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Everything posted by Sim
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I would like to see this added into the next feature of GL to help with the ease of not having to bind every methodData. I'd like to see some sort of function, maybe bindMethodData($exclude) that will automatically bind all the methodData. This would save a ton of time. bindParam(blah 1, methodData1) BindParam(blah2, methodData2) BindParam(blah3, methodData3). BindParam(blah4, methodData4) Ext BindMethodData will automatically do all that above. $dontBind[] = 1' $dontBind[] = 2 bindMethodData('$dontBind). Will bind the 3 and 4 but not the ones to exclude. Fairly simple to do, and surprised it hasn't been built in yet.
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We in lock down in Maryland,USA. But I Liv in Baltimore, MD, USA. No one listens to the government here and a long a no one is being violent the government don't do nothing EVER. LoL. Fast food places are open as in we can walk in order and sit down and eat.
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I think that works for mySQL as well.
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I wanted to post why I haven't released my Skill/Stat mod yet, but I also wanted to release a mod that also uses the skill/stat mod. So I am nearly finished this mod as well. The Skill/stat mod is finished.(While typing this, I am going to look into adding the stats to the profile since I remember @Dayo adding a hook for it?!5 It allows you to create a class that players can take to upgrade a skill/stat. Players can only take one class at a time and they are not done instantly. You choose how many minutes to take(but owners should put hours instead. I have to switch the text to say minutes.). I also need to remove the class levels that shown in the screen shots. All that's left is to be coded is displaying the classes taken (simple) and if one is in progress, add a timer. So I need to look into these timer things GL uses. Once these two are released I should be pumping out mods left and right. Almost every mod I create will use the skill/stat mod in one way or another.
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- mccode-v2
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I found a new code Editor. It's the best one I found on mobile and if I had and could choose to download it on my PC I would. I like the editor that much. Or maybe it's just that much better then the last one I had download.
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I just clearly stated its not my point of view and that it happened in the past to other games. "The Plague" has been around or mnay years and was already the most popular game o it's kind before this Corona virus.
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It's not my point of view, it's happened before. But we are all in the same position to.
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Using a world wide disaster to advertise for your own personal gain a game.
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I did as well. I wonder how many people end up registering just because of name. I also wonder how many pissed off hackers going to knock his game down.
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I seen that, but wasn't y problem. This the fix $classes['skills'] = $skillInfo; $this->html .= $this->page->buildElement("classForm", $classes); Skills array from the query. Class an array from the methodData.
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I can either add one of these or the other. $classes is form data, submitted from the form. SkillInfo is an array for the #eacin the tpl $this->html .= $this->page->buildElement("classForm", $classes); //$this->html .= $this->page->buildElement("classForm", $array("skills" => $skillInfo)); . I can't see to use both of these for some reason. Anyone got the answer?
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The answer is posted in another thread.
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The one I or now works just as well as one on a PC.
- 12 replies
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The mod is now complete. I will be posting it for free on the marketplace tomorrow. I'm hoping to finish a mod that will make use of the Skills mod to release both of them at same time, but I doubt it. Things are moving smoother then before. I found a different PHP Editor and more familiar with GL and navigating between Editor, to ftp to browser tab's, ect. seems to be getting a little less stressful.
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Well that's awesome. 🙂
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I got the wrong idea on what the userAction hook did. Thanks So someone can just release a small user action log mod, with just the userAction hook and everytime userAction is called, they could update the database with that info? Sounds simple enough Or if someone steals a car, someone could have them fight a boss afterwards with there userAction hook. That explains why there is no actual userAction hooks code. Thanks, I think you just explained the hooks to me 🙂
- 17 replies
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Where is the userAction hook code located at? I been looking for it for days. Are these hooks just placeholders until you get around to creating them? Unless I got the wrong idea on what userAction is supposed to do, if I put userAction hook in my module, i could have it run code after a crime is committed? I figured it was a user action log and would save there action to a table. I been trying to get a response from you about this userAction hook for days now and no response except a public announcement that new userAction hooks been added. LoL.
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Where is the actual userAction hook located at? A list of all available hooks would also help. Edit: I just went threw new database scheme so even if this userAction hook exists, I see it serving no purpose. There is no way to tell what action the user even did. There's no log for it.
- 17 replies
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Is it big fixes or any new features?
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The only thing I've coded since is this Skills Mod for GL. 🙂
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My favorite thing I coded was oRPG creator or Naruto Web. oRPG Creator was in pho never finished coding it and lost code. Was a few years worth of work, but it was to outdated to do anything to good with. NARUTO WEB I coded in visul basic 6 till the code became outdated. It had was kind of like battle.net used for blizzard games. You login, join a chat room, create a game or join one. It was like tanks. You had a Naruto character and ran around in custom map and attacked one another. These two are my largest projects and best learning projects to date. I learned so many and complex coding theories. Today I can be given any thing to code as a problem, mod, new feature or extension and I can give you the best way to go about it. Sometimes the best way can't be done due to the original code your building off of without changing so much code. Just cause I can do that don't mean I can. I'm not familiar with as many coding languages as I was years ago.
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Being able to view the modules on the GL admin panel would be excellent to get more downloads and sales, especially if they didn't download GL from MWG .
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The hook i made and showed is in userAction.hooks.php in the userAction folder in installed modules. User Action shows up as installed module which I wanted to even with only that file and json file.
- 17 replies
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