.
  11. You don't do nice period, it would seem. Either way, totally pointless post in this thread... Which makes this one equally pointless.
  12. I didn't even check the Pastebin, my fault sorry. :)
  13. That's fine, but printing empty strings, why?
  14. He didn't say it was complicated, he said the idea of it was nasty. Personally I use AngularJS to achieve a similar effect ( amongst other things of course ).
  15. Thread closed.
  16. Then afaik it would store the phrase "!Currency" for no reason. Translate() just uses $text = str_replace ( '!Currency', getConfigValue ( 'currencyStat', '' ), $text ); So here I'm doing the same thing without using the Translate function. However, if you're using Translate already for your string IE: Translate ( 'You have %s', $currencyName ); then it's probably easier to do Translate ( 'You have !Currency' ); but meh.
  17. It does? - I better update. edit: nevermind I use $currency = getConfigValue ( 'currencyStat', '' ); -Sorry for the now apparent spam. :)
  18. And use the sandbox to test it all. :)
  19. My bad, didn't see that little note, in this case: Well done. :)
  20. I like this idea of traveling actually taking time, though wouldn't a player be not allowed to view the city page if they are traveling? Surely if you are traveling from one city to another, you are unable to go shopping or whatever in the city you just left from, as well you just left it.
  21. Whoops, I forgot to mention: Looks good buddy. :P
  22. Why? If you know what the font is, it wouldn't be a problem. *NB: I didn't know the font, so I picked out the first one I saw that was of a similar style.
  23. Technically I didn't create the document, just started the thread for it. :) On that note here it is.
  24. It's incomplete so I really cannot comment on the design as a whole. But I do like the direction, the shaping of the boxes is pretty cool. :)
  25. That's useful too. 0 to 255 is incredibly helpful also. :)
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