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Sim

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Everything posted by Sim

  1. Sim

    Game Advertising!!

    No one knows if he posted or not. Regardless the topic is about people advertising on other games. Anytime can just say, it wasn't me. 🙂 Anyone who opens a game should expect to have other games advertised on there game regardless of what game it is.
  2. For anyone who has downloaded this mod should redownload it. I fixed various errors today would show if in debug mode.
  3. The fight system is not advance at all right now, and its something i would believe anyone who wants to be involved in being able to add to the battle system should be able to. What I mean by this is, whoever creates the first acceptable battle system is going to dominate this area if it's used by the majority of paid users. At this point it could be to late for any new developer to release anew battle system, update or even contribute to any existing battle system. I believe this could solve the issue by creating 2 new hooks. An attack damage hook, and a defense damage hook. Both hooks can be used by any developer wishing to add any new additions to the battle system. Both hooks should accept both the attacker and defender. I also believe it should possibly return more then just the added bonus. Possibly the new attack message or defended message. Instead of the basic one. If I create anew battle system based on additional stats using the hooks. Then someone else creates and releases an item system, this would involve edited the core of the battle system when a hook could be used. Then what if someone after this decided it be nice to add Elements top the battle system. Everyone could alter the battle system with or without any other additions. This is very basic rough idea. Battle systems can be very very very large and complicated so if people could contribute with or without other parts of the battle system, I think this would and could become a very great addition to GL and many games. Basically all I am asking for is to get these hooks added to the attack/fight core features. Other great hook ideas, times boost, turned boost which would increase your attack and defenses for a period of time.
  4. Inside the user action hook example, you forgot to include the $data parameter. I think this topic should be stickied as well. Afterall, any GL documentation is very important.
  5. I noticed when viewing the cars, it says # of cars available on the heading. I'm assuming it's supposed to mean % chance? As there isn't even a spot to add # of cars, or looks like there isn't a place in the table for # of cars available.
  6. Sim

    Romewars

    I wish I could have the team. I could provide some good marketing and advertising as will as my programming skills. You guys should discuss it. No matter how good any game is, it isn't worth shit with no members. 🙂
  7. Sim

    Your Game

    Post a link to your Game, or games. Explain why your Game is unique compared to others.
  8. Sim

    Battle System

    No one for any idea towards a new battle System?
  9. I been waiting to use a few good ideas I got to build after I released some smaller mods, but I might as well do it l on this. A extra $50 could be nice plus the sales of the mod. Everyone knows I always come up with some fairly original stuff. I would love to be able to use my skill mod with my idea, but I guess I can always come back and do that later. After all, I did just get it to work with the workout mod in less then a hour. 🙂
  10. Sim

    Game Advertising!!

    The screenshots are not just directly related to you, to my game owner who does it. Back in the day I would do some stuff like that. Not anymore. I would have written a bit to autojoin games an message users. 🙂
  11. I just released the schooling mod. Once it is approved, it will be available to view.
  12. I just released the mod. Once it is approved I guess it will be available for download. 🙂 I also released my schooling mod.
  13. For what you spent on MCCodes, you would have been better off downloading gangster legends for free and just buying a few mods. For your answer, unfortunately I don't have any answer for you.
  14. I been playing this game Domination where you build an army n base AND attack like a real time strategy so to speak. The thing you get 1 to 5 stars to get a victory 1 star for killing base 1 star for quick victory (any star less then a minute) 1 star for 50% damage 1 star %75 damage 1 star for complete destruction (100%) I been thinking of how to make a battle system for GL that could use a system like this. Even if extra features are needed to be added 1 star for death 1 star for death of pet(obviously that would be needed to be coded. Or creature or demon, ghost, vampire, ect.). That's the only 2 I could come up with. Maybe another star if you pick up n item? Or win x 💰 I also thought of a unique turn based system. Here would be a map(multiple pictures to show areas of a house, ect.), Then a playbook(Think football games where you select the play to run). Each player selects a play and it goes onto next round (all text or course a Role Play)
  15. You might as well learn JavaScript as well. It is the future of Web development still.
  16. Awesome. Thanks. Maybe add a new sub forum "Coding help / development works in progress" Maybe "Show your work in progress or need help with GL code?"
  17. Sim

    Phone

    That's the plan. And the phone wouldn't turn off it just kept restarting through the loading screen and it's one of those phones where you can't take the battery out. Lol
  18. qwery? Seriously? This some hidden Easter eggs?
  19. It will be released no later then the end of the weekend. I am doing some final testing and don't have work this weekend. I started my first week of work.
  20. You still have to type all the keys and values when the method could automatically do it. @KyleMassacre
  21. $insert = $this->db->prepare(" INSERT INTO skills (SK_name, SK_default, SK_max, SK_canUpdate, SK_isHidden) VALUES (:name, :defaultValue, :maxValue, :canUpdate, :isHidden);"); $insert->bindParam(":name", $this->methodData->name); $insert->bindParam(":maxValue", $this->methodData->maxValue); $insert->bindParam(":canUpdate", $this->methodData->canUpdate); $insert->bindParam(":isHidden", $this->methodData->isHidden); $insert->bindParam(":defaultValue", $this->methodData->defaultValue); $insert->execute(); So we usually have to do this for adding form data to the database. $insert = $this->db->prepare(" INSERT INTO skills (SK_name, SK_default, SK_max, SK_canUpdate, SK_isHidden) VALUES (:name, :defaultValue, :maxValue, :canUpdate, :isHidden);"); $insert->bindMethodData(); $insert->execute(); //first post, exclude excludes which methodDatas to not bind from thrle ye methodDatas //$insert->bindMethodData($exclude); Now the 2nd way is much more convenient. These is especially helpful in the admin panel area where people are adding and edited data all the time. AS YOU can see the 2nd way would b much faster and just more convenient in general
  22. Even if you don't want to document them all. Just supplying us with a list of them would be a good start, us users can document them of we get bored.
  23. Hey, welcome
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