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Script47

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Everything posted by Script47

  1. Script47

    EasyPHP Class

    [MENTION=65371]sniko[/MENTION], thanks for all the messages on GIT, I'm looking in to them now.   No problem! I'm going to be updating it as much as I can so feel free to give me any feedback.   In terms of the license, do what you want with it but don't claim it as your own and don't remove the comment block at the start of the class. Thanks for the idea pal, will look in to it.
  2. Script47

    EasyPHP Class

    I've been creating a lot of classes recently trying to make development quicker, easier and quicker. Personally I really liked this class I made so I thought I would share. Please feel free to add to it. Also read the read me for all the information. EasyPHP Class
  3. A simple Google search gives this. Then you can click on either this link or this one. Then you bookmark the tutorial so you can find them easily, after that it's simply just about having the time and dedication to learn. It isn't very hard at all.
  4. Wow the cash flow in your game is insanely high.  
  5. Thanks pal. :D
  6. I've got this message on my screen. And  
  7. Could you verify my account for me Sim? I've got an issue with my stupid email providers and can't access it.
  8. Nice post, might come it useful. Thanks.
  9. Script47

    Stamp In

    New update released. Version: 1.2 Mainly optimizations as the site kept crashing due to it. It shouldn't be as bad *hopefully*. Stamp In
  10. Script47

    Stamp In

    Server back up. 02/10/2014
  11. Script47

    Stamp In

    Server is down due to maintenance, any news will be posted ASAP. 02/10/2014
  12. If you are going to add a save game features I would check out localStorage(); it is what I generally use mainly because it's so easy to use unlike cookies. Honestly, it is one of the best things ever and makes saving stuff so much easier.
  13. Script47

    Stamp In

    Stamp In This may not appeal to all, but it is something which I personally thought would be quite cool.
  14. It's good, how long did it take to make?
  15. Use:   ©   or   ©   for the copyright sign, currently you have � instead of ©.
  16. Personally I would suggest [MENTION=70485]G7470[/MENTION] method although a little bit more confusing it will be worth it in the long run as the method I suggested is a quick method but it makes the DB huge depending on the amount of images you have.
  17. Read this, it might help.
  18. I'm sure [MENTION=65371]sniko[/MENTION] can help? :p Joking. Assuming you've already inserted the image in to the database you'd output the image using a while(); loop like normal and put it all in a table and the images is put next to the item. Back when I was making a game I used the following code. Use it and adapt it to work in your situation. while($res = $selectHangerInfo->fetch(PDO::FETCH_OBJ)) { $b64Src = "data:image/jpeg;base64," . base64_encode($res->Display_Image); echo '<tr><td style="float: left; text-align: left;"><img src="'.$b64Src.'" /></td>'; echo '<td><strong>Hanger Type: </strong>'.$res->Name.'<br/><strong>Cost: </strong>'.$selectCurrencyRes->Currency_Symbol.$functions->formatNumber($res->Cost).'<br/><strong>Construction Time: </strong>'.$res->Construction_Time_Minutes.' Minutes<br/><strong>Holding Capacity (Planes):</strong> '.$res->Plane_Holding.'</strong></td>'; echo '<td><a href="index.php?module=hangerShop&hangerID='.$res->ID.'&buy=true">Buy '.$res->Name.'</a></td>'; echo '</tr>'; }
  19. Sounds like a ransom demand. xD
  20. It would be really helpful if it does show any errors that you post them on here. That will at least give us a clearer idea where you're going wrong.
  21. Dyam dude, sorry to hear about the heart attack. How's the recovery going? Question 1: What database language are you using? Question 2, 3, 4: What makes this different than other games? Why would people play this? What makes it unique? Question 5: What are your sons specialties? Are there any previews or screenshots available for us to view?
  22. I've personally felt that when you have a variable in one long line it is a lot harder to read. Could you show snippets of some of you code if you could please?
  23. Which one and why?
  24. In all fairness if anyone was to code this module I doubt they would use the stock code as it does suck a lot. I've not seen the code yet for the default gangs file as I can't find my MCC ZIP. But I could hazard a guess in saying no naming conventions and no proper code formatting which would make it quite hard to use or build upon.
  25. Some ideas from the top of my head:   Clan Houses - Allows you to buy a house for the full clan so they can train from that. Or that the will from that is added on to you current houses will and it's counted as a bonus. Clan Training - So instead of going to the gym you can go to the clan one which leader can upgrade so when you train you get better stats. Loyalty Program - So people get some sort of achievement/bonus for staying in a clan or doing certain things in a clan.   Will put more on if I can be bothered.
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