So, I was thinking about game security - in this thread when I talk about security I will be meaning how to spot cheaters and those who are cheating not security like injecting or XSS - in general and I came up with an idea which can be implemented in to TBG (text based games) and other games if executed correctly it could work quite well. Now you may already have something like this but I thought I would share.
Transfers
So currently the way to spot cheaters is to use a log which stores all the transfers such as money, bank and crystals. That can be quite hard to keep track if you have a very busy game. However the idea/system I have in mind should be more automated which should make life easier. So if a user sends transfers to the same IP the system will ban the user and obviously they will be able to dispute it, it will give a default message which the admin can set. Now you might possibly wondering what if you have been already told about the accounts and you have allowed two accounts on the same IP then the system will check if they are allowed if not then they will be banned right away. This will reduce the time you spend trying to crack down on people and allow you to make actual changes.
Mail Abuse
Instead of having to trawl through all the mail logs to find a specific conversation the reporter can pull out that specific mail which will pass on the date, sender and the message contents and the admin/staff can simply fuzzy search that date/message contents so they can quickly pull up that message if they need to see the full conversation.
Now how would an Admin be able to keep track of this systems actions to ensure nothing is going wrong. Below is an amazing drawing which took me very long to give you an idea.
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