flixbeat Posted December 29, 2015 Share Posted December 29, 2015 (edited) Good day MWG, I just thought of posting my game here and hoping some people might be interested with games that are out of mafia style gameplay, since it seems that most of the game makers/developers here are more into mafia/gang theme games. So i just started the game few days ago and tried to publish it online. You can check it out here, http://zombieplague.ga I included a pre-alpha test video on the homepage just to give players an overview or idea how the gameplay works and how would it look like. Visitors will also be able to see the game completion, user registration will be up when the game completion is probably around 80-90%, as of now. There are only 2 player accounts registered, and those are for testing only. About ZPlague ZPlague is a survival text-based MMORPG set in a zombie infested post-apocalyptic city created to satisfy your zombie obsession. ZPlague allows you to craft your own weapons, equip items, sell or buy items, travel through the city, enter different buildings, scavenge supplies, fortify bases, create your own group/allies, battle with other players, loot other player's resources, do daily quests in exchange of cash/items and much more. If you're a fan of zombie themed games/movies/tv shows like the famous The Walking Dead or games like State of Decay where people needed to scavenge items, build and defend shelter, fight against zombies or other people for survival then you might want to try out this game. Game Features I'll keep on updating this thread if ever i needed to specially if there are added major features in the Game. I'll list below features that have been created so far. personal home outpost travel through cities, enter blocks and areas - (dynamic according to player wits, the more wits you have, the further you can travel to the city, thus unlocking more location and areas for camping or scavenge purposes) status system (status,ap,wits) monetary system battle system (player vs infected/zombies) scout area - (revealing # of infected/survivors in an area) attack barricade - for barricaded area survivors team-up (increased survivability) - allows multiple users to team up in an area to make killing of zombies easier and avoid being infected easily. inventory - use / equip / unequip / discard items search items in area On-creation modules/Things currently working on: extra multiplayer features outpost enhancements - new area (sewer) Coming Up outpost - gambling area outpost - market place - where people can buy/sell/trade items outpost - view people - attack them, steal items from their homes, etc.. addon battle system - player vs player group/clan/team system addon battle system - team vs team daily quest system item craft system There are still tons of functionalities/modules to create and I'll keep working on it as good as I can and as fast as I can. I know that I'm not the only one that are involved in the success of this project if ever, it always includes the supporters, this forum and its people. Home Page [ATTACH=CONFIG]n374932[/ATTACH] Edited January 13, 2016 by flixbeat Quote Link to comment Share on other sites More sharing options...
NonStopCoding Posted December 29, 2015 Share Posted December 29, 2015 Just like to say nice job its looking good i like the design clean and good on the eyes. The features sound cool will be cool to see the game completed and good luck :) Quote Link to comment Share on other sites More sharing options...
Coly010 Posted December 29, 2015 Share Posted December 29, 2015 ITS RESPONISVE :O (well homepage is anyway, didn't go any further) Good job on that at least. The features sound great, hopefully the game works out for you. Quote Link to comment Share on other sites More sharing options...
Sim Posted December 29, 2015 Share Posted December 29, 2015 What engine you using [uSER=70913]flixbeat[/uSER] ? Quote Link to comment Share on other sites More sharing options...
Sim Posted December 30, 2015 Share Posted December 30, 2015 [uSER=70347]NonStopCoding[/uSER], @Coly thank you so much for appreciating it, your feedback cheers me up a lot.. [uSER=64603]Sim[/uSER] - I hardcoded it from scratch, I built it myself.. :) but if you ask what framework I follow, that would be mvc without service layer.. ​Where's the real domain? Quote Link to comment Share on other sites More sharing options...
Dave Posted December 30, 2015 Share Posted December 30, 2015 ​Where's the real domain? Unsure why a real domain changes anything, especially whilst the project is in pre-alpha. This looks really interesting, glad to see you've followed the MVC principles. Looking forward to seeing this in a production state. 2 Quote Link to comment Share on other sites More sharing options...
Sim Posted December 30, 2015 Share Posted December 30, 2015 Might get taken before release of game [uSER=52003]Dave Macaulay[/uSER] since he's announcing it already. Quote Link to comment Share on other sites More sharing options...
sniko Posted January 4, 2016 Share Posted January 4, 2016 This looks great! Keep us updated Quote Link to comment Share on other sites More sharing options...
Zettieee Posted January 4, 2016 Share Posted January 4, 2016 I used to own zplague.com! I have a ton of assets for a survival game (item images) we could come to some sort of deal on them! :) Quote Link to comment Share on other sites More sharing options...
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