Djkanna Posted October 1, 2012 Posted October 1, 2012 (edited) - Removed, may be back. Edited November 10, 2012 by Djkanna Quote
Dave Posted October 1, 2012 Posted October 1, 2012 Very nice little addition, could look very nice with some styling attached. Great contribution once again. Quote
realmoflegends Posted October 1, 2012 Posted October 1, 2012 Very nice, djkanna! I think I may look at adding this to my current project (with some revisions for my extra inventory/item types of course). Quote
rulerofzu Posted October 1, 2012 Posted October 1, 2012 Why would you need to add item types realm? The code grabs all the item types by default. Quote
realmoflegends Posted October 1, 2012 Posted October 1, 2012 Ah, thanks ruler :) A case of not reading the code carefully first...just a little tailoring, and this should fit in neatly. Quote
Djkanna Posted October 1, 2012 Author Posted October 1, 2012 Very nice, djkanna! I think I may look at adding this to my current project (with some revisions for my extra inventory/item types of course). It selects all of them currently. I'm thinking of a whitelist (or a blacklist depends on which makes more sense) of ones you don't actually want to be visible there. Although that'll be defunct if I add 'only shows item types of items you own'. Thanks all. Quote
JamesRage Posted October 1, 2012 Posted October 1, 2012 Quick question guys, alot of people seem to use this; <a href="http://index.php" target"_blank">Index</a> Why? Personally alot of free modifications don't seem for work me, when the above is used :s Preferably, and is needed (for me atleast) for a modification to work; <a href='index.php'>Index</a> Much more quicker to lol, and nice modification Djkanna :-) Quote
Djkanna Posted October 1, 2012 Author Posted October 1, 2012 Quick question guys, alot of people seem to use this; <a href="http://index.php" target"_blank">Index</a> Why? Personally alot of free modifications don't seem for work me, when the above is used :s Preferably, and is needed (for me atleast) for a modification to work; <a href='index.php'>Index</a> Much more quicker to lol, and nice modification Djkanna :-) It's the forum software that does that to us, we don't actually write it out ourselves. Quote
Uridium Posted October 1, 2012 Posted October 1, 2012 It's the forum software that does that to us, we don't actually write it out ourselves. yep and its a damn pain.. Quote
Spudinski Posted October 1, 2012 Posted October 1, 2012 Nice work Djk. P.S.: from __future__ import braces. Quote
Djkanna Posted October 1, 2012 Author Posted October 1, 2012 P.S.: from __future__ import braces. Not a chance. 1 Quote
rulerofzu Posted October 2, 2012 Posted October 2, 2012 It selects all of them currently. I'm thinking of a whitelist (or a blacklist depends on which makes more sense) of ones you don't actually want to be visible there. Although that'll be defunct if I add 'only shows item types of items you own'. Thanks all. Grouping the itemtypes would be advisable here. As at the moment it would display the following weapon armor, secondary weapon, will potion, medical item, another potion type, another itemtype and so on depending on the no. of itemtypes in the game. Where if you group the itemtypes by specified type id's with a default key then it would make a much neater display.... So weapon, secondary and armor items could all fall under Equipment for example. As done on zu except the jquery stuffies ;) Quote
Uridium Posted October 2, 2012 Posted October 2, 2012 (edited) for me the weapons never seemed lifelife what i mean is if i have a giant sword in one hand and an axe in the other the chances are that trying to weild them about would prove complicated especially with the weight of the items away around this would be to add a new part to items to gran the weight of each item. example a 10lb sledge hammer weighs = 11.56 lbs and a throwing hammer weighs = 16 pounds this would definatley make one arm become unbalanced :) Edited October 2, 2012 by illusions Quote
rulerofzu Posted October 2, 2012 Posted October 2, 2012 All depends on the realism of your game. I prefer a brain biter [ATTACH=CONFIG]718[/ATTACH] Quote
sniko Posted October 2, 2012 Posted October 2, 2012 All depends on the realism of your game. I prefer a brain biter [ATTACH=CONFIG]718[/ATTACH] His arms look like he can support that... ;) on topic: Nice DJK Quote
Djkanna Posted October 2, 2012 Author Posted October 2, 2012 (edited) Grouping the itemtypes would be advisable here. As at the moment it would display the following weapon armor, secondary weapon, will potion, medical item, another potion type, another itemtype and so on depending on the no. of itemtypes in the game. Where if you group the itemtypes by specified type id's with a default key then it would make a much neater display.... So weapon, secondary and armor items could all fall under Equipment for example. As done on zu except the jquery stuffies ;) I'll see what I can come up with for v0.2, thanks for the suggestion. Edit: Bummer, I realized I altered the equipped style, it's no longer left-to-right style, it's now top-to-bottom, sorry about that. Edited October 3, 2012 by Djkanna Quote
Melkrow Posted October 3, 2012 Posted October 3, 2012 An amazing mod Djkanna!! Would this also display item pictures if you had one of those item image mods? (like this one http://makewebgames.io/showthread.php/23914-mccode-v2-Items-Pic-mod ) Quote
Djkanna Posted October 3, 2012 Author Posted October 3, 2012 An amazing mod Djkanna!! Would this also display item pictures if you had one of those item image mods? (like this one http://makewebgames.io/showthread.php/23914-mccode-v2-Items-Pic-mod ) Of course, you will need to edit it a little but it will work. If you get stuck, just reply here and we'll help out. :) Quote
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