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Script47

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Everything posted by Script47

  1. I don't think you fully understand what they're either. MVC (Model View Controller) isn't a programming language, it is an architecture used to structure code in way that it splits business logic and views etc. PSR is a coding standard (which I've personally adopted too), OO stands for Object Oriented. I personally never really read up on ORM but know it stands for Object Relational Mapping and has something to do with converting incompatible data to compatible(?). [MENTION=70674]ArchEclipse[/MENTION] was simply mentioning some good techniques to ensure that your code remains readable, usable and maintainable by other (more experienced) developers.
  2. Generally you should (if possible) split functions in to logical classes which fit each purpose, and not just cram them in to one file. It might seem like more work, but the long run it'll be better for you and other developers which may join you to work on the engine.
  3. I thought he mean't how the developer would check, the license checker script would be kept on the developers server as that's what IceColdCola is suggesting.
  4. I only offered such a solution as the developer is using one, if it was me I wouldn't and I'd do what you've said. Seeing as he is using it, I thought he might as well simplify it.
  5. I was going to create a thread, I was going to make one simply to put an idea across, would it not be easier instead of creating a massive system regarding people using the engine without actually buying it, why not do this. Have a table which stores users who have bought your engine, upon buying the engine generate a serial key which is counted as their product code. Once they have actually set their game up you run a script from your server which updates the db so that said license key is no longer available for use. Have a feature which then allows people to close (delete their full game unlink()), once they do that, run a remote script which then allows them to use the license again. Edit #1: Then you can have a simple feature which check serial code and provides you with details, so name of the owner, or the URL of the site and if the actual license key currently in use. Also you could use it to check the validity of a game, if the result return no serial key or game owner that means it's fake.
  6. You should make a blog, I know I'd read it.
  7. Try contacting him on Twitter. I doubt he'll run off with the money. He hasn't been on Skype recently (past week or so).
  8. Does the new value overwrite the old one?
  9. So you paid £100+ on something which you have no idea what it does? As far as I'm aware it is a capture card, used to record game play videos for console.
  10. How so? Curious.
  11. Script47

    Tax

    [MENTION=68711]KyleMassacre[/MENTION] which post did I dislike? Edit #1: I saw which one, I don't remember disliking it though? Have a thanks to equal it out. I very rarely dislike and what you wrote doesn't seem like something I'd dislike.
  12. True, but some of us are lazy. :p
  13. I thought you may tiled where the red box goes.
  14. You should get it to wait while the page loads fully. Because when I first loaded it, I just saw a red block moving on nothing. Looks good otherwise, did you use some sort of tiling tool?
  15. Script47

    EasyPHP Class

    EasyPHP Framework   So I've been working on this a bit more and these are the ideas/how it will work. This is currently available on GIT but as only one class with a bunch of functions which have just been garbled and put in to a file. Whereas now I have this sort of structure and several files which will be used to break down processes. So lets say you have a random project, a simple To-Do List. The file structure might be like this. To-Do List   -css   -js -php files? With EasyPHP it would be like this. The crucial difference would be that there is a EasyPHP folder with a structure like the following. To-Do List   -EasyPHP   -library   -logs   -errors.txt   -Authentication.php   -EasyPHP.php   -ErrorHandler.php   -Sanitize.php   -Session.php I plan on making classes for both PDO and MySQLi, we'll see how that goes. I have already made the PDO one with chainable queries, but might change a few bits and bobs on that. Inside library folder will be your application specific PHP classes, they will be autoloaded. That is the current idea. Tomorrow I would go in to more details about the classes hopefully. Any classes or ideas you'd like to see, just post below. I'll see if they can be added.
  16. You should join WsIRC channel #php-games, we are there.
  17. Why revive the dead?
  18. I (and [MENTION=70485]G7470[/MENTION]) think the navigation bar needs to be stretched like it is on the login page. This way the design is consistent throughout the whole site. Also the middle text box seems out of place. Maybe it's the fact that it is connected "strangely" but I don't think it works. Sorry I would have been more helpful but I don't know myself what the issue is, it just doesn't look right.
  19. I'd have a "Click to Toggle" description box, simply so it doesn't block the background constantly. Something like that would be very easy using jQuery.
  20. Aaaaaite, I was going to suggest to use a custom made engine. Would be so much better and the learning process would be good. :)
  21. I see, it looks a lot better now. On a side note, got any information about said game?
  22. I choose 3 because I thought the wispy part coming off the main ball looked quite good. That would be quite a sight to see in real life.
  23. Maybe add top: 0;, simply to ensure it's right at the top, as I can see slight black line at the top. Might just be me.
  24. Check the update to my original post. Another suggestion.
  25. I swear this was quite an old thread? :eek:
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