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What id like to see in V3


Uridium

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a good idea i think will be an update system so admin can go admin panel and then it gives them version number like

v3.0 then like latest edition then if another one v3.1 there is a update avalible then it connects to mccodes server fetches new update files and patches stuff up strait away and again admin has option to update or not and again maybe stop copyright/sharing aswell as in update engine maybe put a licence checker so if user not using valid licence mccodes upload s a new update but instead of an update a destroy file that wipes all there db and files out

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hey all i would like to see is some Buisness/company mods like torncity and that from admin panel you can make new company/buisness edit them make specials and that shiiz, thanks

junz

p.s im leaning php its kinda confusing, boring and hard but i have to learn it ;(

Mccodes needs to move away from just being a clone...

Search around, and you can find “Torn city” copy mods (such as the business one) around the site.

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a good idea i think will be an update system so admin can go admin panel and then it gives them version number like

v3.0 then like latest edition then if another one v3.1 there is a update avalible then it connects to mccodes server fetches new update files and patches stuff up strait away and again admin has option to update or not and again maybe stop copyright/sharing aswell as in update engine maybe put a licence checker so if user not using valid licence mccodes upload s a new update but instead of an update a destroy file that wipes all there db and files out

Eeeew no no not a good idea to do auto updates. There is going to be so many games out with modified code or at least there should be as you all do unique creative games :P that anything that auto patches would kill the code.

Also I do believe there is rules against using destroy methods as you suggest even if the game is not licenced. Potentially you could be sued for also deleting other data not related. Grey areas...big grey areas should be avoided.

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  • 1 month later...

I am new to this whole thing and I am playing catch up as best as I can. Here are some of the issues I have dealt with on version two. It would not do a clean install when I tried. Kept getting errors. My Coder was able to fix it and I am still not sure why it would not do it. Also, I have encountered a few errors just working from the admin panel. Some of the built in mods are not properly done. Yes, that is what coders are for but I do not expect to buy a new car and then have to take it to the mechanic to finish what should have been done on the assembly line. Admin panel is very awkward. Full scrolling to find a single item is tedious at best, especially for repeat functions such as adding thousands of items.

Wish list items that would be nice.

1. Bank editable from admin panel, to include interest earned, opening fee, max balance, and deposit/withdrawal fees.

(This is to help a new person get started)

2. More features to be edited on player from admin panel, to include the changing of profile picture.

(Not all admin will be coders, some changes may need quick access such as the picture to remove porn or other game sites, an admin should be able to do this instead of relying on the coder to do it.)

3. Shops to be more easily controlled from the admin panel, to include deleting items from the shop.

(Just seems like a no brainer even still. To have to go into the database for a simple mistake.)

4. More flexibility in sending items to users. Such as, send X amount to everyone, or to staff only.

 

5. More flexibility with the npc/battle bots. Such as being able to equip items to them from the staff panel. Also the ability to place them in certain areas.

(currently all you can do is create the NPC. Then its all database editing.)

Items from the list.

7. Customizable template system. I really like this and would love it to be editable from the admin panel as well.

(This will help with the graphically challenged, which is not quite the same as being a bad coder)

8. Better admin panel. My comment is to set it up more like the explore page. Then it would at least be more centered in the page and slightly easier to navigate.

12. Multiple IPs. OK, one solution is to at least add a block that can be removed on edit player function that prevents multiple IPs. Also, add a search feature for multiple IPs. Right now you have to know the IP, then search for it. This is tedious and time consuming.

 

I realize most of the people here are coders and are working, and thinking that way. Although I am attempting to learn it myself it takes time. McCodes is advertised as basically a plug it in and play coding system. For the most part this is true. However, for those of us that know nothing it is not so easy. Please try to bear that in mind with my suggestions as an end user.

I have edited my post as the original was posted about four months ago. I have learned how to do some of these things but I added thoughts to flesh it out with ( ) around the new information.

Edited by The Bonded Game
Looking back to put some perspective on it.
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  • 1 month later...

I would have to agree with most of these requests, but i believe that the coders should be updating the community (the ones who use/buy the script) more frequently rather than making us all wait for a day that may never come.

I myself doubt that v3 is anywhere near its release but i do wish you guys the best of luck with it.

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A new admin panel would be nice, one where you just type in what your looking to do and it pops up...like jquery type...also some css design wont hurt...and above all security and a good tut on how to install... many people have came to me asking how you install mccodes... it should be a necessity for the people buying the engine, its one of the main and key factors, rather your an expert or not it should be there and included!

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I disagree with the "you've no chance if you can install an engine".

Everyone has to start somewhere, and I myself defintely had no idea hoe to install MCCodes when I first started. I was on mysql.net trying to download the latest mysql package cos K thought there was a problem lol.

I'm not saying I'm some expert, but I have learned ALOT since the day when I couldn't install MCCodes. So that's completeln wrong the statement which has been said there.

I think the installer being easier is a must anyway though. Asking the user to type in the db usename and password makes no sense whatsoever to most people who are very new. Give the person details instructions step by step when they are installig MCCodes.

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I disagree with the "you've no chance if you can install an engine".

Everyone has to start somewhere, and I myself defintely had no idea hoe to install MCCodes when I first started. I was on mysql.net trying to download the latest mysql package cos K thought there was a problem lol.

I'm not saying I'm some expert, but I have learned ALOT since the day when I couldn't install MCCodes. So that's completeln wrong the statement which has been said there.

I think the installer being easier is a must anyway though. Asking the user to type in the db usename and password makes no sense whatsoever to most people who are very new. Give the person details instructions step by step when they are installig MCCodes.

I agree Completely, I failed at even uploading a database, but now through about a year of trail and error I've managed to teach myself enough to start making an engine from scratch, however if you aren't able to install the mccodes engine, especially with a readme and how to... give up trying a sec and go learn how php and mysql works. Theres no point in struggling when you can learn then struggle :L

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This guy your quoting kieran must be a muppet, because your not quoting me :/

Yes, everyone has to start somewhere.. But who reallly can have a game, nevermind one with members, if they cant install it. I was just pointing out, without installing it, they cant have a game :P

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This guy your quoting kieran must be a muppet, because your not quoting me :/

Yes, everyone has to start somewhere.. But who reallly can have a game, nevermind one with members, if they cant install it. I was just pointing out, without installing it, they cant have a game :P

Well when I read over your comment, yea it makes sense lol... You got me XD

But im mainly directing it towards the comment by a_bertrand:

"Sorry, but if you are not able to install McCode then you will have no chance to transform it into a web game as having a web game is not just uploading an existing engine... "

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I agree... If you can't install then you can't ever hope to have any kind of successful game. All you're talking about is learning yourself in that case by the time you get it up, and running you can install it... Only other way is to pay someone, but even that I believe is not as good as being able to at least do the basics.

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I agree... If you can't install then you can't ever hope to have any kind of successful game. All you're talking about is learning yourself in that case by the time you get it up, and running you can install it... Only other way is to pay someone, but even that I believe is not as good as being able to at least do the basics.

Honestly, I think that's just plain ignorance if you actually think that is the case...

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Kieran your supposed to be installing a game engine which you will develop into a game with lots of players and a community which at least breaks even with your time and hosting costs.

Now really...should you be taking this on if you cannot follow how to install it? I dont think so. You should go learn and then come back to it. This is simple stuff. A days practice through tutorials at best will give you how to use your control panel, upload files and set up a mysql database and run sql files.

I think this is one of the big problems with people trying to get into this scene. They are thinking way above what they can manage. Then expect everyone to help and get upset when people do not and tell them to go learn the basics and then come back.

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I also was ignorant and thought the very same, that if someone cant install then they shouldnt buy the engine, however, there are many self taught individuals out there, that uses tuts to learn from, they dont go to school for php. Myself I know how to install mccodes, but that is because I have learned from tuts I had to google, when I had first started messing with the engine i didnt know the errors that it gave, but i gradually learn what they were, from those tuts I found not on this forum but google search... I had no idea this forum exist until a year later lol...

Anyways it does not hurt to add a tut on how to install the engine, the customer pays for the engine, it should be available rather your an expert developer or not one... You buy software from the store and they come with a Manuel... Just saying... mccodes is software and should come with FULL instructions...

Edited by lucky3809
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I also was ignorant and thought the very same, that if someone cant install then they shouldnt buy the engine, however, there are many self taught individuals out there, that uses tuts to learn from, they dont go to school for php. Myself I know how to install mccodes, but that is because I have learned from tuts I had to google, when I had first started messing with the engine i didnt know the errors that it gave, but i gradually learn what they were, from those tuts I found not on this forum but google search... I had no idea this forum exist until a year later lol...

Anyways it does not hurt to add a tut on how to install the engine, the customer pays for the engine, it should be available rather your an expert developer or not one... You buy software from the store and they come with a Manuel... Just saying... mccodes is software and should come with FULL instructions...

It does, or at least did, check index.html ;)

Obvcourse learning to do it yourself is better, but someone simply telling you how to do it is fine.

Yes but it's not fine, if you're constantly getting someone to do it for you, you will never learn.

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It does, or at least did, check index.html ;)

 

Yes but it's not fine, if you're constantly getting someone to do it for you, you will never learn.

I didn't say its fine someone doing it for you. I said it's fine if someone tells you what to do. That way you do it yourself, and will get more farmiliar with what you are doing.

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Kieran-R: Problem is that most of you guys think that McCode will be a game by it's own... Where CB and Dabs clearly stated too that it is an ENGINE not a game which should be installed and used as is. So before even thinking of having an installer which would yet allow people with lower skills to get McCode running, you should think about what owning a game means. And I continue to believe that if you are not able to even use FTP and phpMyAdmin to install something you are not yet ready to run a game. Sure having an installer could speed up having it up and running, however I did tested McCode 2.0.x and it took me exactly 1 min to be up and running with the script. How so? Because I do already have knowledge of PHP / MySQL which is a MUST for PHP game programming. So if you don't comply with this must, then the engine is not for you and you should start with something easier. I don't mean by that, that you cannot even learn, simply as said you are not YET ready for it. And if you wonder why so many fail getting a game running (and by this it means that the game pay at least the hosting for it and for a couple of years), the answer is that most don't even invest the time about thinking about the game but simply install an engine, install some mods, in the best case change the template and that's it. No way this will make it a game.

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  • 2 months later...

Ok a lot of discussion has come down to this being able to install it. I stated that I could not get it to install. This was not a user error. This was a coding error. I bought the Raven script first. (yes i now know it was stolen.) I installed it on the first try with no problems and just a tad bit of help from Lillith.

When I learned of the piracy issues, I bought my McCodes version. When I tried to install it would not work. That is what I am referring to. As I have had mine up and going for over a year now, I have learned a lot.

I looked back over my original post. I stand by all of them. Yes I have figured out how to do all of them (except the templates, but soon enough on that one), but it has been a long process.

Specifically to the comment of if you cant code you have no business owning a game. Pure rubbish. Stephen King has horrible grammar skills yet is a profitable writer. I doubt the CEO of Ford could tell you the specs of every engine that comes off the assembly line. This does not disqualify them. King has editors, and Ford has mechanics/ engineers to help them. I hire coders to help get the idea from my head to the screens of the players, they are my editor or mechanics. I am sure other people are the same way, they have an idea and want to try to get it out there. I will grant that most of them have no clue what they are doing, (including me). However, I already own one business. Most of the same principles apply. One good idea, mixed with one heck of a lot of work.

Am I learning how to code as I go along? YES, I am. But trying to make it a little easier is not a bad idea.

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