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Posted

Ok, so I was just wondering what would happen if someone was caught using a copy of MMCv2 without a licence. (i.e a certian "someone" accquired a nulled version of the script)

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Posted

The golden rule of hosting: everyone is always hosted by someone.

Most sites that would allow warez is hosted either on some VPS, or Dedicated server.

MCC would contact the original hosting provider, and will have to have the whole server shut down.

Posted

If you have a host that is able to host warez (and these do exist), then not much can be done about it. Most likely though, these hosts are not very high quality.

As for the pirate bay example, it is not valid as they do not actually host anything illegal on their own servers.

Posted

How is your offshore site Alan... lol

Pirate bay is a interesting subject yeah torrents don't host the files therefore they can't really be held responsible for the files, same with demonoid i believe they had some issues before and switched ownership after a few months downtime. They are now hosted in the Ukraine.

Posted

Edited due to my idiocy. ^_^

 

JUust a couple questions though, what are the restrictions on a licence? Like, how many domains am I allowed to host the scripts on and stuff? And am I allowed to make a site where I have modded the scripts to allow people to run their own versions of the scripts from a sub domain on my server, and they don't actually get to see any of the source and shit?

Posted
FFS just use lite. It is so much better. More flexible. Easier to secure and build onto. My copy only has about 1% of mccodes left even changed SQLs.

Even if you change the sqls, and someone finds a bug they are able to list your database tables.

Posted

I didn't say they can't. I only changed them to help me remember them whilst writing a script. But I just think Lite is a great script. and V2 really limits you to what you can do with it. Most V2 games are Gangster/Mafia. V1 Can be anything. Well so can V2 but will require alot of work.

Posted

Why don't you ask them yourself? Would it not be better if you actually asked them through there support and then maybe they can give you an answer that you understand and what happens ect.

 

My ''MCCode'' isn't actually MCCode anymore, So in reality they can't do shit too me, Why don't you do the same... =]

Posted
Why don't you ask them yourself? Would it not be better if you actually asked them through there support and then maybe they can give you an answer that you understand and what happens ect.

 

My ''MCCode'' isn't actually MCCode anymore, So in reality they can't do shit too me, Why don't you do the same... =]

Aye, that seems like a good idea aswell. XD And yeah, I am planning on rewritting pretty much everything that way it'd be easier for me to edit it future reference, and for debugging.

Posted

Rewriting the source will only help if we charge you by summoning you to court. To get free, you must have re-written 80% of this open-source software in order to claim it yours. 0.0001% under 80% requirement by law, MCCodes win the case. If we win the court case, penalties are severe.

If we suspect your game of being MCCode Engine and contact your server for removal due to licensing breech, they will remove your source without checking how much you have re-written.

Posted
Rewriting the source will only help if we charge you by summoning you to court. To get free, you must have re-written 80% of this open-source software in order to claim it yours. 0.0001% under 80% requirement by law, MCCodes win the case. If we win the court case, penalties are severe.

If we suspect your game of being MCCode Engine and contact your server for removal due to licensing breech, they will remove your source without checking how much you have re-written.

The only way you'd see if it was MCCodes is the look, the back and the coding isn't anymore, I've had several people who has look at the source who says its actually not a look a like MCCodes (from the code) and I still haven't rewriting things ;)

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