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Everything posted by KyleMassacre
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Well yes and no. You could have easily said: It is always good to provide a reason on your opinion when it comes to someone spending money on a product or service. Just because someone says "don't buy it" isn't really going to stop someone from buying it. Maybe they like/dislike some of the same features you do so your opinion can actually matter and save someone buy a product that the developer clearly states No Refunds. I think we are getting off topic and I believe the question has been answered so I will close this thread. If Adam or Alain needs it open then it can be done. Kyle over and out
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everyone is entitled to their own opinion so what is your opinion on why he shouldnt buy? because maybe unlike you he may be able to figure out the concept
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I have transfered a license to a member here a while back but it was the $25 dev license. The only issue I see is that it is digital content and with some ingenuity you would be able to have all the paid mods that come with the full version even if you didn't have the full version. Would you be able to update the modules? No, but still the fact remains that you have all modules from the get go. I would still wait for alain but frankly I don't see it happening
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Escaping user input and losing newlines in forum posts
KyleMassacre replied to dnenb's topic in Engine Support
if it is trim you can do: trim($str, "/n"); -
Escaping user input and losing newlines in forum posts
KyleMassacre replied to dnenb's topic in Engine Support
or maybe http://www.sceditor.com -
Escaping user input and losing newlines in forum posts
KyleMassacre replied to dnenb's topic in Engine Support
Yeah. Use one :p There is on that's plug and play pretty much. at tinymce.com -
Escaping user input and losing newlines in forum posts
KyleMassacre replied to dnenb's topic in Engine Support
have you thought of a wysiwyg editor? -
In order to get help you will have to provide some details to us. I'm going to assume you are probably talking about the tableheader(). If so: are you using a custom template? did you create a functions.php with the following: TemplateTableHeader () TemplateTableFooter () TemplateLinkButton () When you use a custom template all those things should be there with your own css classes and ids otherwise it will not show how you want it. If nothing in the list applies to you then you done did something to mess it up
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Help me: I need a license for crafting
KyleMassacre replied to kalcazar's topic in New Worlds Engine
Here's my suggestion: I personally wouldn't make it an item in game but make it a user variable because it would IMHO be easier to handle for example removing it after 30 days or so. If you check my blog on here (too lazy to link ya) there is a small tutorial that shows a basic web form and the usage of user variables there. And when a user buys a "license" you can just set their variable to + 86400 *30 for each purchase. psuedo code: amount = post[amount] * 86400 * 30 (86, 400 secs in 1 day, 30 days to expire) setuservar (license,amount) if getuservar (license) < time () get out of here Pretty simple huh? Now with that said, the good thing about making it an item in game is you can have players sell to other players but then you need to figure out how to make it expire and TBH I haven't touched really anything to do with items -
Need a coder who is good at securing
KyleMassacre replied to Play Mobo Entertainment's topic in Paid Modifications
I don't want to start a war up on me but why not something like this: $numberVar = $_POST['number'] + 0; anything other than an integer or float would return "0". Maybe the OP needs negative numbers or a float so if the value is less than/equal to 0 then something went wrong -
Help me: I need a license for crafting
KyleMassacre replied to kalcazar's topic in New Worlds Engine
I not understanding what you want. You want to limit the crafting module until they buy a license? -
after a quick google search I found this: http://stackoverflow.com/questions/16779635/how-to-set-multiple-values-in-a-single-cookie-using-a-delimiter Judging by the posts the OP was using | as a delimeter and I guess that's not too good to do so I guess you should use something else. I'm not good with js what so ever but maybe its a starting point and I won't give it my stamp of approval either :p
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Alright after some testing and figuring out how the system actually works i found the little error. In you SQL in the property mod globals, the very first line is houseid_row with a default of '1'. That should be changed to a '0'. So give this a shot ALTER TABLE `users` CHANGE `houseid_row` `houseid_row` INT( 10 ) NOT NULL DEFAULT '0' COMMENT 'The row ID from `properties_mod_user`'; I also added a "Move Out" feature so if Sniko wants it he can have it
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are you talking about through the training system and education system?
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Why would that have to be changed? $ir is a global variable for mccodes. Does this module require connecting to another database? Even if it is connected to another database you can still pass that information from an $ir array to the other database table. But I believe this modification is an addon to the default gangs module that comes standard in mccodes using existing user columns unless I'm failing to see the point you are trying to make
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Not necessarily no. But with filter var that would have checked for the @ and the '.' he was seeking right? Now I'm sure you can do some other high tech regex pattern because the filter_validate_email type does allow a range of chars that you would not normally see in an email address or a super long prefix to the email domain.
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now that you got that figured out you should validate correct characters
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or you can just use filter_var() or filter_input() which is a whole lot easier
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This module has just been submitted to be upgraded for review. Changes: New db table to store Currency requests Added to in_clans: A new table that will show clan members requests Links for accepting/rejecting requests Shows in the table if you have enough in the vault to give them what they requested Will send a message to the requester the action that was taken [*]Buttons in the message sent to admins to accept or reject straight from the messaging module This module will also make sure that the same request won't be able to be accepted or rejected. And that I believe covers it so be on the look out for V1.1.0 as soon as I get word it was accepted Enjoy
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I know for a fact sniko is uber busy right now so its a little tough reaching him :p But with what you just wrote about your error I can't help because I don't have the mod but ill see if he can just send me the thing. Dear Sniko, Hook your man up! Sincerely, KyleMassacre Hopefully he gets my message :p and sorry I won't be able to help you at this time
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Like bert said it would require some knowledge. it helps to know what you are doing when doing something otherwise you would kill your scripts. Just browse through some modules, perform some actions in that module you are viewing and follow along in the source code of that module to actually see what is being done and how it is being done. If you have any questions about stuff you can always turn to php.net and look stuff up to see what are particular function does.
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I personally can't see an easy way of making a tax module modular. The easiest way I can think of is to just create a function to give the players money and then deduct the tax in that. Or what you can do since you will probably have to anyways with the function is whatever module gives money like the stock lotto for example is find $userstats["! Currency"]->value += $money/$tax. The $money var is the money that is being given to the player and the $tax var is what is being deducted like .2 or something like that to give them a 20% tax
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I couldn't figure it out on my phone but I got 8 haha
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Thats not bad then. Now the question is do you have any server specs that we can see like RAM, CPU, etc.?