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Everything posted by Nickson
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they are different ... some people will have used xampp their whole life probably without problems, I myself have been using wampserver since ever, and honestly I've never had any problems. Except that you can't use skype on the same port (but that should be the same with xampp too, if it also uses the standard port 80).
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Yeah but I'm not that picky, and he's put Landing page layout as an option, this is basically the login page for me, and that's not where I'll be playing the game ;)
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Illusions has pointed out that code indentation does not work properly with IE8 when you copy source code from the board to a file on your computer. Upgrading to IE9 or using Firefox resolves this issue and will copy the source code as presented by the post.
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Design and looks are one thing, but so are loading times, ease of use, community and much more. But since you asked for our first impressions I voted "Ease of navigation" as that comes close to most what I find important.
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major bug fixes and missing files should always be released to the public, no matter if it's after "30-days-support". If you buy something, you want everything and not half of what it advertises...
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I have voted from scratch, since I'm a very complex man ... yet I wouldn't mine using a framework, or a partial base. For instance, unity3D or other *real* engines. But I guess many of you could agree on that.
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this is the issue of this thread: http://makewebgames.io/showthread.php/39320-Installation-Error?p=256407 It's due to a type=myisam instead of an engine=myisam change the sql in the data.sql file, and you'll be fine.
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this would be in the data.sql file, the one you use to create the database structure.
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I agree with what AB has said if you're talking about games that is. For games it's easier, on every level, to keep 1 language per world or server. If you're talking about wikis, help sites, or even business sites that require a low amount of interactivity you could combine that. Some people might like that feature, of course, as it certainly is a good idea. The question is just, how far are you willing to go to do it properly? and how far people can go management wise over those languages...
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There are engines that are actually being used that people use, like ezRPG. ZAP might be used more if more people were involved. Don't hold yourself back ;) Even though the choice is yours of course.
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This is mainly a post concerning some things I recently saw in the IRC chatroom, but this actually counts for the whole userbase of MWG, and thus the forum as well as it happens on both. Many people have already found their way to the chatroom, which is great. It's also good to see that people with experience hang out there as well as new people! While I like to welcome more new people to the chat, it raises an issue. And maybe a rather important one. As I've already said, people with a lot of experience hang out there daily. We joke around, we talk about web stuff, we program, ... we work. And one of the most important things to new users maybe is, that we're willing to help and share our experience. However, it has become a regular habit of new users, to barge in unidentified and command us what to do. I can tell you already, it will NOT help you in any way, and it might leave a bad impression of you.. BE PATIENT! If we are there, we will answer, if we're not try again later. If you happen to have a question, ask it once, someone will answer if they know it. If you have an issue with your code, make a post on the correct forum board with all info supplied (code, error msg, ...) Someone will answer when they notice it, and you can use the link to your post in chat as a reference. Posting code in chat won't work anyway. Remember there are more users on the forum then there are on chat. I know you'll get a faster response in chat, but that doesn't mean you should ignore these forums. We would also like to ask to be part of our community and learn how to communicate with others. This is not a place where you just ask your questions quickly and be done with it. Many of us want to help, but only if you try and put some effort in your own issues. If you can't, well then I can tell you already that at one point your credit will run out and you'll be on your own. We know this is a community around web games and that jealousy might exist between people. However if you require help from anyone on this forum, you will have to be open about it. There is no way that we can help if you don't tell us everything. As last bit I would like to say that having a web game (or site for that matter) is one thing, but making one is another. If you do not have the knowledge for it, and no budget either, your plan will fail. We'll help, but we won't work for you free of charge, people have other jobs... So think of where you want to end up. Do you really want to own your own game at some point? Great! We have nothing against that and we'll support that. However, start with the beginning... learning something new won't be easy, but it is required, not for us, but for your own sake. So please, be patient, be polite. It doesn't hurt you and it will only help you more. Remember these dailies are there out of their own free will. They don't have to be there, they don't have to help you. Yet they do free of charge...while they could be working, or doing something for their own... think about it. In the coming days, rules, guidelines and such will be updated together with more things. You'll hear more about those when we've finished revising those. But I can already tell you the place will become a little bit more strict. But this should be a benefit for all of us!
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[Showcase] 75% Completion - Open Beta
Nickson replied to tezzmosis's topic in Requests & In Production
Thread placed under supervision. You have a quite bad habit of being rude to the people that give you the comments you ask for. You also have a reputation to double post. I see here twice two threads of you with the same name. The second this thread, mainly the OP, goes out of hand. This thread WILL be closed. Either accept the comments you asked for, or don't spam. You've been warned. ps: I wouldn't blame a_bertrand.. -
Seems nicely done, which the screenshot was in a larger resolution though. Looks interesting for sure!
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They've even guaranteed me that it would be released this weekend. I'm sorry guys, I wish they kept themselves more to the dates they throw at you too... I'll hunt after them though for this ;)
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Sessions carry over to other pages in php, as long as the session is not destroyed all data once set will stay.
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the <br /> is a bug, not only chrome apparently ... @OP: try what lucky3809 said, if that doesn't work, make a temporary file and test whether you can send a mail via php to yourself. It wouldn't be the first time that mail() doesn't work.
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you see this line (l10), this is the code that selects what information will be later into the $itemd variable. So you'll have to select the itmdesc too change this to (make sure it's the actual correct database field)
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Login to your webhost/cpanel and make sure url redirects and such are all off, remove them if necessary. Also, if someone gained access to your cpanel change your login credentials and DO NOT share it with anyone! If this solves your issue, then you're most likely good to go, however check your php files / database. If any of these are corrupted, upload a back up or the original files. Also fix any vulnerabilities before opening your game.
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Yesterday, today, tomorrow, the first, the second and the third day of x, weekend!
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No problem :) I hope this is what you were looking for!
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It's still up..
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This is only for mysql databases: auto_increment values are linked to a field, not a table. You can use as many auto_increments per table as you'd like though, so an easy solution is to create an auto_increment on userid, increase 1 (sequence will go 1,2,3 ...) and create an auto_increment for the field char1_id, char2_id, char3_id, and set the increase to 3 (sequence will go 3,6,9). make sure to set the starting value though! This way you'll accomplish what you originally wanted and with unique numbers for whatever char. How you should your update query can only be said if we know the structure of that table. If it holds a valid reference to what char it points, you should not need the userid as char_id's are unqiue. Topic moved to technics -> mysql, this has nothing to do with the mcc game engine. Please post correctly!
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Interesting :D there are indeed some "issues" on W3S. I never redirected people to W3S, guess I can redirect the people who say W3S to W3F now though. Thanks for sharing!
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light - something you can't see but without it, it would just be dark
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What zeggy said. Also if you agree that brackets come first. it just becomes (3), brackets around a 3 have no purpose at all, but if you remove those you HAVE to write the multiplication sign, else you could leave it out. Now take this into account and your equation becomes 6 / 2 * 3 ... Now also, I have no clue at all why you guys go from 2(1+2) to (2x3) all of a sudden. brackets just don't jump terms... If you had done 2(1+2) to (2+4) to 6 I could understand, since 2(1a+2a) =6a, however, in this case you forgot to work out the brackets first as it's possible. How you write it doesn't matter, 6/2*(1+2) is just the full form of 6/2(1+2), there "*" is optional here, which you all should know. Of course you need to be careful with what you type into your little machine, you don't type just anything in it as you write it as that simple won't work all the time. If you just type in 2 + 2 * 2 in a normal calculator, you'll get 8 too as it doesn't respect the order of operations, it just does calculation for calculation based on what you type into it, while with the correct rules, it should just give you a 6 ;) Anyways, it's always and only 9 :P