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Everything posted by Dave
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You have a valid point, as I say in the first thread I can't guarantee this will stop bots it's simply just a better implementation of the captcha system to try to make it less intrusive of the players. I've been thinking about ways to make it more full proof with stopping botters. Nope, no voice changer, either my mic decides to try to auto adjust or my voice is just still developing. God knows.
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Think he means again ;)
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As suspected he was running 2.0.5 which I hadn't had access to as of yet.
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I believe I was speaking with you about the issue but you're unable to allow me to debug my system on your environment. I can't fix it if I can't locate the problem as the system runs perfectly on my environment. It's most likely just a simple difference in our environments.
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I love this idea to, might create my own version so I actually keep track on projects.
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I've never been a massive fan of login captcha's because they just slow down users being able to access the game along with pretty much making auto login plugins in browsers useless. It is all preference on the site owners end I guess. None the less good job, easy and simple code!
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Indeed he did! Just did a quick search and grabbed up this. http://makewebgames.io/showthread.php/40170-Verify-Addon-TornCity-Style?highlight=captcha
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I've PM'd him anyway so we can discuss it more. I'm pretty certain the older systems like that were relatively easy to bypass (for instance the images being called 1.jpg, 2.jpg... and nothing being encoded)
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The system is currently only for internal pages, I'm also currently speaking to you to resolve your issue.
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You could attempt to create a very confusing and potentially lengthy "compatibility layer". Which would attempt to allow original V2 mods to be imported into the new engine and in essence emulate the V2 functions from the V3 code. This is a pretty lengthy and confusing process, but if you don't want to lose your entire userbase you need support for the V2 mods which are available due to that being one of McCodes mains USP's.
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Our Captcha system is a replacement non-intrusive method of fighting bots. This is heavily improved on compared to the original McCodes V2 captcha system. You can see all of the systems features in the video below. Preview: Price: $5.00 [Link to store] Obviously there are most likely expensive systems which would be able to decode this captcha but there is no 100% secure captcha. Even re-captcha can be cracked now.
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Well I've not seen the NWE script but any decent PHP developer would easily be able to adjust to any environment without massive complications. Those who can only code for McCodes, in my opinion, can't code PHP. I may look into the NEW engine for potential modifications in the near future though!
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New Worlds Engine Developer version available!
Dave replied to a_bertrand's topic in New Worlds Engine
Hopefully this correctly built engine will be able to overtake McCodes and form a decent basis for online text based games. I'll watch the engine as it progresses over time and most likely end up creating something for it anyway. -
New Worlds Engine Developer version available!
Dave replied to a_bertrand's topic in New Worlds Engine
Just wondering on the potential profitability of starting to develop to your rather beautifully crafted engine. I'll have to see once a few games popup and see if there are any vast feature requests. -
New Worlds Engine Developer version available!
Dave replied to a_bertrand's topic in New Worlds Engine
Slightly off-topic but is there much interest in your engine at the moment? How are sales of the engine going? -
Thank you kindly! I look forward to working with you in the future :)
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Are you releasing the V3 engine with full documentation for developers?
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You've ruined your brands reputation and with it you'll most likely drastically hinder sales of any new product. After studying business ethics/studies for a number of years I'd highly suggest you sort your image out before you start trying to drain more money from your "customers" (who you don't seem to exactly treat like customers). Your main current goal with McCodes V3 doesn't seem to be to aid your current clients but instead just take more of their money so you can indulge in your lives instead of supporting your product. These are just my assumptions please do correct me if my assumptions are wrong, but it's what it seems like to me and most likely others.
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I use a mixture of Chrome and Waterfox. Mainly due to Chrome having some interesting memory leaking issues at the best of times. Waterfox is a 64-bit varient of Firefox. http://waterfoxproject.org/
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I recently created a simple, yet effective iPhone/Android theme system for McCodes which with little work can port nearly any McCode game to mobile devices (obviously some pages need physical changes as the CSS rules don't apply for them). I don't see the main grab for your engine over something like McCodes?
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How much would you charge for various templates for "McCode style games". I'm potentially looking for some medium budget graphics works to be completed soon but would also want a new twist on it compared to the standard work seen currently.
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I like this idea quite allot. It's also quite an easy system to implement into the game by quickly running through all POST/GET data and checking for swear words then deducting money accordingly. Obviously this system could be seen as a bug in the game and people would need to be sent an event about why they've lost some money.
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Potentially think about integrating it into the control panel? So the administrators are able to make changes to the system without going into the file structure and physically editing the code.