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KyleMassacre

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Everything posted by KyleMassacre

  1. can you pm me your table structure for both modules I think the SQL didn't insert correctly
  2. ahh much better. I think it looks great this way
  3. this is odd. ill have to take a look and see what can be causing this.
  4. I will have to agree with Dom on this one. if some sort of js/jquery event happened with each link like a fade that would be pretty sweet. And for the banner across the top, it could use a touch up. I think its the corners are too sharp. Maybe you can round them up a bit like it just folded over the content area
  5. I have always been fond of Collabtive myself
  6. its pretty subtle but a bit too plain imho. It looks as if you tried to go responsive but on my phone everything is out of place. the stuff in the header dropped down into the body unless its maybe some other issue with the markup. Other than that, its nice but is missing some sort of pop
  7. Well I believe the game has a few more months of development left which is a long time and he can get a lot done in that timeframe so just be patient :p
  8. I'm just not the biggest fan of the dude with the gun which looks like it can easily be changed or the brick background. Add I would make the main portion a bit wider, there is just too much brick I completely agree. Even if the layout isn't "the greatest" design work the markup itself is worth $20+
  9. I'm sure the RunHook () would have worked wonders for you. Then you really wouldn't need to keep a "hidden" module inside another module
  10. I'm thinking this thread is about to get out of hand here. I don't want to lock it just because of one idiotic post so lets be nice and keep on target here. My thoughts: I guess for a retro theme its not bad and kind of brings me back to my gameboy days (never had GB Color) but for some reason it doesn't catch my eye. It may just be a bit too plain for me and its not the best I have seen you do but I don't hate it either
  11. I don't see the need for an attacking system as long as you have content to keep players attracted to your game. There are plenty of tycoon games snd they don't have attacking other players from what I have seen.
  12. Hopefully illusions will get back at you soon. I lost the module he gave me so I can't help sorry.
  13. Been taken care of pal
  14. why are you getting a mysqli error when you are using the mysql wrapper? Something sounds odd. I believe mc codes offers support for a limited time so if you just bought it then you should have support
  15. Yeah I think its some regulation th at you use correct info. I get emails every so often from godaddy asking me to verify all my info.
  16. well I guess this is a lesson learned now you have to start over
  17. well restore what you deleted
  18. you can purchase whois protection for some TLDs through your registrar. Personally I don't see a reason for it unless you got something to hide. I can care less if you know some of my contact info and if you do search my whois records it just shows you need a life of your own. The only time I get it is if my registrar offers is free
  19. Apparently it still works but it just looks kind of odd adding html tags inside your date function. But oh well
  20. Open wide, here comes the helicopter. /me makes chopper sound with lips print "<hr />The Time Is: " . date ("<font color=Red>F j, Y</font>") . " " . date("<font color=white>g:i:s a</font>");?>
  21. Good job. I actually see your starting to troubleshoot yourself :claps:
  22. like urbanmafia said you may need to rethink your budget a bit. $350 won't get you very far with a game unless you know how to program yourself as well. Lets do some math shall we: Lets say you do use a free engine just for fun here. When you hire a developer your looking at $20-$30 per module on average. Now that can get you ~10-15 modules done, but is that enough to keep your players interested? Probably not, so now you have to invest a bit more. You can however pick up an engine and possibly browse around for people that have modules for sale since when they post them up for a large audience things get relatively cheaper (about 1/2 price). That is the route I would probably go when you are just starting out and you may be able to get some stuff within your budget you have now. Hopefully after a few months you can then save up more for some custom stuff to suite your needs.
  23. Correct! Angel just got a little bit confused but the event_add() function is found in global funcs. If you add globals it would still include the global funcs file but there are a couple problems with that which are:   Your requiring you db wrapper and config 2 times which will kick up an error Globals will return your host back to login.php since your server isn't "logged in" as a player with a userid session.   That whole block of code at the top (lines 1-16) you would use if something or someone not logged into your game needs to access like your cron task for example :p Hope that helps and kind of sticks in your head in the future
  24. Please use code([code*][/code*]) tags or php([php*][/php*])tags without the "*" nextime please.
  25. I would not actually charge $15 for a single mod install like a chat. I was just saying that maybe you can try it yourself and if you run into complications feel free to post your errors with install and then I'm sure there are people here who would be more than willing to help. Here's some advice make backups regularly Break => try to fix it Run into issues => Post errors and ask for help   If you do that then people will have no problem helping someone willing to learn. If you just request it hurts you by not learning and hurts your rep and most likely people will just skip over your requests and be pretty harsh. We all started where you are, even I WAS guilty of requesting without trying. Then I realised that I'm not learning and will just go in circles
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