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Everything posted by a_bertrand
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The language editor works perfectly for me... as far as I can tell. What did you do to make it break? Anyhow the Secure function is like that: function Secure ($buffer, $force = FALSE) { return $buffer; } So create it somewhere you load it for sure, and you should be up and running.
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Depends pretty much what you want to do with it....
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Look right for what? Does it work? You can tell yourself by trying it. Is it secure? No, Is it well written? No.
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*cough* perfect for the hackers.... Check what SQL injection is. That has been explained enough times even here.
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I don't believe much in team project for such kind of games. Why? Because most of the time teams start then they split due to divergence of ideas or some people inside the team don't do much or scam other members. Also your project is not all that innovative, so why somebody would want to join you for it? Personally, if I was you, and I was really interested to do it, I would do it my own, and if somebody wanted to join at some point carefully think about it.
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I personally find odd that a programmer is not good in math and is not interested in those things. Why? Because most of the programming do have something to do with them. Examples? - Creating reports of sales, and make projections of future sales => statistics - 3D games => Matrix and more - Encryption => Math again - Compression => Guess what? Math So I would say you would touch math, even for resizing a picture you will have more or less complex math under. So if you expect to learn computer science at the uni level you will have some math and you should actually take it as something really positive not a lost of time.
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You can resell your license but no refund. Sorry, but with the demo of the full, and the free engine that is more than enough to understand how the engine work and how the modules work. If you are not sure then don't buy ;)
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Well, the traffic should not be an issue, as browsers do have caching. Hopefully. However yes you could reduce some of the traffic as you would only send what changed and not the container, but I doubt it does actually make much of an impact. For the effect while loading a new page and such, I doubt it is a good idea to have it in an engine, and I doubt it is a good idea to have in long term. Check the story with iOS 7 where most want to disable all those transitions and effects. Effects are cool the first time you see them, but then get annoying as you lose time. Finally, I would point toward an easier to maintain game / code more than something which uses all kind of tricks. If you can have both, then great, if you can't then better use the normal loading, and make sure people know what files to edit.
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- Buttons should at least show the pointer cursor, such that we know they are buttons... - I like the fact you kept undo / redo buttons working. But overall, I fail to see much of the advantage to just work via AJAX. If you can explain me, I would be grateful.
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Have a good look at: http://nw-engine.com/index.php?c=extract_doc Anyhow that should do the trick if your item is called "craft license", otherwise replace with the ID or the item name. if(Item::OwnedNumber('craft license') < 1) { TableHeader("You don't own the license"); echo Translate("Purchase a crafting license first!"); TableFooter(); return; } And indeed HauntedDawg is right, please create a new thread for your issues, do not re-cyle other people thread with your own problems which are not even related.
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Then why simply not add an if on top of the content.php file and if the player doesn't have the license with him/her state "you must purchase a license" and return?
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I doubt there is so many people which disable JS. Most of today websites do use it in some form or in another. Plus for a game, you can require your players to use it. I do plan to release myself a game which is basically pure JS. Good luck with your engine Dayo, I can't wait to see it soon!
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you could store your data as JSON and then recover it. Check out what JSON is and then: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify In that way you can store an array or more complex structures without having to care.
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I tried their demo, the interface is let's say really clumsy. Even the registration is odd. The art inside the town is basically the only good part of it in my opinion, everything else... is not so good.
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Because I'm tired of the old one. I want to concentrate on the new one... But it will take me still a couple of month before I would consider it really playable.
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from the old or the new one? old: http://www.nowhere-else.org new: http://www.cubicverse.com The new one is not finished and not yet what I consider "finished" or ready for public.
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more than that... per day ;) Yet mine is slowly dying.... it is simply too old and I stopped advertising it. Working on a new one currently.
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30 a week doesn't seems a huge number, but if it is rising it is a good sign. You should advertise more.
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Check this out: http://makewebgames.io/showthread.php/42270-Game-Engines-available-via-supported-by-this-community-comparison specially: https://docs.google.com/spreadsheet/ccc?key=0Ag25WGKbJMYDdEJ3S3d4SUdZdTFXSmZ0eG94N2pVaGc#gid=0
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Is JavaScript a good language? No it is not. It is more the kind of hack to make it work. Is it a useful language to learn? Well if you work with web interfaces, then it is nearly a must. Complexity? Depends, can be from very simple things to quite complex one, what is more difficult is the browser API like the DOM. Google chrome offers a great integrated debugger and webstorm would help you as well in the task.
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Help me: I'm not able to install the engine
a_bertrand replied to kalcazar's topic in New Worlds Engine
Well actually it is a work around, it is certainly NOT a solution ;) -
Help me: I'm not able to install the engine
a_bertrand replied to kalcazar's topic in New Worlds Engine
/usr/local/lib/php/head.php is not part of the engine. You must have something on your side which always include some PHP file. Are you running that on a free server for example? If yes... then it will hardly work. Anyhow one solution would be to comment the line 81 and 82 of the index.php file, and the engine will not gather errors anymore. -
The module is online
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Technology wise Guest is fully correct. However in many places (like where I work for example) a degree will show that you can learn, as well as you should know some basis like general algorithm, designs etc... Some time just experience will not work out as you may simply end up using always the same (wrong) tricks. On the other side, it's better to take somebody with has both, a degree and some experience ;)
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No, if you don't know any coding that will hardly be enough to create or modify any module. You MUST invest the time to code if you want to modify any game logic. Sure the admin panel let you create content and tweak some of the rules, but that will not allow you to make all what you could if you know even a bit of PHP programming.