-
Posts
3,655 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Everything posted by a_bertrand
-
A new module is available to all (for free): Russian Roulette. Basically you have 50% chances to be sent to hospital and 50% chances to win some money. You can configure how long the hospital time will be and how much it cost and how much you could win (as well as change all the texts). This is really not a complex or hard mod, but someone wanted it, so I did it.
-
Thanks guys.
-
That's indeed an old bug... not new to 1.1.4. Anyhow thanks for the report. Unit testing would indeed help, however I need to find a good / smart way to set it up without taking me ages to do so. Use this SQL to fix it: replace into works(id,name,description,effect) values(1,'Harvest apples','Harvest apples for one hour, and receive 10 !Currency','$userStats["!Currency"]->value+=10;'); replace into works(id,name,description,effect,duration) values(2,'Sheepherding','Keep an eyes on the sheeps for a whole day and receive 40 !Currency','$userStats["!Currency"]->value+=40;',3600*24); Or yet better simply upgrade via the module manager the work module ;)
-
Hi, The latest 1.1.4 is now available to download as upgrade or whole package. This version includes: - Improvements on the error handling (easier to understand errors) - Image uploads (system wide configured via config.xml) - Avatar system - Improvement on the layout display of the forum threads - Some bug fixes - Introduction of the theme importer / exporter (work is in progress to offer you a second theme) - Offline mode (with a function to check if somebody is online or not) - NPC can now have their own image And much more. (Total number of included modules: 102) Check, and report any issues.
-
It's really really sad you decided to leave. You will be missed for sure.
-
Just a question, as you use MySQLi (which is good) why don't you bind the parameters instead of passing them inside the query?
-
No I never implied you are obliged to do anything, I just found it a shame you don't do it. You and I know we do those things as an hobby, but even if we was real companies we are never obliged to inform our customers about our plans. However I personally consider it more than a good practice ;-) Also, even on search engine you can request to remove your site from the indexing. So it should be possible on your site too even if I'm actually totally unsure if that could be a breach of any copyright as you don't copy anything but just refer to it.
-
I use both companies here: https://www.leaseweb.com/en http://www.tektonic.net/virtual-servers.html
-
BTW The look of the error is handled by a template, so nothing prevent you to use either the same template as your game or have another special one. I personally keep this yellow one to make sure to see the difference.
-
Dom: this thread was started to try to answer to the many which comes to the chat or in the forum asking when will V3 come out, and what will it be. I do strongly believe answering customer concerns is a priority to a good business. They don't do it? Fine, not my problem, but as long as I'm admin on this forums (maybe will not last much longer anymore anyhow) I will try to help the community, and if the community needs info, I will try to provide it as long as I don't breach any special agreement.
-
As update: - Theme manager should be ready beside the integration with the marketplace - Image upload (as stated before) is now done - Avatars as requested is implemented - Error handling reworked - Online / Offline status is now a field on the user table and can be queried via a simple function - Logout now put you offline - After a given inactive time (can be set via config) players will be set as offline automatically - view_player can now be extended via additional hooks (avatars being the first)
-
Personally the SQL error is the most common I have issue with. So far it was triggering some generic error, and I had to put an var_dump, exit to see the SQL. Now it will be even for me much easier to debug ;-)
-
Why in the UK and not somewhere else?
-
Ok we got some sort of... answer: http://makewebgames.io/showthread.php/42518-Reminder Short story (at least as I read it) => we don't care to inform you :p
-
Before the error handling inside NWE was less than optimal usually showing something which was in the best cases hard to decrypt and in other not even pointing to the right direction. In this release I spent quiet some time on improving the error handling. It now shows error which are easier to understand, showing the stack trace in a readable format, in some cases giving even hints about what the issue could be, and even showing the bad SQL query you tried to run. Also, with a trick, the engine will now even be able to catch parsing errors (missing ; or more) inside your modules. In the cases below you will see a "HINT" text, which is a small text I added to try to help understand common errors. Of course that's not a PHP book or the solution to all, but it may help find common issues quicker, at least for those starting programming in PHP. Parsing error (previously it wasn't catch by the engine): [ATTACH=CONFIG]752[/ATTACH] Evaluated code error (for example custom conditions / actions in the items) [ATTACH=CONFIG]753[/ATTACH] use $_POST['something'] without checking if we got it ? [ATTACH=CONFIG]754[/ATTACH] Wrong SQL query: [ATTACH=CONFIG]755[/ATTACH] Forget to add the $ sign? [ATTACH=CONFIG]756[/ATTACH] Wrong variable name? [ATTACH=CONFIG]757[/ATTACH]
-
Indeed, so I would personally try to add even a stupid VGA card to it, to see if that works.
-
As much as you tell us, it could be basically everything: - Faulty power suply - Faulty CPU - Faulty RAM - Faulty motherboard - Faulty graphic card - Faulty disks (could... but would be odd) I would personally try to remove nearly all, so keep as little memory possible, no disks, and possibly use either another graphic card or the on board graphic card (but at least not use what you are currently using).
-
At least we got some feedback from Ian. Too bad CB and Dabs don't even dare to answer to such post. Too bad indeed.
-
Congratulations for your new job, and I see how stressful it is to move. I went away from Geneva to work 4 years in Italy, and now I work in a different area again, speaking again another language. So moving => I start to know. Yes it's scary at first but can actually be very positive ;) Good luck for your future projects and I'm sure you will be missed, as anyhow you did improved the McCodes website providing new features which was needed (some more could be needed but hey, things are never finished, right?)
-
I suggested too, as this suggestion is not new, and they don't react (beside removing a post), I took the liberty to inform you guys. Sure I will not be loved for that. P.S: we still didn't got any news about the security issue I reported this summer...
-
The next version is coming well, however I will need 1 more week to finish it, so no release this week. Sorry about it. On the other side, the theme manager, and the image uploader will certainly bring some to the engine. To allow admins to upload images you will simply need to define a couple of lines in the config.xml file, and the image uploader module will allow you to upload / view / remove the images: Taken from the explore/config.xml <image_upload folder="images" table="explore_types" id_column="id" display_column="name" image_format="jpg"> <image>explore.jpg</image> <image>default.jpg</image> <image>hole.png</image> </image_upload> This defines the folder name containing the images, the optional database table linked to the images (like id.ext), table columns and image extension. You can also define a list of images which are always there (not linked to a table). I will also add a "online" / "offline" flag to user table as requested by Ruler.
-
Well... he's one of the 2 owners of the forum, I'm just one of the poor admin which actually do some work on it. He can do whatever he want, yet he will not gain much "karma" from it ;)
-
As my previous post has been deleted because it wasn't on the right thread (yes rules applies to admins too :rolleyes:), I will make a new thread for it: Many ask how's the version 3 of McCodes going, when will they have it, and what it will contain. First of all, I'm not linked to the McCodes team but as nobody from them is willing to post any info, I thought it's just right to post what I know (from CB chat for example). Old old history: (July 2007!!! => Proposed Features for DBS/MCcodes Next Ver) http://makewebgames.io/showthread.php/21084-Proposed-Features-for-DBS-MCcodes-Next-Ver?p=138030#post138030 (from march 2010! => "but we should have something to show (be it feature presentations/screenshots/whatever) in the next couple of months.") http://makewebgames.io/showthread.php/36498-Price-ETA?p=240771#post240771 later on in this thread => "A 2011 release date is far from stupid" Then we got finally a private view of something in March this year, where some people had access to a development code. After a couple of development versions... the story ended. We then got the news it should be ready Q2 2012, then end Summer 2012, and now, maybe Jan 2013. To the question will v3 ever come? My answer would currently be: don't count on it, as it's since 2007 they are talking about the next generation of code... and still nothing really released (Redux wasn't developed by them, and is anyhow not considered by CB and Dabs as the way to continue). To the question what would the hypothetical v3 bring: honestly, don't expect any new feature, it the best cases you will have a modular system, and maybe a translation system, that's it. Why do I say so? Well, (the 2 CB and Dabs could show I'm wrong, but till then...) I didn't saw anything really interesting. No new features for the players, and even for the game owner it's not really going in the "easier" to user / develop. To the feature set: as the latest development build was showing: nothing, it's just a port of the old features to some new structure Compatibility? None, you will need to recode your modules. So for me, don't wait for V3, as it doesn't seems to be anywhere here, nor the little we saw wasn't really all that interesting. So move along, choose something else, and make your life with another option. There is enough choices out there without hoping for a product which may never come. Why do I post this? Well as said, I find it lame that the 2 interested do not actually inform THEIR customers, and I'm sick of repeating always the same thing: V3 is not here, and it may never be a real product.
-
Sim: not sure about it. If you look at google or facebook, they actually had LOADS of investment BEFORE actually producing even 1 cent. Or myspace which has been sold multiple times didn't sold based on the profit. Some times the value of a website is hard to calculate as it could be purely the number of visitors, or the tech behind, or just the name of the domain. So saying that the value of a website is 10x its monthly profit is a bit of limiting. Think also, why should I sell as I could as well keep it for 10 other months and do the same amount ;-) However yes it's the price people on this board think is fair.
-
Exactly, and that was basically my point. Not only this person doesn't really want to invest the money it would really cost, nor I see interest from him to actually develop the game by himself.