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Nickson

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Everything posted by Nickson

  1. The people who bought MCC might want to protect their investment by saying no to you, but instead they should hint at official MCC to get more value out of their money. There is nothing wrong with what you want to achieve. And still, larger userbase means more chance on good mods, which means more choice for all mcc users. So eventually, everyone can get some benefit from this.. they just need to grab the opportunity.
  2. I voted in favor, and it's rather easy to say why. If there is a good solid base (being lite) that is compatible with both versions 1 & 2 (which is rather easy), then MCC needs to step it up somehow as all people will use the free version of MCC that probably might be more extended and of better quality. However be of note that mcc lite is gpl, so any derived works are too. Even if none of the MCC "engines" are much of an engine, the mcc engine does not make or break a game, what the owner adds to it does ;) so don't be scared. I can understand that some people do not want to see this happening because they bought a paid version of MCC, that should have been more then lite. However community engines always get developed at a slower rate, but are as good, if not better as commercial supported products. However, the building organisation of the commercial product needs to stay on top of it to stay a head and keep their market share. A good example of this would be linux vs windows. Honestly, everyone will get better from such thing. New users can start of a good base and don't have to pay .. no doubt they'll like it. Users with a current license can just keep doing what they want, or switch from base and keep their other extensions, that is if they don't have to change too much though. And MCC will get a large market share (even if it is with their free engine), more happy clients, ... and this could result in a great userbase for them if they handle it correctly. Heck, if they have a real good system, a lot of people might want to upgrade and earn them money that way.
  3. Might not be the best tutorial, but I don't really know a good one that covers mod_userdir the most, however with the links below, you should have enough. If not, try to google around, compare to what a few sites say. http://httpd.apache.org/docs/current/howto/public_html.html if you still can not find it out, and would like to know more (or others) let me know, and i'll see if I can't write up a small tutorial, it's not a real loss anyway, I just need to make a bit of time then.
  4. Why? Because v2 uses a $db class whereas lite and v1 use the mysql functions directly. lite is the same as v1 for this matter Tutorial: v2 - v1 Conversion
  5. Pretty good idea, I hope dabs and CB will jump in on this event :) stickied.
  6. well maybe they could finally make a real engine, with a modular system which makes it easier for other developers to create mods. They could create some sort of packaging system, which gives the owner the option to browse through all mods and click on install to add it to his game, ... Loads of options, you just need to be able to think of it ;)
  7. By default, this will al automatically start up with the rest of the OS. All you need to do is set up the whole environment once, and you're good to go forever. Note: if you want to use /home/user/public_html with php, you'll have to put the php_engine off into comments in mod_userdir
  8. @ jordan 1) don't say the forum is in great shape 2) they asked for feedback, yet they don't set up any topics on special subjects, they just hope we do, and that won't happen 3) they've initially said that mwg would stay mwg, and that some mcc stuff would be added - I do not mind for that, but that doesn't mean it should be ALL mcc 4) if these are the official MCC forums, like you say, then MCC should take a part in keeping it a good forum with good resources. MCC is a game engine, yet not a single posts exist on how to make a good game or whatsoever. You would think that they would try to have a few posts on how to run a successful game, after all, it is a part of running a game. If you just wish to sell an engine you don't need a forum either. 5) Whatever MCC decides people will never be happy, if they are building on a reward system they should finish it asap, not just say "we're working on one". Then you can better say nothing at all. 6) as I've already said. MWG was never about mcc, it was just the most active subject on mwg, if you want to put MCC everywhere, then just remove all other boards, want a decent community, do the correct thing. And changing a few things certianly wouldn't hurt.   It's just a fact that mwg, official mcc codes or not, is in a bad shape, and that people need to step up, starting the 2 owners.
  9. +1 for Illusions! I also got a few ideas, maybe I'll post them later.
  10. I'm not saying you should just introduce something without making any adjustments to it :p
  11. I would say it's a pretty good idea.. but it will come with problems as well. What about some sort of reputation system?
  12. While using LAMPP is one option, you could also have installed all packages fresh from the repositories. Server versions will ask for it during install, and many, like ubuntu, offer a simpel command to install it afterwards. for a ubuntu desktop user, one would type in terminal the following code sudo tasksel install lamp-server or sudo apt-get install lamp-server^ Doing this will also launch the automated installations and you should get the latest versions like it would be installed on a server. All you basically need to do is run the usermod for apache (please google for more information, I don't feel like posting a whole tutorial on this) and you'll have a folder public_html in your home account. Much easier to manage and this would be the exact same thing as shared servers work. This will ask less of you, and should be less complex as well while you don't need to worry about permissions :) Once your lamp environment is installed, it should only take you a minute or 2 to have a full working environment ;)
  13. Isn't this strike 2 for you George? AKA cablebox? that story didn't end up that well either ...
  14. Openkomodo / KomodoEdit, cross platform IDE which is free. I first used a lot of different thingies as well. Now, I'm quite glad with this one. I can do a load of other stuff as well which I'm not going to list here. There is also a large version of the IDE which is a paid version, but the free one is quite good honestly. The only thing I kinda miss is the overview of functions within a class or file, like gedit has (I can't say the name of this feature as I can't name it right now, sorry :() Ref: http://www.openkomodo.com
  15. @OP: These forums are community forums only, in the hands of MCC. There have been several posts that official support should be requested by the MCC Support tab (http://www.mccodes.com/support.php). MWG hasn't changed in any way. Posts requesting for MCC support were made before MCC aquired MWG, and now they still are... But it wouldn't hurt for dabs/cb to answer.. @a_betrand: Well I have to disagree here, it shouldn't take that long to make a new version of something, but I don't find that they should be released one after another, a bit of waiting time in between those isn't that bad.
  16. Just a head up here ... I should check your html/css 16" @1920x1080 with firefox
  17. you better not be lactose intolerant ;) but indeed, it's just a delicious show!
  18. that is why a small system to check on licenses doesn't hurt. It would mean that you could check the license, but who is going to check that the seller actually removes all code as he no longer has a valid license after the sale?
  19. A friend recently gave me the link to codingbat.com, I didn't know anything about it. Apparently it's not very new, it existed earlier as javabat. You can only use it online to learn more about java or python, other languages aren't included. What you can do is program a certain part of an application, or work out a function to gain better knowledge of the language. You can also test your code once you think you are finished. The system will then check your code and tell you what tests are good, and which one failed. You can also ask for the "best optimal solution". I haven't used it much, but it has actually shown me some nice tricks already. Because sometimes, it comes up with things you didn't even know about that are rather easy. I would say, give it a shot if you want to learn more of java or python Reference: http://codingbat.com/
  20. Thanks for the replies guys, others are still welcome. Java is actually off the table, I have my fair share of experience with it and I'm just not a huge fan of it. While it's probably one of the, overall, easier options, to use, I'll leave it aside. I also didn't found it very optimal to use mysql together with java. I actually thought python and C# would come up as "winners". C# probably works way easier with mssql db, but that's not problem either (as long I have a real dbms, it's fine) Speed isn't the most important thing, as long it's reasonably quick, so I guess C# or Python will do @AB: I know it takes a very long time to fully understand a language, however time isn't important here. It's mainly to play around with, learn some new things while they are being done. If it lays aside for a month, it doesn't hurt either ;)
  21. Looking good Kenji! Keep it up like that, I simply like it, and that's the best :P Might become an interesting thing :o
  22. As I have been wondering recently, most of the more experienced people out here will have used perl or python at some point, or at least came in touch with it as they had to make a decision. I'm wondering what the "best" language is for actually various things. I know this doesn't make it any easier, but still I'm at a point where I would like to know what language I should dig deeper into to work on linux systems. The system is mainly linux, but if it would or could work on windows as well without any large portion re-programming, the better. It's meant for both console & application development... Extra question is, should something extra be used like GTK or do any have the power to create an application GUI from the language itself? I know there are actually a lot of possibilities, and I already have considered Python, Perl, Java and C(c,c++, c#) but I still can't make up my mind. I think perl and python probably have the upper hand to work better with the linux file systems in general, like bash and shell. And I actually crossed out Java already due to it's language platform, even if that's actually an advantage if we're talking about using it on multiple OS's. I would also have full system access, so it's not a problem to install an extra module or anything alike. However it has to work with a database system (preferable MySQL). I do not know much about perl or python whereas I have gotten much more experience with C, PHP & Java. So who can help me? Who knows more about this?
  23. Voted IRC mirc, or other clients can't be integrated into your game, wsirc, mibbit, qwebirc, .. can. But I do believe you should go with an IRC chat if you want to integrate a real chat system into your game. There are many irc networks into existence, it's rather powerfull and not so hard to manage while it offers a lot (a very lot) of options to suit your needs. Also it would be very easy to create multiple channels on that an IRC server.
  24. Nickson

    Traffic

    second one :P
  25. NCIS is waaay better then any of the CSI series, even they are somewhat simular, I also like NCIS LA, but NCIS is the original and I still prefer that one. but DJKanna, you shouldn't be posting a small storyline though. It might ruin the fun for others that still want to see it.
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