bausman480 Posted March 10, 2015 Posted March 10, 2015 Hi Everyone! I am Baus, and I own a little web game called Dynasty. I also run a little game development blog called Gametrepreneurship. A lot of the stuff might be of interest to you guys, such as this post: 10 Things I Wish I Knew Before Making My First Game I'd love to know what you think. :D Cheers, Baus Quote
Curt Posted March 10, 2015 Posted March 10, 2015 Hello, welcome to the forums. Just wanted to say, great article :) Quote
Script47 Posted March 10, 2015 Posted March 10, 2015 Hello, welcome to MWG. I read through that article and found it to be an interesting read. I might add on number 5 that you should ask for previous work samples and or code snippets. Just to give you an idea of what their coding is like. Quote
Tangled Posted March 17, 2015 Posted March 17, 2015 (edited) Nice article :o Omg, a real female... on the interwebz!? :o wait...I resent that remark :P I may be old but I'm a REAL female.;) Edited March 17, 2015 by Tangled Quote
Sim Posted March 18, 2015 Posted March 18, 2015 Leave my eFriend a lone.. [MENTION=50378]Guest[/MENTION] you should know theres thousands of Females in online biz, some mutli millionares.. Quote
bausman480 Posted March 18, 2015 Author Posted March 18, 2015 It's actually pretty funny, cause in the pet sim game dev world, almost everyone is female. :D Only outside our tiny little niche - like here, on a forum about web games in general - is there less female presence. I think. :P Thank you guys for the welcome! And glad you enjoyed the article. :) Quote
Dayo Posted March 19, 2015 Posted March 19, 2015 Welcome to the forum and nice article, i have failed on almost every point you have said above :P Point #7 is the whole reason why i never do any freelance work (plus the fact i have no time to do my own work let alone others :P) One thing i would add to this list is properly plan everything first, at work we have spent the last 5 months re-writing a 4 year-old project because it was not planned out at the very start. You have to plan every feature and plan how the features integrate with each other. For the project im working on at work we spent about 40 man hours planning the features and because of this as we knew what we were coding and what we were trying to achieve. It saved us alot of time in the long run as we knew the code for xxxxxx module was going to be used within the modules x, y and z. Quote
tk-hassan Posted March 26, 2015 Posted March 26, 2015 Your blog looks quite good. It is simple and clean and ofcourse with lots of very helpful for upcoming game developers. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.