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Everything posted by a_bertrand
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There is no crons for updating the AP every 5 min. So unless you code the recover differently you will not be able to have a cron for it. Anyhow why would you do that?
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No there is currently no docs in the wiki, but basically: 1) You should add a .htaccess to the cron module which would allow you to call it if you use wget, otherwise use the PHP cli 2) You should create a cron entry pointing to your game/modules/auto_pre_content.php (and call it every day) 3) set the config key variables embeddedCron to false
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The thing is, the tutorial should be smart enough to not cover the button you want to show ;) So for me this is a bug to fix, and I will have a look to it, before adding any additional indications. BTW adding an indication that you are still in the tutorial should not be overall difficult as additional module: 1) Create a new module 2) Create a auto_pre_content.php file 3) in the auto pre content hook use the user variable GetUserVariable(tutorialsFinished) and if it is not "done" output some "you are in the tutorial" info. To close the tutorial, set this variable to done.
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if you check the install/package.sql file, you will see line 6 is: insert into user_stat_types(id,name,initial_value,max_value,restore_rate) values(4,'AP',20,20,0.5); This defines the AP stat, as well as the initial value, max value and restore rate. Tweak this line in your DB and you should have it tweaked on your game. BTW you may need to logout and login to see the effects. In the same way you can create new stats or remove stats.
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Well the tine_mce (rich editor) contains a pretty_message.php hook, which defines LI, UL OL I B and U BB tags. You could as well create a new module copy the pretty_message.php file there and you should have again the BB code support for those. You could also edit it to support whatever BB code you want to have ;)
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Indeed that was my main complain about the new theme: uses too much space.
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Sure, a fixed text could be added, as well as we could discover when the balloon covers the button (I never saw it BTW). If you are able to give me more info, or a way to reproduce those bugs, maybe I can fix them.
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Sorry my fault, indeed it uses the PrettyMessage function to display it. If you didn't disabled the rich editor, you should be able to use that. Anyhow you should be able to use the supported BB tags like [b][u] and any other BB tags you will support.
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You can use any HTML tag, so no special wiki tags beside the link tag and the image tag.
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Like with any wiki: On page one you type something like [[page 2]] and that will produce a link to a "page 2", save, while viewing it, you can now click on this "page 2" link and fill the content and continue.
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It's more than that. You can add as many pages and as many images as you want not just 1. So you could basically build your help with it for example, with chapter or sections. Basically it's a very small mediawiki ;)
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Ok rockwood, I will check on Monday why you can't.
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Please Demonstrate A Standard Trasaction Using NWE Variables
a_bertrand replied to DungeonMaster's topic in New Worlds Engine
BTW You could either use a uservariable or a stat. The stat could be a bit easier to work with and would have the advantage to be loaded all the time for you. All depends what you do with such "oranges" ;) -
If you don't put an image format it takes... null, and that will somewhat break the thing ;) so yes it's mandatory.
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There is A LOT LOT more security issues than simply SQL injections and XSS ;) So no you are not covered with only that rockwood. You may check: https://www.owasp.org/index.php/Category:Attack That gives a bit more ideas of what can be wrong.
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It's free so you should be able to download it rockwood. If not then I have something to tweak in the NWE site ;)
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I actually developped on Mac OS X and it was one of the most painful experience I ever had. I don't mean PHP or Web development that you could do on any plateform. I'm talking about Mac OSX development in C++
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Definitively Windows for the desktop, and a little preference for Linux as server. For the desktop: I can connect whatever hardware I want, have tons of softwares (usual or not), and all works fine. My machine doesn't cost me an arm and a leg, and the development on it with Visual Studio is just great. For the server: being able to connect just via SSH is a big plus. Also some features are easier to manage for me on Linux than they are on Windows which involves still a lot of clicking. Yet for ASP.NET development (what I do at work) Windows servers works just perfectly, while Mono on Linux is a disaster.
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If the BB codes don't show up it's because dave forget to put the required JS in the header ;)
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Fine... as said question of taste. And no I will not change the bug tracker code for the moment.
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well question of taste. Having a new panel would not be a bad idea, but I don't like emails for such things.
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There is no link in the admin module as currently it works via the message system and send a message to the admin which can see the error and close it for example.
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oddly enough the module name is: "bug_tracking" for sure this part could be improved ;)
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Game Engines available via/supported by; this community comparison.
a_bertrand replied to Djkanna's topic in General
Well, lines of NWE has been updated, ezrpg rework? but if somebody want to take care of it, fine. -
Game Engines available via/supported by; this community comparison.
a_bertrand replied to Djkanna's topic in General
What has to be changed?