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Everything posted by Djkanna
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Back when I first started, I used to write all my items/weapons etc on pieces of paper, ended up having three/four sheets of a4 with makeshift columns for each category (name/desc/price etc). I did the same for houses/crimes and all the other stuff, it's easy to see why I got bored quickly trying to manage dozens of sheets of paper, with scribbled info on them. Nowadays I would use Google Docs, or some collab tool especially if I wasn't the only one with a part of the game.
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Which results in it not being scalable, not everybody uses 1024x800 (first size where the text aligned with the background images correctly). If I were you I would invest some time into learning about well creating layouts in general then more so on how to convert psd files to HTML. http://css-tricks.com has a few screencasts on PSD to HTML. Edit: I'd consider thinking of a different approach to using the whole box as a background also. 2nd Edit: After looking at the source, I'd also recommend checking out tutorials on CSS positioning. If you intend on offering your services, try looking up semantics in HTML, it is something that a lot of people look for. (nice clean structured markup, and preferably one that doesn't break when you maximize your browser window, or have to much info in one of the boxes (considering the text is positioned, the containers for the text will not expand or contract when there's more text added/taken away.)) Some advice. Buttons should have different states, and also should have some indication as to what they are (take login button for example change cursor type so we know it's a button). Text should be aligned. Headings should be just that, headings not one whole background image for the entire container (see the logo for example). Logo should really link back to the home page. It should be fluid, now fixed width is fine but height should not be limited (in this case with the content areas and the text being positioned on top (which is also not positioned relative to the content area it should be in...) those boxes will not expand, when the text becomes bigger than it's 'supposed' container. No idea why there is so much whitespace at the top and on the bottom, was that how it was designed?
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And it's broken visually, not a good start. [http://prntscr.com/4n42j ] Not to mention it's basically images with text positioned on top. [http://googleplusexchange.co.uk/demo/login_images/heading.jpg]
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Then create a very basic three column template, not much design needed (so you don't really need to make it look great) just to give an example of your skills.
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It was http://browsergamesfactory.com/ but no longer alive.
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It is possible, though with your markup a little tricky. As an example. <!--There obviously would be more rows, but for the sake of clarity there's only one.--> <tr> <td> <a href="#" title="Show Comments" class="showComments">Show Comments</a> </td> <td class="comments"> <ul> <li>Comment One</li> <li>Comment Two</li> <li>Comment Three</li> </ul> </td> </tr> <script> (function ($) { $('.showComments').click(function (e) { var anchor = $(this), parentTr = anchor.parent('td').parent('tr');//Anchor's parent td element, the parent td element's parent tr. //Proceed to show/hide the comments. $('.comments', parentTr).show(); // Show only the .comments that exist within that tr. //Do something here so that clicking the anchor will then close the comments if opened or close them if not. e.preventDefault(); }); })(jQuery); </script> Forgive any mis-spelt words it's late, but you get the idea.
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I don't believe there has been an update for V1 (but I could be wrong). Given my example above the .3 patch is the exact same, except using MD5 as the encryption method (oh and the -multi-login stuff).
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Description is handy, screenshots only tell us so much. Also live demo preferable.
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True, in that case you're probably right that milestone would be finally releasing the product.
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My opinion was formed from the first thing I saw in Redux if ( $_POST['username'] == "" || $_POST['password'] == "" ) { die(" <h3>{$set['game_name']} Error</h3> You did not fill in the login form!<br> <a href=login.php>> Back</a> "); } $uq = $db->query("SELECT `userid`,`email` FROM `users` WHERE `login_name` = '{$_POST['username']}' AND `userpass` = '".hash('sha256',$_POST['password'])."'"); if ( $db->num_rows($uq) == 0 ) { die(" <h3>{$set['game_name']} Error</h3> Invalid username or password!<br> <a href=login.php>> Back</a> "); } else { $_SESSION['loggedin'] = 1; $mem=$db->fetch_row($uq); $rand_num = rand(1,100000); $_SESSION['multi_login'] = md5($mem['email'].$rand_num); $_SESSION['userid'] = $mem['userid']; $IP = $db->escape($_SERVER['REMOTE_ADDR']); In the authenticate.php file. I'll be honest I've not had an in-depth look at Redux either, but from what I have seen it doesn't get much better. EDIT: Danny's Lite has been added as an attachment (permisson recieved from Danny to post it). Lite.zip
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I don't think anticipated would be the right word there ColdBlooded. I do find it somewhat amusing that you're now 'active', just in time for a new release.
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Listening to others criticisms of your ideas, is a good thing. Especially if you lack experience in playing the type of game you're creating, it can sometimes bring a fresh perspective on things, I know whilst I develop mine, I have a couple of gamers I share my ideas with, as they'll give me their honest opinion on something and if something is not going to work well, I'll take it back to the drawing board and see if I can rework it. Also comparing code with others is another good thing, you can learn a lot from doing so, especially if that person has been doing it a bit longer than you, or has some specific tips/tricks that would help you in certain situations. So I disagree with both your remarks, comparing features of your game to other games, can also be a good thing, you can get a lot of inspiration just from looking at another game. In my opinion, I think the lack of motivation comes from burning yourself out, trying to do to much at once, especially if you're building a game on your own. Unrealistic deadlines is also another one, try to set goals you know you can make, rather than fretting at the last minute trying to get everything done in time. @Sniko, a product is never truely finished, again I think the lack of motivation comes from being burnt out at that stage, after releasing. Another thing, sometimes you just get bored of what you're doing and want to try something else, if your no longer enjoying what you are doing, you'll no longer have the motivation to work on it.
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V2.3 patches fixed some bugs that have been known for a while, Redux is taking a step backwards and reversed the fixes to some of those problems. So yeah if you cannot do it yourself you will need to get someone else to do it for you, in my opinion Lite is probably the one with the least amount of bugs (I think Danny's version is even better, but haven't looked into it nor do I know if it's still available).
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One word. 'Awwwwwwwwwwwwww'
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There's also rather than a html img tag in a couple of them.
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are you using a CMS? Thoughts or comments.
Djkanna replied to Bane_Star's topic in Question of the day
Throughout the use of plugins and whatnot you can use it as if it were a CMS. However Wordpress should be used as a blogging platform, if you want a CMS there's things like ForkCMS etc. -
*giggles* Nice share, Peter.
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case 'helpupdate': helpupdate(); break; In your switch statement.
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Looking great, I do have one minor thing, urm the wires, specifically the where the wire comes down then goes back up, I cannot figure out if it's attaching itself to the ceiling, or it's a weird curve. [ATTACH=CONFIG]187[/ATTACH]
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^This. (On a similar note, mmm Jolie)
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Please enlighten me to what has changed in Redux Paul, apart from you've moved a few files around and created a few folders?