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Mark Topper

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Mark Topper last won the day on April 9 2020

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About Mark Topper

  • Birthday 08/08/1991

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  • Location
    Denmark - Copenhagen
  • Occupation
    Software Developer
  • Website
    marktopper.com

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  1. I am not much into the offer war, so hit me up with your price if you decide on something at some point. [email protected]
  2. How much are you looking for? EDIT: Sorry, just read now.
  3. I have build something similar for GLv2. What is your budget?
  4. Damn, yea. This was meant in the GL section. Would a move be possible @Dave?
  5. I hope you all are doing fine during the pandemic. Since I am not in any financial issues, I wanted to help the community a bit, so I bought all the GL modules I didnt already own. Besides that I might be able to pay for some development hours if any of you are in financial issues, it requires that you are familiar with GL modules. Also a note: Please make it possible to buy more modules at once, instead of having to buy each of them individually. Best wishes, Mark
  6. Depending on what you are trying, this first query will set the step to be 100: UPDATE `users` SET `steps` = 100 WHERE `steps` < 100 The next one will add 100 to the step: UPDATE `users` SET `steps` = `steps` + 100 WHERE `steps` < 100
  7. That is correct, like: <div style="display: none;"> ... </div>
  8. If it's displayed by default, and that is the issue, add this to the element: style="display:none;"
  9. This is brilliant Dave, thank you 🙏 Will workout the algoritme, and make it modular for future proof.
  10. Hi @MNG. I have sent you a private message regarding this 🙂 It's a small extension, but also a low budget, but I am sure we will figure something out.
  11. Do you have any ideas how to do the algoritme to define who wins the battle? I was thinking of simulating multiple shots, like first the defender was to attack, with the "weapon-stats" the player holds against the defenders "health-stats". After each round the player losses one bullet (plus maybe a 25% chance of missing - or this could be related to another kind of stat). Once one player has finished the attack for a round, the system will simulate the other players attack. This will go on until one player is dead, or if both players are out of bullets. What are your thoughts on this?
  12. I am already working on an attacking system for Gangster Legends and would like to hear more details about your needs and use case please.
  13. This was my plan as well, to have game platforms using this for its plugin library. However, please make sure there is also some versioning, so that the system can easily see when there is a new update of a module/plugin/theme and download it.
  14. Are you planning to do a API for the marketplace? In order to easily list available categories, items and updates, along with the option to download any purchased items directly through the API?
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