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Sim

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Everything posted by Sim

  1. The question should have not even have to be asked.
  2. How many people have falling asleep at there desk or laptop on there lap while programming? I am 36 and I have never done it until recently. Several times in last few months. And i believe i code less now then i use to. At least conservatively. I use to code for 1-3days in a row no sleep. Sitting down anywhere for 4-9hrs at time. Now its like 4hrs max before needing break and have actually passed out 5-10times in last 2 month's while coding.
  3. Sim

    Alpha Criminals

    I been busy doing some freelance work, and just procrastinating. I am going to make new progress this week.
  4. Can / do / will. This isnt for me, it was idea for engine.
  5. rankID doesn't necessary have to be in order of rank. 1 2 3 4....10 Where rankID 1 could be the highest rank or the 2nd highest rank or the lowest rank. Edit: Ranks in the engine are just names, no numerical ranks
  6. Id like to see a method/function added that checks players minimum Rank(i guess what you would call it). So if a game has 4 ranks and player is 3rd highest rank... Can call function to see if its higher then rankID. Minimu. Rank to travel Min rank to own item Min rank to commit crime Min rank to commit theft As Ranks is a key built in feature, i don't like the idea of reusing my own coded function across multiple Mods. If it was just for my game, i would have added the code to user class. 😃
  7. Sim

    Work Setups

    What language is that written in?
  8. Sim

    Work Setups

    Like the nest thermostats. I install those for people. They are a pain to configure. They take to long to set up when one should be able to just connect wires, turn to heat or AC and work. Not have to set up, go threw manual and figure out what certain code #s mean. I been doing some HVAC. A pain in the ass. Abouut to quit sometime soon. Might try another company.
  9. Sim

    Work Setups

    What kind of work you do @Dayo
  10. I guess you neve looked at kill module?
  11. You mean you die if it goes above the ranks HP?
  12. I been going threw this formula and with a calculator and have found it very odd to say the least. The higher the armor the greater the damage taken. As long as player shoots the amount of bullets equal to players health, they will kill them. Is player supposed to die every time they attacked? It anyone has any active players in therr game I am imterested in knowing if every player in your game has 0 health in userStats. I think as far as i can tell in GL, its either when you shoot someone they die everytime or they miss. Could you shed some light on this @Dayo
  13. You on something today?
  14. I personally packaged them how ive downloaded most files. But this will be fixed on some spare time this week. Its a lot of mods to download and reupload. 🙂 You could always have mod installer check if folder already created. 🙂
  15. I mentioned two ways to install Mod. :).. Other was copy pasted threw yours. Obviouslly I will be fixing this(if it don't work after trying auto-installer) Edit: but he didn't say all of 'Sims' Mods. 🙂 I personally upload directory to mods folder then run SQL threw phpMyAdmin
  16. I did not know that. All my mods include a folder.
  17. I use to have to CHMOD my directories to 777. You might need to do that. That is normal...
  18. Sim

    Freelancers

    My regular day job(NOT COMPUTER RELATED) hours are very random, but consistent. Mon-Fri I get picked up anytime from 6-8am and get home most of things from 1-4, but sometimes i might not get home till 5-7. Then i work almost every Saturday. Same hours, but %50 of Saturdays home around noon. Ive worked 20 of last 25 Saturdays. For someone like me it's hard to schedule anything by hours i would say. But i do alot of coding while driving in between service calls.
  19. Sim

    Weekend

    This was my weekend. Baltimore, MD, USA
  20. That's what i ended up finding @URBANZ so here's a snipplet for people in future foreach($this->page->modules as $mod) { if($mod['name'] == "Items" && $mod['author']['name'] == "William Hughes") { debug("FOUND YOU"); debug(var_dump($mod)); } } Edit: after being found, the loop should be exited. With a return or break;
  21. I remember @Dayo saying all the mods was loaded if in remember correctly. What would be the best way to know if another mod is installed or not. I can check if directory exist amd load module json file amd check if information is correct. But as i said i think this information is already loaded?
  22. I usually send a notification after the query. So after you update the "Players Rank" send notification. $this->user->newNotification($msg);
  23. Its very possible if you did not edit the login.inc.php file
  24. Sim

    Freelancers

    Are there any other freelancers out there that there so busy they never get the time to work on personal projects? Im not complaining, but whats your solution? Im thinking about taking one day a week to dedicate to my own projects. This would give multiple hours/day instead of a hour or so/day. The majority of the work i do, will end up bring apart of my game one way or another which is why I'm not complaining, but with not a lot of time for my own personal projects, im having difficulties piecing it all together. I think it's going to be time to get out the good Ole pen and paper. This makes things go smoother for me.
  25. I always add an extta field in users table actCode. If its set to 0, account is activated. Regarding using it for reset password, I will email a special url like: forgotPassword.php?code={actCode} Once at the page, it would allow user to change password. Other stuff you could do would be like: forgotPassword.php?code={actCode}&key={encryptedSomething} where encrypted something would be like there username or password or userID. Something unique about user. Otherwise, someone could go threw forgotPassword.php?code={actCode} And start having it cycle threw numbers 1 2 3 4 5 6 7 8 9 10 ect. But usually i would create code like X digits Code = ""; For(×=0; ×< lemgth of code; ×++) Num = rand(1,100) If(num>50) { Create random character Rand(x,y) forget ascii key set off top of my head Code = code + (random character just created } Else { Num= rand(0, 10) Coode = code + (random # just created) } Output be something like 44hzn9J5D1M3g3H
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