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Aaron_ last won the day on July 29

Aaron_ had the most liked content!

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About Aaron_

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  1. We are still hiring for paid positions. Lots of work and some really exciting projects to work on for the right person!
  2. Hi all, Myself and @Dave are always in need of development help with our games. We have consistent work for the right people who can be reliable, trustworthy and deliver a good standard of work ontime. If you are looking for work, and fit the above, please drop me a DM. Regards, Aaron
  3. Aaron_

    Your game income

    I think you’d be surprised at what these games can still earn 🙂
  4. Congrats on the launch Andy! Will be sure to check it out.
  5. Even more heavily modified now 😄
  6. Aaron_


    Hi Paul! Welcome to the forum! 🙂
  7. Aaron_


    Welcome to the forum! 🙂
  8. Aaron_


    Welcome to the forum!
  9. Aaron_


    I’m sorry that my originality can’t match yours! I’ll try harder next time 😀
  10. Aaron_


    Hi all! I thought I would provide a quick update on the project as I have been a little quite as of late! As @Dave has recently announced, we have partnered on the development of this gamen and Music Battle. Music Battle is the first game we intend to launch - which has meant that development on Romewars has slowed - which is why I have been so quite on this topic. We intend to launch Music Battle on Monday and then we'll be able to focus more of our time on Romewars. This partnership hopefully means that we can deliver a much more exciting gameplay experience for both games, and I am still really excited about the potential that Romewars has with some really cool ideas in my mind on how to make this game as unique as possible. As soon as we have the BETA version ready, I'll be sure to message everyone who has commented to give them access!
  11. Aaron_

    Battle System

    The above is pretty similar to how Clash of Clans works... it's a nice system. Romewars has a turn based system with a little strategy involved which I think is pretty unique and works well. You just have to make sure that attacks can be made without both players needing to be live and involved, as then your banking on your game being super active - which isn't always the case.
  12. Welcome to the forum! Looking forward to seeing you progress your skills!
  13. Aaron_


    Thanks guys! I’ve sent you both a message.
  14. Aaron_


    Hi all, So I'm now very nearly ready for the a few people to come and do some very early stage tests on the game. If you are interested please drop me a DM and as soon as it's ready I'll be able to hook you up with access so you can have a play around!
  15. Aaron_


    12/04/2020 Update: I've now implemented a basic spying system into the game. Players can recruit new spies, spies gain experience by successfully spying on players which allows them to level and spies can fail, be killed or succeed when spying on a player with their success chances based on the level of the spy and the level of the player. So if a level 1 spy tried to spy on a level 100 player they'd almost certain fail, and have a high chance of dying. I've attached some screenshots to show it in action!
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